[RELzWIPz] Hammerfell

Post » Mon May 07, 2012 6:46 am

I see.. I don't mean sailing all around, but being in Anvil and deciding to trek/swim up to Hammerfell only to have to move inland?
And how difficult/lag inducing would the activator wall be? Theoretically speaking, of course :P
How is Tamriel Rebuilt tackling this issue for Morrowind?

YOU MAY IGNORE WHAT'S WRITTEN BELOW OR YOU MAY RIDICULE ME FOR MY LACK OF KNOWLEDGE IF YOU WISH. either way, you've been warned.

What about duplicating the 0,0 point or merging world spaces to have two 0,0 points? Would the engine allow this? (please try not to laugh too hard.. .,.)
Or maybe moving the existing Tamriel world space to center out the 0,0 point in an area a bit closer to Hammerfell?
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon May 07, 2012 11:17 am

What about duplicating the 0,0 point or merging world spaces to have two 0,0 points? Would the engine allow this? (please try not to laugh too hard.. .,.)
Or maybe moving the existing Tamriel world space to center out the 0,0 point in an area a bit closer to Hammerfell?
The first one I'm pretty sure is impossible. The second one would require such an extraordinary amount of work that it wouldn't even be worth it, not to mention it would be incompatible with just about every mod out there.
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sun May 06, 2012 10:09 pm

All right. I will learn to love the border. Then again, the quality of the mod itself will more than make up for the border issue.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Mon May 07, 2012 5:25 am

Hearty congratulations on the release, is looks amazing, and I′ll download it first thing in the morning.
So much love has gone into this, I can′t wait to walk through the land itself!
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Mon May 07, 2012 8:28 am

also known as non-existent :)

I was referring to the esm-ified esp, or what ever the people working on onra's maps are doing. It all goes over my head :wacko:

Mistahtokyo: 0,0 is the coordinate of the cell right in the middle of the theoretical world. Everything counts out from there, 1,0; -1,0; etc. You can't have two of them. Moving it would require moving everything in Tamriel: exteriors, doors to interiors, AI, scripts, etc. Even if it is possible (which I'm not sure of), it would be very difficult.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Sun May 06, 2012 7:38 pm

I just want to make sure - this is a landmass, correct. No quests or things-to-do yet, right? If so, now modders have new areas to play in. Come on, bring on your creativity! :toughninja: :foodndrink:

Also, is there a passage from DC- Sutch Reborn to Rihad? I think they are right across from each other...
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sun May 06, 2012 11:01 pm

Hammerfell itself is a landmass (with some interiors, NPCs, and mudcrabs). The border forts in Cyrodiil do however have quests :)

No Sutch support, or any other mod support really.

If you (or anyone) wants to contribute to Hammerfell, please register at http://z10.invisionfree.com/Hammerfell/index.php?act=idx. You can also send me a PM.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Mon May 07, 2012 7:02 am

Does it include LODs of the vanilla world space when you're viewing from the Hammerfell world space?
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Sun May 06, 2012 11:27 pm

Does it include LODs of the vanilla world space when you're viewing from the Hammerfell world space?
i believe it does, when cross from Fort Brena turn around and you can see Cyrodil LOD there, but id wait for a response form Lady N first
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon May 07, 2012 11:34 am

The pictures is awesome and I can't wait to play this along with the Elsweyr mod. :drool:

Thanks for the Alpha release of the Hammerfell-Goldmoor Lady Nerevar. :celebration:
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sun May 06, 2012 11:02 pm

Does it include LODs of the vanilla world space when you're viewing from the Hammerfell world space?

Yep, it does. A bit of Rihad is also included in the Tamriel worldspace for immersion purposes.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Mon May 07, 2012 7:06 am

Congratulations :D
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Mon May 07, 2012 5:16 am

Any news for Battlehorn Castle patch?
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Mon May 07, 2012 2:29 am

Well, I'm sitting in my classroom eating a granola bar in place of dinner while trying to catch up on my Hammerfell-related posting, so no :P There will be a cleaned version of the files, courtesy of the ever-wonderfull Arthmoor, alongside an updated read me listing conflicts and error solutions sometime between thursday and sunday. I won't have time to work on any patches earlier than friday. Someone else is welcome to try, of course.

http://www.gamesas.com/index.php?/topic/1114870-relzwipz-hammerfell/page__view__findpost__p__16367800 of my FAQ is up. It covers this project's relationship to other Hammerfell mods.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sun May 06, 2012 10:02 pm

hey Lady N i didnt see any new loading screens in travels through Rihad today, i took a few nice screens while i was going through, want me to make a few for ya? i do use GIMP by the way so they're not exactly bethesda quality but look quite alike: http://www.invision.tesalliance.org/forums/uploads/1283522530/gallery_640_167_281906.jpg
Disregard the background i used a different one than vanilla in them while making screens for Rimmen
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sun May 06, 2012 9:18 pm

Today I visited Hammerfell. Really great work so far Lady Nerevar!

I thought I'd add some modfications to the environment - general clutter to liven' things up that will add some neatness to the landscape.

Beached fishing boats:

http://www.majhost.com/gallery/Yali/Myst-Uru/hammerfellshore.jpg
http://www.majhost.com/gallery/Yali/Myst-Uru/beachedfishingboat.jpg

Abandoned vessel wedged on shore:

http://www.majhost.com/gallery/Yali/Myst-Uru/sandship.jpg

Sheogorath?

http://www.majhost.com/gallery/Yali/Myst-Uru/sheogorathinhammerfell.jpg
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Mon May 07, 2012 6:49 am

Bump to keep this puppy where it belongs!
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Mon May 07, 2012 2:01 am

Congrats on the release Lady Nerevar and team, it's awesome to seeing a province mod actually released, even if it is only an alpha. Looking forward to exploring Hammerfell a little! :)
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Mon May 07, 2012 10:03 am

Congrats on the release Lady Nerevar and team, it's awesome to seeing a province mod actually released, even if it is only an alpha. Looking forward to exploring Hammerfell a little! :)
I know what you are talking about! Man...I am having so much fun with this game...have around the max # of mods, now have 2 external provinces to explore...cripe...I SWEAR MY GAME IS NEVERENDING!
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Mon May 07, 2012 4:28 am

This is amazing news!

I've been on these forums for quite some years and remember when this mod was beginning.
It's come such a long way now, can't wait until the beta and actual release comes out.
There's even a Black Marsh worldspace being created. I can definitely see all of Tamriel being built.

Great work Hammerfell team, this is good progress for your project. I see how your team only has four scripters, that's
going to be a lot more work in the next release. But I got faith you guys will finish the project, you've all been doing it for years
and its slowly becoming its own separate game.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Mon May 07, 2012 9:22 am

So happy to see another province mod release, it looks awesome

Instant download when I get back to playing the game
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sun May 06, 2012 7:45 pm

Hmm.. judging by the comments here, I suppose I'm the only one who goes to Hammerfell and sees almost no land. Lots of rocks and trees, and a few buildings (and the models look GREAT btw), but all floating. Maybe my download was corrupt? I have both the ESMs and the ESP loaded.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Mon May 07, 2012 3:59 am

hey Lady N i didnt see any new loading screens in travels through Rihad today, i took a few nice screens while i was going through, want me to make a few for ya? i do use GIMP by the way so they're not exactly bethesda quality but look quite alike: http://www.invision.tesalliance.org/forums/uploads/1283522530/gallery_640_167_281906.jpg
Disregard the background i used a different one than vanilla in them while making screens for Rimmen
I was actually making some a while back but I didn't include them in this release. More are always welcome, though we'd have to make sure that they match stylistically.

I see how your team only has four scripters, that's
going to be a lot more work in the next release. But I got faith you guys will finish the project, you've all been doing it for years
and its slowly becoming its own separate game.
The contributor list in the download is anyone who has ever contributed to the release. The vast majority of the people listed there have been gone for years. I think Herenius Volsinius (who has been handling my AI) can make quests, but thats about it.

Hmm.. judging by the comments here, I suppose I'm the only one who goes to Hammerfell and sees almost no land. Lots of rocks and trees, and a few buildings (and the models look GREAT btw), but all floating. Maybe my download was corrupt? I have both the ESMs and the ESP loaded.
Make sure TR_OoT_Main.esm is loaded first in your load order, and Hammerfell.esm 2nd. That should take care of the problem.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Mon May 07, 2012 5:55 am

Make sure TR_OoT_Main.esm is loaded first in your load order, and Hammerfell.esm 2nd. That should take care of the problem.

Yeah, that was actually my load order the first time, then I tried switching the two this morning (even though I assumed it didn't matter), and no difference. When I get home I'll try downloading it again and overwriting, because even though that's a huge stretch, I just can't imagine what else could be causing the problem.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sun May 06, 2012 10:49 pm

Arthmoor was actually having a similar problem. He said that making an esp that modifies Hammerfell somehow and loading it fixed the problem somewhat. Its worth a try.

Also, could you post your load order so we can maybe determine if there is a conflict or something?
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

PreviousNext

Return to IV - Oblivion