relatively soon, i'd say

there have been discussions and concepts, but its not seriously being considered atm. its still a long way off

theoretically... yes, i suppose. Vorians said earlier in this thread that TES4Edit can move land records between worldspaces, and i suppose that there is a way to move objects and textures as well. some things like quests would have to be done anew of course. it would take a lot of time and probably has a larger margin of error.
but we have no intention of doing this. working within our own worldspace gives us much more freedom as to what we can do, and it absolves us from any sort of incompatibility problems. as ive said below, the "Hammerfell" in the Tamriel worldspace is horribly inaccurate and tiny. we decided early on that fixing it would be too much work. additionally, when we started this mod there was a limit to how many quads you could have in each world (which has since been broken). part of it still remains though, the bigger your land gets the more LOD and objects you have the laggier your game gets. therefore, a new worldspace allows the modders more freedom and allows the players a cleaner, more stable game.
the one thing that i really would consider doing (as a separate add on) is lining the entire border with automatic teleport trigger zones. that way you just "walk" into hammerfell. but thats still a long way off and out of the scope of the main project.
yep, were interested

the transition is done with two border forts and a smugglers cave on the Cyrodiil side of the border, going through them will take you to the new world. we are making some additions to the vanilla worldspace to show some of Hammerfell beyond it, but over all we are ignoring that it exists. the "Hammerfell" that is already there doesn't fit with vanilla maps or even logic, and our world is radically different from the landscape it presents. the last couple pages have a bit more detail on the issue of borders.
thanks for the interest guys, it makes me all warm and fuzzy inside
