[WIPz]Hammerfell

Post » Fri May 27, 2011 1:28 am

Wow, this is awesome, I've been oblivious to this project until now (pun somewhat intended.)

Are there any parts of TR released already? Or will this be a whole "when it's done it will be done" type of thing.

Either way, awesome work.
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Danel
 
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Post » Thu May 26, 2011 10:14 pm

Cobb: yep, all islands are (or will be) present in game.

Gyshall: right now we have http://tesnexus.com/downloads/file.php?id=22401 out (make sure to get the latest version and read the readme). its an island that was left out of Oblivion, complete with a quest line and some cool stuff. Compared to Hammerfell its quite small, but it does offer a couple hours of gameplay. If you have Morrowind you can also check out our two releases for that game, Telvannis and Antediluvian Secrets (latest packaged http://tesnexus.com/downloads/file.php?id=21154). These two releases should give you an idea of what the beta releases will look like.

In terms of Hammerfell proper, we plan on doing intermediate releases (like with TES3). So the first release will cover only part of the land, but it will be pretty complete in its own right. we arent offering any specific dates, it really will be "done when its done" :)
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Ann Church
 
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Post » Fri May 27, 2011 2:22 am

This is just going to be totally incredible. Just like Iliana's Elswyr mod.
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Jonathan Windmon
 
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Post » Fri May 27, 2011 9:24 am

Wow, it looks stunning. I am really looking forward to this mod.
And about that Stirk island...it was originally going to be put in Oblivion you say?
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Cartoon
 
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Post » Fri May 27, 2011 2:20 am

This is just going to be totally incredible. Just like Iliana's Elswyr mod.



No,this would be 100x better. This is pure unique!
Illiana's Elsweyr made by only modders resources.

But no OFF here,

Keep up the good work guys!

`Senten
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chirsty aggas
 
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Post » Fri May 27, 2011 12:27 pm

And about that Stirk island...it was originally going to be put in Oblivion you say?


Im not sure if Bethesda ever considered adding it, but it is on the http://www.imperial-library.info/maps/tamriel_westmap.bmp of Cyrodiil and the Abecean. And since were all about lore it made sense as a starting project.
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Lyd
 
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Post » Fri May 27, 2011 8:45 am

Once again, the vast amount of public expectation has forced me into self-imposed slaver to finish my Goldmoor claim... Such is the life of a TR Modder :embarrass:

I can say that i am about 2/3s done, (though i am my own worst critic, so i might actually be closer... or further, im not really sure) and what you see on the in-game "map" will be pretty darn close as far as end results go. Specificaly, I have taken the map image very literaly in term of the path the road follows. Those of you who have seen the map will no doubt have ideas about some of the vistas that will be produced in the process. I hope i can live up to them! :D
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Claire
 
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Post » Fri May 27, 2011 5:38 am

Great news! The more that all the surrounding lands get filled, the more magical this game becomes! I can't wait until someday, there will probably be around over 500 quests in the whole game....
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Dalley hussain
 
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Post » Fri May 27, 2011 3:26 am

Everything looks absolutely amazing.

Any news on this?
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Ice Fire
 
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Post » Fri May 27, 2011 1:15 am

Looks awesome guys! The rock-scapes look particularly beautiful! Only one thing I noticed that stood out quite a bit was the grass...it looks quite cartoony (is it vanilla? I know the Gold Coast grass looks like that). It differs in colour too much from the terrain texture I think
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Ricky Meehan
 
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Post » Thu May 26, 2011 8:53 pm

Yes,i have to agreed with Richard. The grass looks a bit unrealistic,cause too bright. Add more contrast and make it to darker.

Anyways,it looks great! Keep it up! :)

`SN
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Nicole Kraus
 
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Post » Thu May 26, 2011 8:31 pm

With Lady N suffering technical difficuties (dont ask me i dont actually know) I'll have to field this one as best i can...

The grass, lke most everything else, is still (officialy at least) work in progress, and while i agree some grass types need work still, others look absolutly six! There is, of course many different varieties of grass in use (pretty much a different grass 'blend' for each seperate 'grassy' terrain texture), so a little bit of 'cartoonyness' for some varieties isn't all bad once you get to see the whole vista :D !

Goldmoor as a whole is getting closer to completion with each passing day (hour, minuet, second, etc). With my own work along the Tark River (just east of the City of Taneth), am am easily up to the 3/4 mark, with very little in the way of 'big things' left to add. I even have a few ideas percolating for misc quests that can be placed within my claim area.

Please, feel free to share any basic quest ideas you have, much like the Chimera of Mythology, the more heads the better!

JD
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Chantelle Walker
 
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Post » Thu May 26, 2011 11:02 pm

Stirk is map 9 right? How many maps will there be altogether for Hammerfell?

btw Very nice work so far! It will be great to see Goldmoor!:)
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Alex Vincent
 
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Post » Fri May 27, 2011 11:00 am

Stirk was map 7. Map 8 is Goldmoor (including both Rihad and Taneth). Map 9 consists of "edits" to the Cyrodiil worlspace, specificaly the two border forts (and one smugglers cave) that allow travel between the Cyrodiil and TrHammerfell worldspaces.

Beyond this im not entirely sure how many 'maps' there will be or what they will include. Map 10 is suposed to be specific to the Deadric Realm of Quigmire, home of Vearnima (please excuse spelling errors - hungover), and i think the Helkori region will be created as map 11. Lady Nerevar will have a better grasp on this stuff as shes the one in charge of the Hammerfell project.

PS: I cant wait to see the finished Goldmoor either! AND IM ONE OF THE PEOPLE CREATING IT!

JD
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April D. F
 
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Post » Fri May 27, 2011 6:51 am

Stirk was map 7. Map 8 is Goldmoor (including both Rihad and Taneth). Map 9 consists of "edits" to the Cyrodiil worlspace, specificaly the two border forts (and one smugglers cave) that allow travel between the Cyrodiil and TrHammerfell worldspaces.

Beyond this im not entirely sure how many 'maps' there will be or what they will include. Map 10 is suposed to be specific to the Deadric Realm of Quigmire, home of Vearnima (please excuse spelling errors - hungover), and i think the Helkori region will be created as map 11. Lady Nerevar will have a better grasp on this stuff as shes the one in charge of the Hammerfell project.

PS: I cant wait to see the finished Goldmoor either! AND IM ONE OF THE PEOPLE CREATING IT!

JD

Oh yeah that's right. For some reason I thought that Morrowind had 8 maps. Silly me.

P.S. JD, how did you get promoted in TR? I just want to know what your showcase was for and what you uploaded cuz I'm trying to get a promotion.
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Mark Hepworth
 
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Post » Fri May 27, 2011 7:32 am

^ I thought it was you.

I was promoted for both exteriors and interiors thanks to my city-building skills. My old showcase s no longer on the main showcase page, but by all means feel free to track it down and have a look at my stuff.
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Penny Flame
 
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Post » Fri May 27, 2011 8:24 am

^ I thought it was you.

I was promoted for both exteriors and interiors thanks to my city-building skills. My old showcase s no longer on the main showcase page, but by all means feel free to track it down and have a look at my stuff.

Cool, I'm trying to get a promotion for just the same thing. And you said you were working on Goldmoor; How far along is the progress on it?
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DarkGypsy
 
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Post » Thu May 26, 2011 8:21 pm

My claim (claim 8-6-for on the claim map) which is along the river just east of the city of Taneth is in the vacinity of 2/3 to 3/4 complete (or about 70% i guess).

Overall, Goldmoor is very nearly finished. Geography would be 95% at a minimum, the Cities of Rihad and Taneth are pretty close too, needing an Upper Class Building set for completion and some general detailing but little else. Once these set are complete, we have the misc quest creation lighting round and then beta release!

For the record, the official line of "We dont have a completion date set, It'll be done when its done" stands, asking me wont generate a different response :P Lets just say that were getting closer and closer every day :D

JD
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Joanne Crump
 
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Post » Fri May 27, 2011 3:46 am

so much work has been done on this project for years and ive been following it, cant wait to see the final finished product! :)
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Laura Tempel
 
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Post » Fri May 27, 2011 5:53 am

This seems a nice mod to me but will it be FCOM altered??
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Jeff Turner
 
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Post » Fri May 27, 2011 9:09 am

This seems a nice mod to me but will it be FCOM altered??



I don't think so, but I hope there will be an FCOM_TamrielRebuilt.esp sometime in the future :)
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lacy lake
 
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Post » Fri May 27, 2011 3:40 am

I don't think so, but I hope there will be an FCOM_TamrielRebuilt.esp sometime in the future :)


While it is unlikely that any such FCOM esp will be created in-house (All Tamriel Rebuilt mods are made on the belief that the user will have only vanilla content - thereby minimising in-compatability with other mods). Other modders are not only welcome to, but are actively encouraged to make thier own mods based on Tr content.
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Emily Martell
 
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Post » Fri May 27, 2011 11:04 am

One more question, there will be new creatures right? In the Goldmoor release? Just wondering cuz I am really looking forward to TR made creatures.
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Jeneene Hunte
 
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Post » Fri May 27, 2011 12:26 am

If this is at least half as good as Elswyr, I will be jumping for joy! If it is the same quality as Elswyr, I will be up all night playing it!
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Eric Hayes
 
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Post » Fri May 27, 2011 3:52 am

If this is at least half as good as Elswyr, I will be jumping for joy! If it is the same quality as Elswyr, I will be up all night playing it!

Trust me. This is TR. It's going to be twice as good as Elsweyr.
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Amanda Furtado
 
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