[WIPz]Hammerfell

Post » Fri May 27, 2011 10:22 am

Not yet, so far we have only added a few NPCs in the cities. Its possible they will, just not something we have discussed yet. If we do decide to incorporate inter-province travel, it will be with our NPCs only; TR's mantra is to touch Bethesda content as little as possible to ensure compatibility.
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Mason Nevitt
 
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Post » Fri May 27, 2011 12:26 pm

I agree with SirFrederik. I think that adding a few fundamental quests that take you around the map and let you see the new content is better than no direction at all. It's much more rewarding to see something by accident than to have to search for it and say, " Wow that's nice, okay, now where do I go now that I've seen that?" Even if they're Fed-Ex quests or kill-a-bad-guy quests, they'll make the exploration more immersive and make the detail seem more natural. Instead of admiring the detail to the point for looking for flaws, add some minor quests to ease the player towards casual encounters. This will make the geography, NPCs, and gameplay feel more meriticious, which can make the quest itself seem for fun.
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lacy lake
 
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Post » Fri May 27, 2011 5:37 am

or even add specific area's where bandits reside in groups and wait for traders or anyone to jump and loot from. Maybe even tie a little quest with these bandits as well.
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DAVId MArtInez
 
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Post » Fri May 27, 2011 4:47 am

Hey

will the new worldspace(s) come in an esm? These would allow others to create quests taking place in Hammerfell as well ...
for the quests..I don't need an epic mainplot for the first release, I would prefer having a lot of small tasks for the different
guilds, factions and single npc's ... like in Morrowind...

cheers
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helen buchan
 
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Post » Fri May 27, 2011 3:29 am

Yep, the worldspace is in esm format, so anyone can make their own mods for it. We tried this in morrowind and it gave http://tamriel-rebuilt.org/forum/viewtopic.php?t=19956.
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Auguste Bartholdi
 
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Post » Thu May 26, 2011 9:54 pm

Alright, new screenshot time! Some nice big panoramas for ya :)

http://ladyn.tamriel-rebuilt.org/PR2/GMPan3.jpg
http://ladyn.tamriel-rebuilt.org/PR2/GMPan4.jpg this ones my personal favorite
http://ladyn.tamriel-rebuilt.org/PR2/GMPan.jpg

as always, i want comments :spotted owl:
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Cathrine Jack
 
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Post » Thu May 26, 2011 11:38 pm

They look awesome Lady N, especially the second one. Are there going to be any non-destroyed forts in Hammerfell? Like the way Morrowind's were.
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Brandon Bernardi
 
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Post » Fri May 27, 2011 2:17 am

Yep, the worldspace is in esm format, so anyone can make their own mods for it. We tried this in morrowind and it gave http://tamriel-rebuilt.org/forum/viewtopic.php?t=19956.


...


Cool .. this will maybe allow me to build an imperial legion desert fort.....wohoooo.... B)
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Stacey Mason
 
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Post » Fri May 27, 2011 7:54 am

Couldn't let you have all the fun around here LN.

For all the others looking around. I happen to be one of the many modders invloved in bringing Hammerfell to life, and if i can, anyone can!

Ok, enough of the shameless recruiting drive, back to work!
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zoe
 
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Post » Fri May 27, 2011 11:13 am

Are there going to be any non-destroyed forts in Hammerfell? Like the way Morrowind's were.

There are two functional forts in Goldmoor, Roseguard and Chaseguard. I'm rather surprised I havent posted screenshots of them yet, I guess thats up next. They are both listed as villages on the map, but they do have fortifications. Both are under redguard, not imperial, control.

Btw, that fort in the screenshot is the only one in Hammerfell. we want to have our dungeons be new as well. ancient redguard (yoku) and dwemer ruins will be replacing cyrodiil's ayleid and imperial ones.
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Emily Shackleton
 
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Post » Thu May 26, 2011 9:54 pm

a massive 360 degree panorama of Goldmoor is up on our blog! you can also view ithttp://www.magtoo.com/tour.do?method=viewMagShow&id=1246310672059. its fully animated so you can scroll around and stuff.

Again, comments desired. I think that something like this really displays the majesty of Hammerfell better than any screenshot can :)
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Lovingly
 
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Post » Fri May 27, 2011 4:58 am

a massive 360 degree panorama of Goldmoor is up on our blog! you can also view it here. its fully animated so you can scroll around and stuff.

Again, comments desired. I think that something like this really displays the majesty of Hammerfell better than any screenshot can :)


Looks great! The link you posted is messed up somehow though, I had to delete the first part (http://"%20<a%20href=http://forums.bethsoft.com/index.php?/topic/1004835-wipzhammerfell/") of it to make it work.
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Flash
 
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Post » Thu May 26, 2011 11:08 pm

Sorry, the link doesn't seem to work for me, but it sounds great though! Keep up the good work!
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BethanyRhain
 
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Post » Fri May 27, 2011 4:57 am

fixed the link :) its also on http://www.tamriel-rebuilt.org/blog/, if you prefer to view it without all the surrounding junk.
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Silencio
 
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Post » Fri May 27, 2011 5:08 am

The specifics haven't been worked out yet - and thats where i need your help. every team does releases differently, but i want to know what mod users like. do you mind not having quests? would empty areas of the heightmap bother you? Those of you who played Telvannis and Antediluvian Secrets are fairly familiar with the quality and quantity of the releases, we will likely follow a similar blueprint for Oblivion as well, but the games are obviously different and require different approaches. what do you want to see in a primary release? wink.gif
While I understand that you've probably got your own ideas. One of the things about Hammerfell that has always stuck with me is that it is big. I mean, we see a good slice of High Rock from Daggerfall, but we only see a tiny portion of Hammerfell in that game. And Daggerfall was big. I would love to see quests and questlines that go between regions to make you really make you feel like long distances is a standard Redguard practice.
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renee Duhamel
 
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Post » Fri May 27, 2011 11:15 am

Good idea, though its probably not feasible in the 1st release (as not enough space is covered to really sink in the distance). Taneth to Rihad is about as far as we can go, and that is a pretty nice chunk of space.

thanks for the feedback!
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Peter P Canning
 
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Post » Fri May 27, 2011 11:02 am

Realy nice mod..

Are you going to make Stros' M'kai? Cuz that's my favorite Hammerfall town (Cuz of Redguard.. great game)
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Kat Ives
 
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Post » Fri May 27, 2011 6:44 am

Of course! We are real stickers for lore, and leaving out Stros M'Kai would be a huge transgression. It wont be the same as it was in redguard (350 years passed since then), but you will still be able to recognize the city :)
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Luis Longoria
 
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Post » Fri May 27, 2011 1:00 am

Oooh, Stros M'Kai! My first experience of TES. I assume you'll be drawing on the original game of Redguard?
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chinadoll
 
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Post » Fri May 27, 2011 11:16 am

Hey just curious. Are any of the provinces playable yet? You mentioned Morrowind so I'm wondering if that's a playable province through one of you mods.
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Robyn Lena
 
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Post » Fri May 27, 2011 2:27 am

Ibsen: Yep, we will. However, due to issues of scale and the fact that many years have passed it wont be a complete copy. in other words, the basic layout will be similar (port in the south of the city, ruins on the southern edge of the island, etc.) but specifics like the number of houses wont match up exactly.

Uglulyx: Mainland Morrowind is our TES3 project, and it is very much playable. both maps are part of the PES Hall of Fame, and Telvannis won 2007 RPG mod of the year from Gamespy. so if you have Morrowind i strongly recommend it. For TES4 we released Stirk, an island that was left out of Cyrodiil, in 2008. Its a nice chunk of landscape, though not nearly province sized, and includes quests.

Hammerfell is also playable, although not yet released. Right now i am working on merging a HUGE area encompassed in http://tamriel-rebuilt.org/?p=forum/showmap&map=8.
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Lynette Wilson
 
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Post » Fri May 27, 2011 2:30 am

Of course! We are real stickers for lore....

I am so excited to hear this! I have a question that might seem slightly out of place, but will any of the maps include.... Well, feels akward asking this... Dragons? I mean, they're technically rumored to exist according to in game books and the UESPWiki, but mods that have implemented them to date have done so in a less than lore-abiding manner. I.e. FCOM, etc...

Will they make appearances in the projects? Not commonplace appearances but more rather in hard-to-access locations, etc.

My mind is asleep so this is the best post I can manage right now, and I hope that this is even remotely on topic.
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Olga Xx
 
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Post » Fri May 27, 2011 6:52 am

no dragon has been sighted since the days closing days of the 2nd Era, so their existence in the modern day is iffy at best. The biggest problem with them is game mechanics, ive never really played a mod with them but i would imagine that they are clunky and need a lot of space to manuever properly. also, the only dragon models ive seen are those of Akatosh, which dont really match up with the other dragons in lore (since Aka is a god). in other words... i dono, probably not. there is a slim chance - we discussed the possibility in relation to Fang Lair - but its not very likely. sorry.
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Amy Melissa
 
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Post » Fri May 27, 2011 3:26 am

They're also rumored to be shape-shifters, thought he term "rumored" is quite large, and seems more along the lines of what Akatosh would do and not a flesh & blood creature.
While they don't actualyl have to be alive, they could just be the skeletons as static objects, or rigging and converting a mesh like the DAZ Dragon to be used, if thats acceptable in the EULA. From what I've read on their site it is, but still.

Anyway thanks for the response. I just had to ask to get that thought off my mind :)
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GLOW...
 
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Post » Fri May 27, 2011 7:16 am

Ah, empty heightmaps? What exactly are they?
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JD bernal
 
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