[WIPz]Hammerfell

Post » Fri May 27, 2011 4:48 am

I'd say go for it.
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El Goose
 
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Post » Thu May 26, 2011 9:40 pm

Will this come with a new map with all the provinces on it so that you don't have to make it in a separate wold space this might have been asked before.
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Benito Martinez
 
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Post » Fri May 27, 2011 9:15 am

Hammerfell will definitely be in its own worldspace due to game engine limitations. It will also be the only province created for Oblivion by Tamriel Rebuilt, unless both our Hammerfell and Morrowind projects are completed before the release of TESV (quite unlikely).

When you enter Hammerfell, you will see a new world map for that province instead of the Cyrodiil map (same idea as in Shivering Isles, but on a larger scale).
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Emma-Jane Merrin
 
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Post » Thu May 26, 2011 9:38 pm

That's cool you just got to throw some borders into place and it will be fine.
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Sammie LM
 
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Post » Fri May 27, 2011 9:21 am

here is the map: ( the first one)
http://www.tamriel-rebuilt.org/?p=modding_data/maps
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Charles Mckinna
 
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Post » Fri May 27, 2011 4:10 am

The original high mountains and "you cannot go any further" messages are remaining as barriers between the worldspaces. Three ways are being provided to access Hammerfell, those being two border forts and a cave/tunnel system for more "shady" characters to use. Quests (three, I think) are being included for the Cyrodiil sides of these crossings to help better connect the original game to the new province.
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Lizzie
 
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Post » Fri May 27, 2011 6:30 am

Cool that looks better than the Cyrodil map. I am most defiinetly downloading this when it is done.
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Phillip Hamilton
 
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Post » Thu May 26, 2011 10:03 pm

Catharsis is absolutely right.

I'll also link to http://tamriel-rebuilt.org/forum/viewtopic.php?t=17724 again which has some screenshots of the area. They are a bit outdated with the fixes ive done, but still valid.

Anyways, I have a poll for you guys. should I add Rihad on the other side of the border? on one hand, it makes it look more realistic as it actually shows the city. It also looks pretty damn epic. on the downside it causes a few more incompatibilities (potentially. the only ones I can think of off hand are the other Hammerfell projects, and incompatibilities there can hardly be avoided).

Also, if you happen to have the Fighter's Stronghold DLC AND the UL projects Beaches of Cyrodiil, Colovian Highlands, Cloud Top Mountains, and Brena River installed please send me a PM :)

atm I'm tracking down potential conflicts for the crossings. Here is a http://tamriel-rebuilt.org/g/maps/created/mw_map9.jpg of the area they occupy, if you know a mod that edits the same area (besides those listed above), please post a message.

just reposting this so people see :)
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Lisa Robb
 
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Post » Fri May 27, 2011 7:46 am

I'm fine for now, thanks for offering :) I reinstalled OB today and everything now works without crashes.

Anyways, I have a poll for you guys. should I add Rihad on the other side of the border? on one hand, it makes it look more realistic as it actually shows the city. It also looks pretty damn epic. on the downside it causes a few more incompatibilities (potentially. the only ones I can think of off hand are the other Hammerfell projects, and incompatibilities there can hardly be avoided).


Definitely! All visible features from the Hammerfell side of the border ought to be placed in the Tamriel worldspace, and vice-versa. If you do this in a separate, optional ESP then those who don't want it for conflict reasons or whatever don't have to have it.
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katie TWAVA
 
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Post » Thu May 26, 2011 9:04 pm

I'm fine for now, thanks for offering :) I reinstalled OB today and everything now works without crashes.

Anyways, I have a poll for you guys. should I add Rihad on the other side of the border? on one hand, it makes it look more realistic as it actually shows the city. It also looks pretty damn epic. on the downside it causes a few more incompatibilities (potentially. the only ones I can think of off hand are the other Hammerfell projects, and incompatibilities there can hardly be avoided).


Well I think that you should be able to see it. It would look epic. And awesome.
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Nicola
 
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Post » Thu May 26, 2011 8:49 pm

Well I think that you should be able to see it. It would look epic. And awesome.


I just installed http://www.gamesas.com/bgsforums/index.php?showtopic=1017315 and downloaded LOD files for it. And then I used no clip to fly near Leyawiin, and at some point I could view over the mountains and saw one of the Elsweyr cities lying in the desert. Which is completely awesome.

So something similar for Hammerfell would be awesome too!
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Jade Muggeridge
 
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Post » Fri May 27, 2011 10:09 am

i guess its settled then :)

do you guys know of any fast way to move a bunch of cells between world spaces? the hammerfell side of the brena river is rather different from what is in vanilla, so im just looking for a fast alternative of doing all the work by hand.
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Portions
 
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Post » Fri May 27, 2011 4:42 am

Question; are you working on Elinhir next??
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Josh Sabatini
 
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Post » Fri May 27, 2011 8:11 am

Elinhir is on the border between the Helkori and mountains, so I'm not entirely sure. Next city will be either that or Gilane. I'd certainly like to see Elinhir, it'd be our first Crown city! :)
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John Moore
 
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Post » Thu May 26, 2011 9:23 pm

so if it is Elinhir? would that mean that it will use another tile set than the forebear cities??
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Misty lt
 
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Post » Fri May 27, 2011 11:33 am

I would imagine so, the Crowns and Forebears don't exactly like each other (although there isn't exactly much unity within the two sides either) so architecture between Crown and Forebear cities is going to look very different.

The Crown look hasn't been finalised yet, but it will be more ornate and old-fashioned than what you have seen so far.
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pinar
 
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Post » Thu May 26, 2011 8:32 pm

I hope it will be elinhir next then :D
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Multi Multi
 
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Post » Fri May 27, 2011 10:56 am

the new tileset (called Northern or Mountain in "dev speak") will be unveiled in northern Helkori villages. It is a much simpler and more blocky style of red adobe, very similar to ancient morocan forts. It was shown in the 3rd Pocket Guide to the Empire, so its about as close to Bethesda as you can get :P
http://www.geopanorama.com/de/aitbenhaddou/aitbenhaddou1.htm
the 3rd architecture set, used for desert and island areas, is more reminiscent of what was shown in Redguard and Daggerfall, as well as more mainstream islamic buildings. with a bunch of hammerfell thrown in of course :) but its still a while off.
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Bee Baby
 
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Post » Fri May 27, 2011 12:24 am

Jesus, that looks like it'll be amazing. If there's one thing TR does well, it's impressive vistas, and the mountain regions hopefully won't disappoint in that regard =D
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Mr. Ray
 
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Post » Fri May 27, 2011 4:50 am

i guess its settled then :)

do you guys know of any fast way to move a bunch of cells between world spaces? the hammerfell side of the brena river is rather different from what is in vanilla, so im just looking for a fast alternative of doing all the work by hand.


Do you refer to land height? If so I don't think there is an easy way. You could put in a request to ElminsterEU for such a feature to be added to TES4Edit, however he isn't presently able to work at his computer just now, so may not be able to help (if he agrees) for a few weeks or so.

EDIT
Actually, it's just possible that it may be doable with TES4Edit already, with a spot of fiddling. I'll give it a try tonight and get back to you. Unless someone else pops in first and mentions some tool I wasn't aware of that does this!
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Poetic Vice
 
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Post » Fri May 27, 2011 4:37 am

Yes, it is easy to do with TES4Edit! I sure do hope it was land records you were asking about :D

You need to:
"Copy as override" the land records from the Hammerfell worldspace into a new ESP
Note down the Form ID of each Tamriel worldspace land record you want to replace (quickest way to do this is to open a second TES4Edit session and just load Oblivion.esm so you can look up the vanilla Form IDs in one session while editing in the other)
"Change Form ID" on each land record to that of the corresponding Tamriel worldspace land record
Change the Cell entry for the land record to match that from Oblivion.esm (after changing the Form ID, click on any other record in TES4Edit then click back on the land record, this will display the vanilla record alongside your record - now you can just drag the entry from Oblivion.esm's Cell field into the new ESP Cell field)
Repeat for all the land records
Save and exit TES4Edit

Done.
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Tina Tupou
 
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Post » Fri May 27, 2011 3:45 am

hey guys(and gals?), this is my first post. when i ren across a small description of your mod i just had to find out more. Also I would like to give you a big thumbs up and a heart fealt wish for your success. I read the other day that the next elder scrolls comes out in 2010. Do you worry that they may intend to build all of tamriel also?
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Marcus Jordan
 
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Post » Fri May 27, 2011 6:22 am

awesome, thanks Display Name is Already in Use (do you have some sort of official nickname? :P). i'll definitely be trying it out, sounds like it could save me a lot of time.

Pharaozcurse: thanks for the support, and yes, i am a female :)

bottom line is that there we have no official announcement about TES5, so we dont really know when or what they plan to do. However, due to technical constraints, i am 99.98% sure that they will not be making all of Tamriel. it is simply too massive a feat, and engines cannot handle it (unless you use a ridiculously small scale and/or split it up into multiple worldspaces). Hence we are only focusing on Hammerfell.
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Adriana Lenzo
 
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Post » Fri May 27, 2011 12:57 am

awesome, thanks Display Name is Already in Use (do you have some sort of official nickname? :P). i'll definitely be trying it out, sounds like it could save me a lot of time.


Vorians :)
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Lance Vannortwick
 
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Post » Fri May 27, 2011 8:37 am

I've been waiting for someone to do something like this ever since TES. I want to thank everyone who is involved in creating Hammerfall and the other continents in the world. I agree that questing should be a part of it but jus the fact that you have created new continents to explore is... AWESOME. I think Skyrim would be a great place to do next. The nords are barbaric people and there could be quests for different tribes and factions there, but what would intrigue me the most is the whole nordic lore and the nordic peoples lifestyle on their own turf. I am no developer but i know this stuff takes a lot of hard work. Thanks again and keep up the awesome work! :tops:
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Fam Mughal
 
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