[RELz/WIPz] Hammerfell

Post » Wed Mar 30, 2011 3:40 am

I have tried it and it works!

So, if anyone else has problems like I had, I have used TES4Gecko and changed Hammerfell.esm into Hammerfell.esp and changed master on HammerfellBorders.esp to reflect that.

Now land is there and the town is populated with houses, clutter, etc. :celebration:
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Lisha Boo
 
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Post » Wed Mar 30, 2011 3:32 am

Other thing that drew my attention are characters. In Hammerfell, homeland of Redguards, I expect to see most interesting and beautiful Redguards. The ones that I saw, for example this one:
http://i285.photobucket.com/albums/ll54/pero_lozhach/screen6-2.jpg
look like they have leper! Is this the case only in my game or do they look like that to everyone?
In any case, I'd like to suggest you to take a look at Better Redguards, RBP, or similar and to design characters to look better. For example:
http://i285.photobucket.com/albums/ll54/pero_lozhach/Picture23-1.jpg

Does not compute. Do you also expect to see the most interesting and beautiful white people in Europe? Appearance within a race does not vary by geography. We'll not be adding Better Redguards or similar mods because they change all Redguards, not only those within out mod. You should be able to use Better Redguards with Hammerfell to get rid of the greenness in your own game if you so choose.

Glad the disappearance issue is taken care of.
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 30, 2011 3:45 am

^^ I don't know. I'm not missing nearly as much as you were, washington. But I might try it none-the-less.
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Stacyia
 
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Post » Wed Mar 30, 2011 1:43 am

Does not compute. Do you also expect to see the most interesting and beautiful white people in Europe?...


Of course! Just look at me! :disguise:

Anyway, I use B.R. and still NPCs that I met in Rimmen are ugly - in non-interesting sense of the word because ugly characters (by usual perception of ugliness that's highly and widely debatable but let's not go there) can also be very interesting in appearance. Not to babble any more, instead I posted the images and they say a thousand words about the subject.
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Ally Chimienti
 
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Post » Wed Mar 30, 2011 3:10 am

Of course! Just look at me! :disguise:

Anyway, I use B.R. and still NPCs that I met in Rimmen are ugly - in non-interesting sense of the word because ugly characters (by usual perception of ugliness that's highly and widely debatable but let's not go there) can also be very interesting in appearance. Not to babble any more, instead I posted the images and they say a thousand words about the subject.

In Rimmen no NPC's have been face genned, if you'll notice they have counterparts throughout Cyrodil, most have just been copied and re-id'd. Anyways i have to say this missing stuff issue is weird, i only ever saw one missing thing, the portcullis to the more Hammerfell entry point missing, butinside the hammerfel world space, nothign, everything was there :shrug:
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Eibe Novy
 
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Post » Wed Mar 30, 2011 5:30 am

This question may be slightly (well, greatly) irrelevant, but is Onra's heightmap for Hammerfell more or less similar to this one?
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phillip crookes
 
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Post » Tue Mar 29, 2011 9:47 pm

Nope. They both have the same general shape, but they are scaled completely differently. Specifics of elevation and land features also vary.
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Setal Vara
 
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Post » Wed Mar 30, 2011 10:44 am

Alright, so I finally sort of fixed the mod for me last night by finally finding out it actually wasn't second in my lode order (And Cybaides was ahead of it). And now that its up front, all the land is no longer purple or disappeared. I love what I see in the mod so far. I have been as far as Taneth, and even browsed around in the Helkori region a little. And Goldmoor is every bit as awesome as I had hoped for.

Now here's the part that still baffles me. Rihad is still missing various things. Half of the walls on the outside (And the bridge that crosses the Brena river... or absence of one I should say) simply are not present. Haven't been cycling through the posts, so I don't know if its a common problem or not. But its nothing that breaks the way I feel about the mod yet. Its still not finished after all.

But like I said, Taneth works fine, ableit void of life. So keep up the great work so far. If the Rihad problem is just me, then eventually I will find out what's wrong.

Edit: Well, its only the south side of the outside of Rihad that has a problem. The north is fine. And the inside of Rihad itself is perfectly fine. And beautiful I might add.
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Chris Jones
 
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Post » Wed Mar 30, 2011 12:04 am

Its a known issue, though we don't know what causes it. Try http://www.gamesas.com/index.php?/topic/1114870-relzwipz-hammerfell/page__view__findpost__p__16490212, that oughta fix the problem.

Glad you like it :)

Its a small gesture, but I'd really appreciate it if ya'll'd endorse http://www.tesnexus.com/downloads/file.php?id=34484 if you liked the mod. Or drop some comments, or something.
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Ellie English
 
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Post » Tue Mar 29, 2011 8:33 pm

Oh yeah, I forgot to endorse it after I got it working. And thanks for the patch.
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sw1ss
 
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Post » Wed Mar 30, 2011 5:53 am

Speaking of http://www.4shared.com/file/K8O3ZZQ2/RihadNudges.html, I just updated the file on 4Shared. The old link is no good now, the new file fixes more stuff that wasn't showing up in the main Hammerfell worldspace. Rihad should now be complete, at least on the outside. I haven't checked to see if the internal worldspaces need these fixed or not.

As before, it's probably a good idea for these to get merged into the borders ESP since it seems to do no harm. It would save an ESP slot that way.
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Dorian Cozens
 
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Post » Wed Mar 30, 2011 8:48 am

I really love how Rihad looks. So awesome, so exotic, so well crafted...
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Amber Hubbard
 
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Post » Wed Mar 30, 2011 11:02 am

OMG I just saw that this got released...I haven't been around in so long! And I got credited?! Ahh so great congrats Lady N for a release! Hopefully I'll get some time soon to return to the project! :D
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Matthew Barrows
 
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Post » Wed Mar 30, 2011 9:59 am

Hey its 4 Greyhounds! Welcome Backs!
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Bereket Fekadu
 
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Post » Wed Mar 30, 2011 11:22 am

That's awesome. Kudos/props whatever it is these kids are giving out now'a'days.
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Sweet Blighty
 
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Post » Tue Mar 29, 2011 7:56 pm

Just figured somebody should give this thread a little nudge... Though being a project member I'll readily admit that i have a vested interest in doing so :P

JD
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James Rhead
 
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Post » Wed Mar 30, 2011 2:44 am

Is this mod considered fairly stable (i.r., all major issues with landscape conflicts) have been ironed out?

Another question: How does one enter Hammerfell? Can I just swim/trek across from Cyrodiil? Is there a loading screen transition?
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evelina c
 
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Post » Tue Mar 29, 2011 7:49 pm

Is this mod considered fairly stable (i.r., all major issues with landscape conflicts) have been ironed out?

Another question: How does one enter Hammerfell? Can I just swim/trek across from Cyrodiil? Is there a loading screen transition?

It should be stable, it works just fine on my computer. You just have to make sure you read the read me, and follow it exactly. Don't know if people were still having problems with the mod, though I believe Arthmoor made a patch a while ago that fixed those problems that a few people had.

There are 3 locations on the Cyrodiil/Hammerfell border you can enter from (two border forts and a smugglers cave). It is a loading screen transition, though I still find it to feel pretty "connected" with Cyrodiil even though it's in a different worldspace.
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Stacyia
 
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Post » Tue Mar 29, 2011 9:36 pm

I hope this mod is on-going.

personally, I hope you guys can wrap up on the buildings and cities and just start working on a main quest for it. that would be great =)
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Lucie H
 
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Post » Wed Mar 30, 2011 5:28 am

I hope this mod is on-going.

personally, I hope you guys can wrap up on the buildings and cities and just start working on a main quest for it. that would be great =)

Yup, seeing this mod being released fully would be really really great. It deserves that.
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Dezzeh
 
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Post » Wed Mar 30, 2011 8:29 am

Any news of this mod so far?
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Scarlet Devil
 
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Post » Wed Mar 30, 2011 4:03 am

Any news of this mod so far?

I second this question!
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Verity Hurding
 
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Post » Tue Mar 29, 2011 9:53 pm

Its still going, just not very fast. I'm tackling an 18 credit semester* with family and work-related commitments, so I personally don't have much time to work on it at the moment. I do work when I can, and there is still stuff I did during the summer that I've yet to merge. I'm not sure what happened to the rest of the team - I know JD is without Oblivion at the moment, but thats about it. So while we've made progress, its not been a lot.

In terms of "wrapping up" the cities, both are just about complete with the exception of upper class areas. The interiors are another matter, but those are fairly easy to churn out in large batches if need be. The bigger issue is that the areas shown in the alpha are a fraction of the whole mod, so even if we finish up what was released the mod won't be done. I don't want to do a "main" quest that only covers a corner of the province, especially the fairly homogeneous area like Goldmoor. Our lack of questers is an equally big problem. I can manage to make basic misc quests, but something big and complex is just past my skill set.

In other words, don't expect any epic main quest for the mod unless I suddenly get an influx of capable help.

There will be an update this summer, though I don't yet know how much new content it will contain. After that I'll evaluate the status of the mod with Skyrim in mind.


*thats 4 studio classes, each of which is 6 hours long and gives 6+ hours of homework, plus 2 academic classes, each of which is 2:45 hours long. I'm on campus from 9am-10pm 3 days of the week (the other is 'till 5pm)
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Imy Davies
 
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Post » Wed Mar 30, 2011 4:03 am

There will be an update this summer, though I don't yet know how much new content it will contain. After that I'll evaluate the status of the mod with Skyrim in mind.


I've had a long standing interest in Hammerfell, watching this mod frequently, I even occasionally participate in some brainstorming on the forums themselves. However, are you perhaps implying that you're considering shifting the mod to Skyrim rather than Oblivion?
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Symone Velez
 
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Post » Wed Mar 30, 2011 11:38 am

Is Stirk going to be included in the final release of Hammerfell, or is it going to remain a seperate mod?
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Pumpkin
 
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