[RELz/WIPz] Hammerfell

Post » Wed Mar 30, 2011 1:20 am

about errors with esm and tamriel workspace
it could be avoided by using esp mastering (esp as a master)

i would really hope than once hamerfell would be accessible as any part of cyrodiil (any included in vanilla and mods)

you (lady neverar) said there's no tool to move workspaces automatically - I bet it could be done not so hard as extension to wryebash, or at least i think so.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Wed Mar 30, 2011 12:14 pm

I've had a long standing interest in Hammerfell, watching this mod frequently, I even occasionally participate in some brainstorming on the forums themselves. However, are you perhaps implying that you're considering shifting the mod to Skyrim rather than Oblivion?

Nah. Moving everything would be too much work to justify. What I was implying is that development of the mod could stop completely once Skyrim is out, depending on what is done on the mod, what sort of a team I have, and how much interest there is. And how good Skyrim is, of course :P

Is Stirk going to be included in the final release of Hammerfell, or is it going to remain a seperate mod?

Separate. Stirk isn't really connected to Hammerfell, and I don't want to force Hammerfell on anyone who just wants to play Stirk.

i would really hope than once hamerfell would be accessible as any part of cyrodiil (any included in vanilla and mods)

you (lady neverar) said there's no tool to move workspaces automatically - I bet it could be done not so hard as extension to wryebash, or at least i think so.

I'll be seriously impressed if someone manages to make a tool. All the landscape, terrain textures, and objects would have to be moved to the worldspace and over a few hundred cells, replacing what is already there. All the NPCs, creatures, pathgrids, and markers would also need to be relocated. AI and door markers would need to be told to point to the Tamriel worldspace, and dialog conditions would need to be changed. After all that someone would have to go through and make the borders of the new land match with those of Cyrodiil.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Wed Mar 30, 2011 8:23 am

well i suppose the tool would do heavy majority of work, but there would be left a few (<300) settings to fix manualy (you cannot trust automtes totally)
however i see without the tool it's almost impossible... so time to talk to the team of wrye bashers (they made most of code to detect and modify esp records, so it would be good base to start)
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Wed Mar 30, 2011 12:11 pm

well i suppose the tool would do heavy majority of work, but there would be left a few (<300) settings to fix manualy (you cannot trust automtes totally)
however i see without the tool it's almost impossible... so time to talk to the team of wrye bashers (they made most of code to detect and modify esp records, so it would be good base to start)



Complete cell data can be easily transfered to other ws using tes 4 edit...it is still a lot of work depending on how many cells you have but it works out pretty well...
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Wed Mar 30, 2011 4:21 am

hi onra

but i thought it could be automatic - so a litttle of work
but fine that this possibility exists in tes4edit

maybe better adress tes4edit team, than WB team?
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Wed Mar 30, 2011 7:18 am

There is no TES4Edit team, there is one single person. Elminster however doesn't have the free time needed for this.
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Previous

Return to IV - Oblivion