Hand to Hand... Foot to Face?

Post » Wed Mar 09, 2011 6:30 am

Third, we know of no culture with martial art inclination in TES.


Actually, we do. I don't know if you read any of the books in Morrowind or Oblivion (I wish I could recall the specific books), but the Khajiit actually do. The first time I heard of any, may have been in Morrowind, I'm not sure.

Anyways, here. :deal:

http://www.uesp.net/wiki/Lore:Khajiit

The last paragraph in Society folks.
I hope you didn't take offense, just pointing this out.

Maybe they'll employ these in-game as perks. That would be cool.
Have fun everybody. :wavey:
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Charlotte X
 
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Post » Wed Mar 09, 2011 12:28 pm

I think an overhaul to the H2H system would be awsome. I dont want it to be a primary combat ability but instead turn it into more of a grappling ability. So that while you got a one handed wepon in hand and nothing in the other you can tackle an enamy to knock them down and the finish them with a, sword, dagger, axe, or whetever else you have. Or say you get disarmed instead of equiping a new wepon or fumbling around for you old one you get in so close the enamy cant use there wepon against you and do things like put the full weight of your body into a strike from your elbow and crush thier windpipe. Basicly I want H2H to be a brutal mano a mano combat used for when you have no other way of defending yourself, somwhat akin to http://en.wikipedia.org/wiki/Pankration.

Edit: As you may have guessed I have no idea what I'm talking about when it comes to martial arts.
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Alyna
 
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Post » Wed Mar 09, 2011 2:00 am

Assuming it's not in the game is just absurd, think about it. They've discussed all the things we can do with the dual wield mechanics, having a sword in one hand and a spell or shield in the other, or two swords, a sword and a mace etc. Do they really need to blatantly state that if you do not equip anything in either hand you can punch people? Will people seriously just assume hand to hand is out because Bethesda never said "It is in."?

Besides, Pete already implied it was in when asked if it was on Twitter. He basically said what you just said. "You think that we've got all these great mechanics, but nope, not gonna let you punch people."
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krystal sowten
 
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Post » Wed Mar 09, 2011 3:45 am

I want improved hand-to-hand but keeping the moves basic. No fancy pants stuff like flying dragon kicks or double fist punches. I would like grabbing/clinching and knees or even elbows, and also to be able to still use some hand-to-hand moves when holding a weapon.

Also the moves should be dependent on race, with a difference especially for beast races.
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Georgine Lee
 
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Post » Wed Mar 09, 2011 4:40 am

I'd love to FALCON-KICK with my ickle khajiit paws. Would be epic.
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joseluis perez
 
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Post » Wed Mar 09, 2011 12:06 am

"feet are for walking hands are for hitting or waving sometimes clapping"
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Laura-Lee Gerwing
 
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Post » Wed Mar 09, 2011 10:20 am

I do hope H2H is a viable option, with more varied moves and stuff. I'd pick it over marksman in any case.
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Kate Murrell
 
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Post » Tue Mar 08, 2011 9:21 pm

"Kicking!!!!! I wanna do some kicking!!!!!!"

Yes I really hope they do. That would be nice. It was like your legs weren't really a big part of your body in either morrowind or oblivion. It woud be neat to see what they do!
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tegan fiamengo
 
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Post » Tue Mar 08, 2011 10:09 pm

Kicking would be cool, but I don't think it will go in. It wouldn't really introduce a new mechanic, as it would probably just be a more powerful/slower punch, so there's not much substance to adding it.

But, yeah, it would be cool.
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Annick Charron
 
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Post » Wed Mar 09, 2011 8:02 am

2 triggers
4 direction options+one of the triggers (like the power moves in oblivion)
4 direction options+both triggers

that's 14 options assuming both triggers at the same time is block for all styles of gameplay. seriously doubt h2h wont be implemented in a great way, it is obviously possible to do control wise.
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Naomi Ward
 
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Post » Tue Mar 08, 2011 9:18 pm

Besides, Pete already implied it was in when asked if it was on Twitter. He basically said what you just said. "You think that we've got all these great mechanics, but nope, not gonna let you punch people."



But does it have perks?

Who cares if you can punch if it does jack [censored].
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April
 
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Post » Wed Mar 09, 2011 11:17 am

Kicking would be cool, but I don't think it will go in. It wouldn't really introduce a new mechanic, as it would probably just be a more powerful/slower punch, so there's not much substance to adding it.

But, yeah, it would be cool.

With locational damage it could have more uses, and kicks can be done from further away. Against rats or mudcrabs it could also be useful, with low kicks, unless you can still hit them without actually touching them, but it all depends on how combat is. I'm not sure if there's still going to be mudcrabs either but I'm just using them as examples for little critters.
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Bethany Watkin
 
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Post » Wed Mar 09, 2011 3:37 am

Hate to break your heart here, Sykes, but I've FOUGHT in full-armored plate. There's no anime or movie references in my knowledge of ancient armor.

If you've never had to wear the suit of armor... try to move with the joints... try to balance your own weight with that of your weapon (and shield, if you had one like me)... then you really have no grounds upon which to base your claim. Our study group had to practice for almost six months in the practice suits before being custom fitted for actual plate. In that time, we had to learn all of the basic (historically documented) combat strategies which could actually be attributed to knights. Unfortunately, this is a fairly small amount of information to go on... so really a lot of the practice was guess work on behalf of historians.


You know what? I've spent my own fair share in plate as well. Re-enactment does not qualify anyone to speak about the realities of combat; no amount of SCA LARPING can put anyone in the proper perspective of a fully trained knight who has spent YEARS getting himself used to moving in plate. If a fully armoured and armed individual gets taken down by someone with no armor and no weapons to speak of, all that tells you is that the armoured fighter was too green and too inexperienced to use his tools effectively.

Sorry, but the unarmored opponent would not stand a chance at all. The armed knight would be able to counter any hand-to-hand techniques with his own, not to mention be able to take blows more effectively.
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Greg Cavaliere
 
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Post » Wed Mar 09, 2011 2:57 am

I would be satisfied with an overhauled Fallout 3/New Vegas style of H2H. All in all it just entails a different animation and a different result if you land it. I'd want locational damage as well as more animations, varieties, special moves or quest related moves, given as a reward etc. Lots of role-playing potential the more you invest into its depth.
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Amy Gibson
 
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Post » Wed Mar 09, 2011 12:55 pm

I would like to see h2h in the vein of the game Breakdown for the old xbox. I always liked how the first person hand to hand fighting look in that game, would be cool to see a revamped version of it.
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Mashystar
 
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Post » Wed Mar 09, 2011 12:11 pm

Would be nice to see kicking, though here's hoping it's implemented properly. Maybe the perks could unlock new forms/styles of punching and kicking. Start out with simplistic side kicks and move up to tornado kicks and the like at higher levels.

A heel kick to the head has potential to do far more damage than any sword blow to an opponent in armor... incredible blunt trauma; enough to knock your opponent of their feet, or outright break their neck. When swinging a sword you are heaving a piece of metal, but with a spinning kick you are exerting the full weight and momentum of your body into the end of your foot, that's a hell of a lot of force.

Yeah I agree. It would be really awesome to see some Chuck Norris-esqe H2H fini- ALL HAIL HYPNO TOAD!
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Kelly James
 
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Post » Wed Mar 09, 2011 4:23 am

I love martial arts, hence my name, but to be honest hand 2 hand barely makes any sense in TES as it is. Did anyone even really rely on it?

No, but you know why? Because they've never overhauled the hand to hand system to include kicks, finishers and the like. And like Hypno Toad said, all the momentum and weight of a person on a small fulcrum such as a foot, all being channeled from the assailants foot to the victims face...that's a hell of a headache. On a post I made related to this, somebody said maybe they'll change hand to hand (as they're changing a lot of skills (one handed/two handed weapons over blade or blunt)) into Martial Arts, with hand to hand and foot to face, but also with things like staffs or nun-chucks.
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Christina Trayler
 
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Post » Wed Mar 09, 2011 1:30 am

No, but you know why? Because they've never overhauled the hand to hand system to include kicks, finishers and the like. And like Hypno Toad said, all the momentum and weight of a person on a small fulcrum such as a foot, all being channeled from the assailants foot to the victims face...that's a hell of a headache. On a post I made related to this, somebody said maybe they'll change hand to hand (as they're changing a lot of skills (one handed/two handed weapons over blade or blunt)) into Martial Arts, with hand to hand and foot to face, but also with things like staffs or nun-chucks.


It would be nice if hand-to-hand was overhauled to include techniques besides punching them to death. I'd also like to see dropkicks implemented.
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Poetic Vice
 
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Post » Wed Mar 09, 2011 7:11 am

Good thing we got a modder like Skycaptain then. http://www.youtube.com/watch?v=pJRtwkmgptQ http://www.youtube.com/watch?v=ax9U_07t0lY

There is a race in TES that uses Martial Arts, the Khajiit. It's called the "Rain of Sands" fighting style. I think a few of the Hand-To-Hand Training Books in Oblivion mention it.

It would be pretty awesome if the beast races could use their claws/tails in H2H combat. Like the Argonian can whip his tail around your neck and choke you with it, or if he's strong enough, snap your neck with it. I don't think the Khajiit tail would be strong enough to do that, but they got claws like the Argonians do. Would be cool to see a disembowel finisher with H2H with a beast race.
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Eileen Collinson
 
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Post » Wed Mar 09, 2011 12:04 am

When did everyone here become a martial arts expert?
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Jack
 
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Post » Wed Mar 09, 2011 12:28 am

I'd love a more in depth hand to hand combat system, I would absolutely love it. I'm not going to cry rivers if I don't see it though.

Aaaah, but man it would be sweet.
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Joe Bonney
 
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Post » Wed Mar 09, 2011 3:43 am

The only times I've seen someone killed (or badly hurt) by "hand to hand" it has not been about punches, kicks, Tai kicks or Whilrwind tornado super hyper mega boost kicks. It has been literally two men (or women) using every part of their body as a destructive force against the other. And in the brutal world of skyrim I'd like to see nothing less.

In real world, danger of death violence, I imagine it is very very rare that skill or technique has anything to do with it, and confidence and power play a much more significant role. Now I have seen videos of people beaten to death (not through my own doing, but thats another story) so I cannot claim to know what it looks like fully, I.E I have never witnessed murder. However I grew up in a rough part of North West England and I've seen people hospitalized. I would be offended for the people I've seen hurt if people passed off your "super battle charge power kick supreme" martial arts moves as something remotly dangerous in a real life situation. Just imagine yourself there, some grotty, unwatched road in England, the street light dying everything orange and the wind blowing in your face so you can't hear what people are shouting. And then this person is coming towards you, shaved head and bleary, shouting, hands ready, and within two seconds his fists, knees, forhead, elbows and feet are all battering you. You don't have TIME to look for openings and plan your attack, or adopt your stance or charge your karmay harmay haaa or whatever it is you people are talking about- you just have to bite, grab, beat back at him before your on the floor with 3 people jumping on your head to see what noise it makes.

phew. Rant over.

I guess my point was- I'd like to see realistic combat in Skyrim. I want to feel threatend and afraid, not slightly amused...
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Julie Ann
 
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Post » Tue Mar 08, 2011 8:45 pm

No. This isn't Gears of War.
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JaNnatul Naimah
 
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Post » Wed Mar 09, 2011 8:16 am

No. This isn't Gears of War.


Whats gears of war got to do with anything? 0_o
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Eve(G)
 
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Post » Wed Mar 09, 2011 8:32 am

Beast races should get a racial special! tail rake!
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no_excuse
 
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