Hand to Hand... Foot to Face?

Post » Wed Mar 09, 2011 12:33 am

What do you think the chances are that there will be the ability to kick in Skyrim? Is it something that you'd like to see?

I personally would love to see the unarmed combat sytem overhauled and extended to include the option to not only throw a range of different punches but also to include a variety of kicks. I think this would add an entirely new and interesting dimension to the combat system and would tempt me into becoming an unarmed afficianado, relying on my feet and fists to batter enemies into a pulp.
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cutiecute
 
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Post » Wed Mar 09, 2011 1:54 am

I'm confident Bethesda will include kicking in the melee mechanics, maybe with a perk or something I suspect.
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Alessandra Botham
 
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Post » Wed Mar 09, 2011 12:51 pm

Argonians could kick with the tail pretty hard.
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maddison
 
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Post » Wed Mar 09, 2011 12:03 pm

Luckily for you they are revamping their H2H combat. It's in one of the articles on GameInformer I believe.
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Catherine Harte
 
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Post » Wed Mar 09, 2011 3:09 am

I don't see any inclination towards a kicking mechanic - I'm not saying they're disinclined but at the moment we don't have evidence either way.
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Epul Kedah
 
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Post » Tue Mar 08, 2011 10:07 pm

Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping.

listen to M'aiq you dont want to be balancing on one foot while swinging the other one around while up a snowy mountain.. its a quick way to an early death
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Alyesha Neufeld
 
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Post » Wed Mar 09, 2011 12:36 am

Luckily for you they are revamping their H2H combat. It's in one of the articles on GameInformer I believe.


Is it? I don't recall that I have to say.

Not saying it isn't ,but I have no recollection of anything being said yet about Hand to Hand, or even confirmation that it is in the game at all :ermm:
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Shelby McDonald
 
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Post » Wed Mar 09, 2011 5:55 am

Argonians could kick with the tail pretty hard.

I thought kicking involves legs and feet only?
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i grind hard
 
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Post » Wed Mar 09, 2011 1:03 am

Would be nice to see kicking, though here's hoping it's implemented properly. Maybe the perks could unlock new forms/styles of punching and kicking. Start out with simplistic side kicks and move up to tornado kicks and the like at higher levels.

A heel kick to the head has potential to do far more damage than any sword blow to an opponent in armor... incredible blunt trauma; enough to knock your opponent of their feet, or outright break their neck. When swinging a sword you are heaving a piece of metal, but with a spinning kick you are exerting the full weight and momentum of your body into the end of your foot, that's a hell of a lot of force.
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Auguste Bartholdi
 
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Post » Tue Mar 08, 2011 9:58 pm

I would rather them work on putting in more weapons like crossbows,throwing weapons,flails,etc...over hand to hand and kicking.I think if your silly enough to ignore all the weapons and magic to be had in the game and choose to fight a creature with your bare hands or feet that you should be eatin alive.
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Kanaoka
 
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Post » Wed Mar 09, 2011 12:20 am

I love martial arts, hence my name, but to be honest hand 2 hand barely makes any sense in TES as it is. Did anyone even really rely on it?
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Kelly Upshall
 
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Post » Wed Mar 09, 2011 3:26 am

Would be nice to see kicking, though here's hoping it's implemented properly. Maybe the perks could unlock new forms/styles of punching and kicking. Start out with simplistic side kicks and move up to tornado kicks and the like at higher levels.

A heel kick to the head has potential to do far more damage than any sword blow to an opponent in armor... incredible blunt trauma; enough to knock your opponent of their feet, or outright break their neck. When swinging a sword you are heaving a piece of metal, but with a spinning kick you are exerting the full weight and momentum of your body into the end of your foot, that's a hell of a lot of force.



No not really... the two hardest kicks are the pretty basic, yet powerful, thai kick and the crouching capoeira kick. Im not sure what your spinning kick looks like, but I will say that whenever a fighter jumps in the air or does some fancy style a lot of power is lost. Not sure what the "heel kick" you mentioned looks like, but if it is like a foot jab, it sure as hell wont knock many people into a dizzying state.That stuff is for the movies.

Besides to do any of these kicks, one would have to be wearing minimal clothing, which really is not feasible in TES. With that in mind, it hurts enough kicking someone's elbow, let alone a dragon.
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Killah Bee
 
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Post » Wed Mar 09, 2011 10:56 am


A heel kick to the head has potential to do far more damage than any sword blow to an opponent in armor... incredible blunt trauma; enough to knock your opponent of their feet, or outright break their neck. When swinging a sword you are heaving a piece of metal, but with a spinning kick you are exerting the full weight and momentum of your body into the end of your foot, that's a hell of a lot of force.


first off, heel kick isnt even the strongest kick a man can do

a sword weighs more and has bigger momentum due to its length so it will hit with far greater force

human leg is more elastic than a sword so more energy is lost upon impact when kicking


all in all, theres no way a kick will more damage than a sword
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Naomi Ward
 
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Post » Wed Mar 09, 2011 1:29 am

I doubt there will be a kicking mechanic in the game. Imagine how ridiculous it would look in 3rd person. I figure the skill tree will include something like an uppercut or learning pressure points which will just increase damage every time you melee.
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Jessica Phoenix
 
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Post » Wed Mar 09, 2011 12:03 pm

I love martial arts, hence my name, but to be honest hand 2 hand barely makes any sense in TES as it is. Did anyone even really rely on it?


In a couple "polls" I saw on here,less than 5% of players rely on hand to hand.If you have nothing equiped than yeah,let us punch,but a whole skill devoted to hand to hand is a joke.Especially when we are getting less an less skills in each Elder Scrolls game.If hand to hand makes the cut again,I will be shocked.
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Rebecca Clare Smith
 
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Post » Wed Mar 09, 2011 4:36 am

No not really... the two hardest kicks are the pretty basic, yet powerful, thai kick and the crouching capoeira kick. Im not sure what your spinning kick looks like, but I will say that whenever a fighter jumps in the air or does some fancy style a lot of power is lost. Not sure what the "heel kick" you mentioned looks like, but if it is like a foot jab, it sure as hell wont knock many people into a dizzying state.That stuff is for the movies.

Besides to do any of these kicks, one would have to be wearing minimal clothing, which really is not feasible in TES. With that in mind, it hurts enough kicking someone's elbow, let alone a dragon.


A heel kick is exactly what it sounds like. It will give you a concussion, knock you out, or kill you if it's well placed. A foot jap would more just be the "fast" attack, whereas a heel kick would be the meat club that brings your opponent off their feet. It's ironic that you say "thats in movies" because Hollywood tends to propagate the idea that fist fighting is harmless, wheras it most certainly is not, and kicking is even more destructive.

Frankly I find the idea of killing dragons in the first place to be pretty stupid. These are firebreathing creatures that weight 10 tonnes and are covered in thick scales, the premise of killing one in the first place it pretty ridiculous. I don't think HTH would make much of a difference. I never used HTH in any TES games because HTH was never fun. HTH should include the ability to disarm and knock opponents down, and should provide both kicking and punching. I'd say that people who use HTH should not be capable of harming dragons in that way, HTH should predominately be for fighting human(oid) opponents. Besides, it's not like it'd be their only means of killing a dragon.

Heres a few examples from youtube of a good hard kick, those are with padded shoes and padded helmets too and it's still enough to concuss and knock out.

http://www.youtube.com/watch?v=e4fwpm1G_fE&feature=related

http://www.youtube.com/watch?v=Qqn5_enzM7Y (that kid's school grades must have dropped substantially 0.0)
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Natasha Callaghan
 
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Post » Tue Mar 08, 2011 11:28 pm

A heel kick is exactly what it sounds like. It will give you a concussion, knock you out, or kill you if it's well placed. A foot jap would more just be the "fast" attack, whereas a heel kick would be the meat club that brings your opponent off their feet.


a standard roundhouse with shin as the striking surface is the hardest of the high kicks

and about those yt vids, ive seen kids knock each other out with jabs, that doesnt make the jab a concussion giving, neck breaking, killing blow
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Liii BLATES
 
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Post » Wed Mar 09, 2011 8:38 am

a standard roundhouse with shin as the striking surface is the hardest of the high kicks




Thats what I learned. Less is more. No torque is lost and all the energy is put into whipping your shin through your opponent's face.

And even with that, I cant say head kicks always deal supreme damage.

http://www.youtube.com/watch?v=lEX4bSAQ-kM
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Trevi
 
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Post » Wed Mar 09, 2011 2:24 am

Argonians could kick with the tail pretty hard.

I don t know about kicking with a tail.
But whipping, definetly.

About MA.
MA are god agaisnt unarmored people, the moment the oponent have a somewhat rigid or metalic including part, with a weapon, the likeliness or you being dead is awesome.
If you kick he just have to block if shield and slash at your member.
If you punch the same.
anyway with any non knife weapon, even a dagger he ll have a standoff advantave. Not that its impossible but 2 fighters of the same lvl, unarmed loose.

Second good luck on punching and kicking a metalic armor, you better have more than half a decade of totally dedicated training of training, and even then it will only serve you in specific situation.

Third, we know of no culture with martial art inclination in TES.

But theres still the basic punching and the pushing kick on the chest that is used when the ennemy open a way in the middle of a "weaponed" melee combat.
If those possibilities are implemented it will be great.
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Janette Segura
 
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Post » Wed Mar 09, 2011 9:25 am

You guys are just mad, because I can http://www.youtube.com/watch?v=xC03hmS1Brk
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Charlotte X
 
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Post » Tue Mar 08, 2011 11:59 pm

a standard roundhouse with shin as the striking surface is the hardest of the high kicks

and about those yt vids, ive seen kids knock each other out with jabs, that doesnt make the jab a concussion giving, neck breaking, killing blow


Not sure where anybody came to that conclusion. Sure, no torque is "lost" in a roundhouse but a spinning kick (while harder to aim) if executed properly it will exert far more torque in it's movement and far more kinetic energy on impact than a standard high roundhouse.

I've been concussed twice in my life; once severely and once moderately, I know what it takes to happen and I know the immediate physical repercussions. Trust me when I say that a heel kick (or a roundhouse) to the head would easily be enough to bring anybody down, even though a helmet. Either way I'm hoping that kicking/punching (in skyrim) is really only the precision attack, really the biggest benefit of HTH should be maneuverability and the ability to disarm/fatigue your opponent. If you disarm somebody, remove the weapon they are skilled with, then you can break them down to your level and beat them with your unarmed attacks. It would be great for light armor stealth characters. You could finish them off by stepping on their neck or soccer kicking them in the temple :hubbahubba:

Then we can take into account that Heavy Armor was designed to combat other opponents in heavy armor. At first glace it seems preposterous, but if an opponent wearing a 80-120 pound suit of armor misses his only opportunity to strike you, it'd take short work to simply push him over or disarm him. TES is not exactly time era relevant, and being unarmed in light armor against a single opponent armed in heavy armor would provide you with a very significant advantage.
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Flesh Tunnel
 
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Post » Wed Mar 09, 2011 2:46 am

Being a Shaolin Monk in a TES game would make my life complete. Just saying.
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Maeva
 
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Post » Wed Mar 09, 2011 4:44 am

Being a Shaolin Monk in a TES game would make my life complete. Just saying.


Listen to this man.
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Jake Easom
 
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Post » Wed Mar 09, 2011 1:12 am

Not sure where anybody came to that conclusion.


i came to that conclusion by personal experience, i was a national(not US) champion at amateur kickboxing
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Brandon Bernardi
 
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Post » Wed Mar 09, 2011 12:29 pm

i came to that conclusion by personal experience, i was a national(not US) champion at amateur kickboxing



Ive gotta back this guy up. Ive competed in mixed martial arts, jui jitsu and boxing.

The thai kick is by far the most chosen kick for knock out head shots (it was also calculated to deliver the most force, next to the capoeira kicked I mentioned), but like I said it is certainly not a guaranteed critical bow and in a game like TES there are far too many variables to account for.

Unless we have the ability to head stomp like Wanderlei Silva, I dont see much benefit in taking dev time to implement [censored] "martial arts"

Thats what Fight Night and UFC Undisputed are for
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chirsty aggas
 
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