it'd be nice for you to mention where you heard this...
also, i have to wonder... if its true, what happens if we have no weapon/magic equipped? we just cant attack no matter what?
That's what I'm wondering too (Both questions.) even if hand to hand is removed as a skill, that doesn't tell us whether we actually can't attack without weapons at all or can still punch enemies but don't have a skill for it. Though I'd say that if punching IS in, you can probably assume that if there's no skill for it, it most likely won't be a viable alternative to other combat styles, rather, it would be pretty much worthless, only a measure to be used when desperate if you're weapon is broken or lost.
And the absence of hand to hand is unfortunate, but not such a big loss, if I had to choose, I think I'd honestly rather have spears than hand to hand, as it seems to me that when your enemies are armed with swords and bows, you probably wouldn't want to fight them with your hands and feet if you have a choice, on the other hand, spears could be quite useful against enemies armed with such weapons. Not that I'd ever say hand to hand should not be in the game, just that the absence of spears is more glaring, and yet the lack of spears is unfortunate, but acceptable, the same goes for hand to hand. I've played my fair share of RPGs that do just fine without either feature, and I have no doubt that Skyrim will join those ranks. It would certainly be nice to have hand to hand in the game, but I don't really feel that it's a vital part of what defines the Elder Scrolls or RPGs as a whole.
well dang...that kinda...killed my interest in this game. i've been unarmed for morrowind and oblivion...oh well, i'll save some money for other stuff. cheers.
Guess that means one more copy for the rest of us then... yes, I really don't care, at all, and I doubt it affects Bethesda much either, considering that Skyrim should do well enough that the few who would actually abandon the game over something like this aren't going to hurt its success much.
Less skills. Less options. Flat characters defined by health bars and magicka meters instead of strength, endurance....willpower.
You might have a point if you did not seem to completely forget that perks exist now, and basically assume that the system is identical to Morrowind and Oblivion in every way except for the absence of attributes, and also forget the fact that flat characters is EXACTLY what characters tend to become at the end of Morrowind and Oblivion, because if you kept playing for long enough, you could ultimately maximize all attributes and skills, and at that point, the only thing defining characters was a health bar, and only because characters who got their endurance to 100 sooner would have more health due to the way health progression worked, which further served to remove the distinction between characters because no other attribute worked in a way that made it so that the sooner you could get it to a higher level, the better, therefore, regardless of what kind of character you wanted to play, getting endurance as high as possible as quickly as possible was the only way to make your character as powerful as possible. If anything, characters in Skyrim may be better defined because there's a limit to how many perks you can choose, so even if two characters have raised all skills to 100, they may not necessarily be identicle.
In short, your "less skills = less options" notion is complete nonsense, it doesn't matter how many skills are in the game if at the end you raise them all to 100, characters still end up becoming carbon copies of each other.
Really, it's time we put the attribute thing to rest, it's starting to sound like a child crying over his favorite toy being broken here, this has gone beyond beating a dead horse, at this point it's becoming more like beating the pretified bones of a horse that's been dead for millions of years. I think we get the point by now, you're not happy that attributes aren't in the game, unless you have anything we haven't heard before to say about it (Which I'm not seeing in this thread.) I see no reason to clutter a thread about a seperate subject with it.
Does the pointless repetition ever get old?
Perhaps you should ask yourself this question.
While it is true perks, in unlocking unique skills and abilities, will be a nice bonus it looks like the gutting of the attributes system will mean many, or most, of the 280 perks the noddingheads keep going on about will be nothing more than cover for what the attributes did better (while still allowing more more, separate, and varied skills).
And I suppose you know this because you've played Skyrim, right? I mean, you definitely sound like you know this pretty well, so I can only presume you've played the game, because I know I can't say these things with such certainty about a game I've never played before and have only a few examples to judge the mechanic in question from. Oh, right, no, you haven't played the game at all, therefore, you don't know this, you seem to just automatically assume this, but it's easy to make assumptions about something you haven't experienced yet, however, these assumptions don't always turn out to be true.
Regardless of that, I don't see how you can say attributes did this much better when attributes, as they were handled in past games, were poorly balanced, and all attributes could be maximized in the same character with the only thing that needed to be challenged being your patience, it seems to me that what attributes did in past games they actually did pretty poorly. Now, I can't say for certain that perks will do better, but I'm not going to go all "You're ruining everything!" on Bethesda just because they decided to change a system which was flawed to begin with when I haven't even tried the new system. And I don't recall attributes ever allowing me to specialize specfically in daggers rather than just short blades as a whole, or just blades if we go by Oblivion's approach, and they certainly never allowed me to gain bonuses such as being able to pierce enemies' armor with a mace, all they ever did was allow my weapons to do more damage or give me more magicka, you know, things that skills, perks, or the simple health/magicka/stamina approach is already doing. And I fail to see how the removal of attributes somehow "forces" Bethesda to combine skills (Not to mention they were already combining, or enirely removing, skills when there were still attributes in the series.) I see absolutely no connection there, and it really doesn't make your arguments more convincing when your logic seems flawed.
This isn't a thread for perks vs attributes and all you've done is try to start a flamewar. Not everyone who isn't vehemently apposed to attributes being replaced is just a "nodding head". FYI we can formulate our own opinions *gasp*
It's great to see some good sense here for once. Now, we should probably get back to the subject of hand to hand, if people REALLY want to keep going on about the matter of attributes, or better yet, wait until the game is released to discuss the matter again, since then we'll have a chance to play the game and see for ourselves if removing attributes was really such a bad move. It's not like discussing the matter how will make Bethesda put attributes back in the game, returning them to the game is not some small matter one can do with only minor changes, as the presence or absence of attributes requires fundamental changes to gameplay mechanics to the way characters are handled in the game. And this would also mean changes must be made to skills, perks, and quite possibly spells and enchantments to account for these changes, and to races too, and probably NPCs and creatures since presumably they'd have the same attributes as the player character, even if it would be feasible to make these changes at the current stage of development, it would probably not be possible to properly balance them and ensure everything works as intended, leading to a horribly balanced mess. In other words, going on about the subject now won't change anything. On the other hand, once the game is released, we can make a more informed argument on the matter, since having tried the game, we can know from personal experience, rather than assumptions, what having no attributes will actually be like, maybe some of us will even change our minds on the matter.
And I shall hereby make an example myself by posting nothing more about attributes here.