» Thu May 19, 2011 2:05 am
I'm hoping that it's handled by stamina, the higher your stamina the faster you can punch, but at a base strength, and your power attack gets stronger but at a base speed, it would work well like this imo to balance your skill proficiency, without a direct skill.
On top of this diversity could be added by what type of gloves you have on from leather to dedric increasing damage, reduced speed. This way gloves could be enchanted like weapons, and not just armour, and give some serious kick to h2h again with out the need for a skill.
You could further play on this if the list of traits races have is extensive, which I hope it is, that way kjihts could have disarming power-attack, argonians a swipe powattack with chance of paralysis, red guard a knock down, orcs a higher base power lower speed, bosmer higher base speed lower power, high elves a magic buff to defence but a reduced strength and speed, Breton magic buff to attack but a reduced strength and speed, imperial are just average.
I feel a perk or two could make it into one handed as each fist fist is a weapon and can be handled along side a single spell or weapon.
Example:
Swordsman: your extensive use of a single blade has allowed your free hand much opportunity, you now find it easier to land critical blows with a fist when weilding a one handed weapon.
Martial Prowess: you are the weapon, your ability unarmed surpass all but the mightiest warriors and fiercest creatures, you can perform numerous power attacks with greater ease( hold:power up:lunge right:knock left:disarm back:paralyse ).
I think it would be sad to ignore h2h completely and just have base punching, I feel with duel wield sr will be the first game I've played where it will feel viable in combat, I agree it may not need a whole skill, even tho magical punches and ninja skills would gave been fun perks, but if defiantly deserves some love and a little bit of intertwining into the game, this is why I feel duel wield punching and holding a weapon is important as well as modifiers for your gloves, neither of which I see as great mile stones. If you have the animations for duel fist punching just loose one arm...even drop the fist drown a little so your dooks don't interfere with your hacking. Even consider racial ability lists that are far more extensive and just limit the player to picking 3 or some thing, even if that's like the traits from fallout idc it allows more freedom if choice customisation and replay value.