» Thu May 19, 2011 8:32 am
I'm hoping hand-to-hand falls under "One-handed", so you always do more damage with a weapon (If as a hand-to-hand master, by applying the concepts behind your hand-to-hand training to your weapon. And if a weapon master, applying the physics of armed combat to hand-to-hand), with perks to allow your Hand-to-Hand style to surpass your "Armed" ability.
Hand-to-hand perks should still be usable as long as you have one free hand, to keep the game from getting boring by removing all interest in weapons.
And hand-to-hand should not be a 2-handed skill (No, not even for the pun), because Hand to Hand is using your hands independently from each other (In 2-handed weapon combat, both hands move with each other). In the past, it was dual-wielding your fists. Hopefully it will also include dual-wielding your boots as well this time. Also, it allows you to pair it with another weapon, as either an off-hand opportunist weapon, or a main-hand weapon with punches as a quick backup.