Hand To Hand + The Physics

Post » Sun May 29, 2011 2:28 am

I'm hoping this time around that the hand to hand is extremely overhauled. I'm assuming for the 360/PS3 that the left trigger will be for what is in your left hand and right trigger for your right. I'm also assuming when you're unarmed it's the same way, left for left, right for right.

Now for the physics part. I think it looked very silly in Oblivion when you would punch someone, or animal, and it would have no effect from the punching...almost as if there was no point to being unarmed. I would like some elbow drops or curb stomps or somethin' lol. Also seeing your character punch a bandit right in the head and hearing his skull crack.
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Monika Krzyzak
 
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Post » Sat May 28, 2011 11:41 pm

Some kind of V.A.T.S. like in Fallout would be actually cool!
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lauraa
 
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Post » Sun May 29, 2011 2:39 am

Some kind of V.A.T.S. like in Fallout would be actually cool!


I honestly hope that you're joking...
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Shannon Marie Jones
 
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Post » Sat May 28, 2011 11:17 pm

Some kind of V.A.T.S. like in Fallout would be actually cool!

No that would just be a big let down combat wise, now to target certain body parts and punish them yourself without automated assistance in real time would be kool and quite realistic if the physics were reactive
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Hope Greenhaw
 
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Post » Sat May 28, 2011 11:57 am

I honestly hope that you're joking...



I agree. It definitely doesn't seem right for this type of game. Considering we have swords and hand-to-hand. The only thing it would be useful for is archery but there's no point in putting a V.A.T.S. system for just one thing.
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Heather Kush
 
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Post » Sat May 28, 2011 3:39 pm

I can't wait to see what they did with it honestly.

I'm not expecting much, but granted they are making combat feel more brutal and real, hand-to-hand should receive equal treatment.
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Darrell Fawcett
 
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Post » Sat May 28, 2011 12:46 pm

I just wanted to say some like kinda VATS, for people that are not so good with the mouse fighting. At the end the Char stats should make a huge impact and there should be some kind of a combat for dummies mode
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adame
 
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Post » Sun May 29, 2011 1:20 am

they did this
WATCH THE TRAILER
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FirDaus LOVe farhana
 
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Post » Sat May 28, 2011 9:37 pm

All you need is locational damage?

Just like what decides whether you get a headshot in a fps game.

You could have it set so when in unarmed combat, punches to the chest or legs affect enemies stamina, head affects magicka etc.
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TOYA toys
 
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Post » Sat May 28, 2011 1:51 pm

It'd be great to actually see your hand make contact with the NPC, and have a physical effect on it; e.g., if you're strong enough with a high enough level, you could knock it down. Or, their eye could puff up. Something like that, we'll see
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Emily Martell
 
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Post » Sun May 29, 2011 12:14 am

I'm hoping this time around that the hand to hand is extremely overhauled. I'm assuming for the 360/PS3 that the left trigger will be for what is in your left hand and right trigger for your right. I'm also assuming when you're unarmed it's the same way, left for left, right for right.

Now for the physics part. I think it looked very silly in Oblivion when you would punch someone, or animal, and it would have no effect from the punching...almost as if there was no point to being unarmed. I would like some elbow drops or curb stomps or somethin' lol. Also seeing your character punch a bandit right in the head and hearing his skull crack.


100% agree about the physics. To me, physics is the most important aspect of making combat feel real. More important than graphics and animations even. Despite Todd going on about how much improved the combat looks and feels, I don't have too high of hopes for this area.

After seeing the little bit of combat in the gameplay trailer, it looks about the same as Oblvion, but with improved animation. If you watch the part where the two Nords are fighting, the one jumps and spins and attacks, and you can see blood flying, however the sword doesn't sound like it hits and never even comes within a foot or two of the enemy. Not exactly what I would call brutal, in your face combat. It looks like the collisions and physics are one of the parts of Gamebryo that didn't get upgraded. :confused: Oh well, at least they overhauled the animations, and still have time to make the combat feel real.
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OnlyDumazzapplyhere
 
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Post » Sat May 28, 2011 5:11 pm

I am hoping more for fistwrapsand the like to add an"enchant quality" to hand to hand damage.


Also they HAVE to add kicks as part of hand to hand. Kicking is an integral part of the martial arts, and hand to hand without it just seems silly. Jump kicks would be icing on the cake!
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k a t e
 
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Post » Sat May 28, 2011 8:27 pm

If you tried to go the hand-to-hand route, I wonder how you plan to kill Dragons...

Meh, anyhow. I personally want to see hand-to-hand takedown animations. That would be cool.
Also, they may be doing limb strikes. If you watch IGNs Rewind Trailer, they point out an axe colliding with a skeletons head and it snaps back/flies off (couldn't really tell myself). So lets hope. :toughninja:
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Len swann
 
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Post » Sat May 28, 2011 4:41 pm

Using fists against someone with a weapon is like asking to get killed. I hope that it will be kinda realistic, it's really hard to kill someone, much more so an animal, with your fists. I've taken my fair share of beatings and given some too and the most one can hope for is bruises, a black eye or nose-bleed. I've never fought against an animal but I would guess that a wolf would not care much if I had the luck to get in a punch.
There is a reason humans began using weapons early on in history.
O' course if one would jump on someones chest or head then that's a whole other matter, but it would be insane to put that kinda sick stuff in a game.
Especially in a game that everyone know minors will play, no matter what rating it will get.
No offense meant, just my 2 cents. :)
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Dean Brown
 
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Post » Sat May 28, 2011 11:36 am

Some kind of V.A.T.S. like in Fallout would be actually cool!


:sick:
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Nikki Hype
 
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Post » Sun May 29, 2011 2:28 am

I think that would end in many broken wrists :D
Anyway, I agree. It felt wired, but I'm sure it is getting an overhaul.
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Horse gal smithe
 
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Post » Sat May 28, 2011 9:27 pm

Seriously, why do we have a thousand H2H threads now, they can all go in the same topic.
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Adam
 
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Post » Sat May 28, 2011 2:17 pm

...I just want a better fighting style.
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Mariana
 
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