You should take it for granted you don't know what you're talking about, and the people who have been developing the game for longer than you've been with the series do.
They tried to cut a combat style they litterally can't cut. The only reason we can still punch stuff is that our hands are physically attatched to our bodies. Hth would have went the way of the spear if it weren't for that tiny little detail.
If they gave a good reason, would I be more understanding? Sure. But the thing is they gave http://www.joystiq.com/2011/08/31/todd-howard-on-skyrims-worthwhile-glitches-mmos-and-when-big-i/?a_dgi=aolshare_twitter, and quite frankly it only adds fuel to the fire.
"We're also scaling back on some skills that didn't have ... like, you can still do hand-to-hand. In Oblivion it's a skill, but the way our skills work now, it's something we weren't going to pay off on. So we left it in, but it's not a skill. It's that type of thought process."
-Todd
So, it's something they weren't going to pay off on. You can be whatever you want to be, but this that and those are things we aren't going to let you pay off on using. Now that's a slogan.
Five years.
It may seem like a long time to you, but try building a game engine from scratch, writing a completely new language, building a radiant AI system, illustrating interactive plant and animal life, constructing a realtime weather system, programming a completely new spell and combat system...plus the thousands of other details that went into this game.
You do that in five years and see what you come up with.
Not everything made it in. They prioritized, and some things didn't make the cut. I'm sorry you feel this limits your options in one of the MOST UNLIMITED games ever made...but yeah.
What are you talking about? They bothered to improve hth animations to make it feel better when you hit someone. They even went so far as to give khajiits a clawing animation. All they need to do is tie it's damage output to a skill and copy paste some perks from the past games. They already did the hard work, but for some reason they don't feel the need to do the easy part to finish it off. There's no logic to be found in not connecting hth damage with a skill.