Hand to Hand, Why the step backward?

Post » Thu Sep 08, 2011 11:16 am

There are many people (myself included) who prefer to play TES and Fallout games with Hand to Hand, even though it is usually vastly underpowered when compared to weapons use.


Despite being weaker, Bethesda has shown a growing trend in improving hand to hand combat in each of its games, demonstrated here=
1. Morrowind= Damage is fatigue based, health damage only after knock out
2. Oblivion= Both health and fatigue damage, unarmed only perk "riposite", low damage with no enchanting or poisoning
3. Fallout 3= Hand to Hand weapons added! Adding better scalability and the use of poisons (Hope for the future)
4. Fallout New Vegas= Hand to hand further improved to include combat moves (that no other form of combat recieves!)

and then we have Skyrim=
1. No Hand to Hand weapons
2. No hand to hand skill (and corrosponding perk lines)
3. Likely no hand to hand combat moves


Even if you dont personally use Hand to Hand combat, it seems a shame to lose several years of progress in developing the skill. Hand to hand should remain an important aspect of the game, seeing as it allows roleplay of characters who have had their weapons confiscated by guards, etc. Hand to hand is even an integral part of TES lore as there are certain unarmed "sects" that are very powerfull (and not chumps in combat like some hand to hand naysayers would have you believe).


Please address this Bethesda, at the very least in a patch is it is not possible prior to release.
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Cesar Gomez
 
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Post » Thu Sep 08, 2011 2:26 pm

h2h is in just no corresponding skill to go with it...... but we do get BAR FIGHTS!!!
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Samantha hulme
 
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Post » Thu Sep 08, 2011 2:23 am

There are many people (myself included) who prefer to play TES and Fallout games with Hand to Hand, even though it is usually vastly underpowered when compared to weapons use.


Despite being weaker, Bethesda has shown a growing trend in improving hand to hand combat in each of its games, demonstrated here=
1. Morrowind= Damage is fatigue based, health damage only after knock out
2. Oblivion= Both health and fatigue damage, unarmed only perk "riposite", low damage with no enchanting or poisoning
3. Fallout 3= Hand to Hand weapons added! Adding better scalability and the use of poisons (Hope for the future)
4. Fallout New Vegas= Hand to hand further improved to include combat moves (that no other form of combat recieves!)

and then we have Skyrim=
1. No Hand to Hand weapons
2. No hand to hand skill (and corrosponding perk lines)
3. Likely no hand to hand combat moves


Even if you dont personally use Hand to Hand combat, it seems a shame to lose several years of progress in developing the skill. Hand to hand should remain an important aspect of the game, seeing as it allows roleplay of characters who have had their weapons confiscated by guards, etc. Hand to hand is even an integral part of TES lore as there are certain unarmed "sects" that are very powerfull (and not chumps in combat like some hand to hand naysayers would have you believe).


Please address this Bethesda, at the very least in a patch is it is not possible prior to release.


I actually asked about this, why didn't Bethesda just add a few fist weapons instead of removing it almost completely?

They prob have a good reason for doing so.

-KC
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Matthew Aaron Evans
 
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Post » Thu Sep 08, 2011 11:25 am

Isn't there any special gauntlets in lore? I know it's not a skill and doesn't have perks, but there could still be some goodies to be had.
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Gaelle Courant
 
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Post » Thu Sep 08, 2011 5:57 am

Who doesn't want to punch out a dragon?
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Silencio
 
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Post » Thu Sep 08, 2011 7:05 am

Same reason why we don't have spears.

They always svcked and to actually make them interesting and useful would take too much work for a game not focusing on this aspect.
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Charles Weber
 
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Post » Thu Sep 08, 2011 11:37 am

Same reason why we don't have spears.

They always svcked and to actually make them interesting and useful would take too much work for a game not focusing on this aspect.



Not true at all, Fallout 3 and most especially New Vegas prove otherwise in terms of hand to hand power and usefullness, especially new vegas.
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Dj Matty P
 
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Post » Thu Sep 08, 2011 3:40 am

Not true at all, Fallout 3 and most especially New Vegas prove otherwise in terms of hand to hand power and usefullness, especially new vegas.

It's still just punching people repeatedly.

Hand to hand should be about more.
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chloe hampson
 
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Post » Thu Sep 08, 2011 7:46 am

Same reason why we don't have spears.

They always svcked and to actually make them interesting and useful would take too much work for a game not focusing on this aspect.

Have you considered that maybe other peeps are focusing on different things than you in this 'do whatever you want' kind of game?
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lillian luna
 
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Post » Thu Sep 08, 2011 3:21 am

Not true at all, Fallout 3 and most especially New Vegas prove otherwise in terms of hand to hand power and usefullness, especially new vegas.


New Vegas was developed by Obsidian though, so they made hand to hand better, not Bethesda. Bethesda just published the game.
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MISS KEEP UR
 
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Post » Thu Sep 08, 2011 8:49 am


They prob have a good reason for doing so.

-KC

No, they didn't.
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suniti
 
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Post » Thu Sep 08, 2011 11:47 am

There are many people (myself included) who prefer to play TES and Fallout games with Hand to Hand, even though it is usually vastly underpowered when compared to weapons use.


Despite being weaker, Bethesda has shown a growing trend in improving hand to hand combat in each of its games, demonstrated here=
1. Morrowind= Damage is fatigue based, health damage only after knock out
2. Oblivion= Both health and fatigue damage, unarmed only perk "riposite", low damage with no enchanting or poisoning
3. Fallout 3= Hand to Hand weapons added! Adding better scalability and the use of poisons (Hope for the future)
4. Fallout New Vegas= Hand to hand further improved to include combat moves (that no other form of combat recieves!)

and then we have Skyrim=
1. No Hand to Hand weapons
2. No hand to hand skill (and corrosponding perk lines)
3. Likely no hand to hand combat moves


Even if you dont personally use Hand to Hand combat, it seems a shame to lose several years of progress in developing the skill. Hand to hand should remain an important aspect of the game, seeing as it allows roleplay of characters who have had their weapons confiscated by guards, etc. Hand to hand is even an integral part of TES lore as there are certain unarmed "sects" that are very powerfull (and not chumps in combat like some hand to hand naysayers would have you believe).


Please address this Bethesda, at the very least in a patch is it is not possible prior to release.


First off the bat... Fallout NV was not made by Beth, only published by them ;)

Also you have to see each game and especially each series as it's own...so the fact that Fallout 3 had h2h weapons doesn't have anything to do with TES...
Hand to hand combat is a touchy subject... in the way combat is build in TES, even with the improvements of Skyrim, fighting someone with a big axe using only your hands doesn't feel right imho.

Khajit will have some sort of special claw attack and it will be possible to kill stuff, using only your hands. I'm thinking this means that there will be some kind of moves you can do...
They wanted to give hand to hand a more suitable role in the game...some people don't like it for different reasons, but it doesn't make it a downgrade or step backwards...just a step in a different direction.
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des lynam
 
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Post » Thu Sep 08, 2011 3:34 pm

It's still just punching people repeatedly.

Hand to hand should be about more.


yes like grapples, throws, disarming, etc etc


but i could say the same about every other weapon

Swords? its just slashing at people repeatedly

Arrows? shooting people repeatedly

Spells? throwing magic repeatedly etc etc


If they wanted they could have done something worthwhile, they aren't new at the game making business, funny how they improve Graphics and NPC interactions but not Handtohand? meh
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Roberta Obrien
 
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Post » Thu Sep 08, 2011 12:26 pm

Hand to hand wasn't exactly the most complex skill in previous games. First we need to be certain (1) if unarmed comes under a combat skill such as two-handed and (2) if there are any perks for it. AFAIK that certainty doesn't exist.
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Justin
 
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Post » Thu Sep 08, 2011 2:54 pm

It's a shame tbh it could have been great when I heard about duel weild I was very pleased, thinking how good it would be with perks disarming, knockdows and magical elemental attacks. Now we are stuck with basic punches and a special punch for khajiit woo bloody hoo. I'm will op, steps backwards are bad.
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Hayley Bristow
 
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Post » Thu Sep 08, 2011 3:32 pm

If they wanted they could have done something worthwhile, they aren't new at the game making business, funny how they improve Graphics and NPC interactions but not Handtohand? meh

Because the two are totally connected :teehee:
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Carolyne Bolt
 
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Post » Thu Sep 08, 2011 10:54 am

Not true at all, Fallout 3 and most especially New Vegas prove otherwise in terms of hand to hand power and usefullness, especially new vegas.

By making it ridiculously unrealistic.

Yes, it is a shame that there are no hand to hand weapons in Skyrim but that doesn't mean that you cannot enchant some gauntlets or something and have fire fists.
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Pat RiMsey
 
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Post » Thu Sep 08, 2011 1:41 am

Because the two are totally connected :teehee:



yes they are, its called this concept called effort

THEY HAVE FINISHING MOVES BUKEE.
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pinar
 
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Post » Thu Sep 08, 2011 12:17 pm

Also you have to see each game and especially each series as it's own...so the fact that Fallout 3 had h2h weapons doesn't have anything to do with TES...



I dont think so, seeing as they are bringing many of the elements they developed for Fallout 3 into Skyrim, most noteably the perk system. Limiting hand to hand usefullness to barfights (and theoretical use in combat despite having no perk tree and recieving no skill up and thus no leveling by using it) does not fight with TES unarmed lore, as there are masters of hand to hand that are very deadly, an example being the Oblivion Skill Book= Way of the Exposed Palm.
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Dragonz Dancer
 
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Post » Thu Sep 08, 2011 2:29 am

Why they didn't leave in h2h as a theif skill Mysticism as Mage and athletics skill as warrior then almost all the gap would be full.
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Alex Vincent
 
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Post » Thu Sep 08, 2011 7:22 am

I guess they treat each game on its own merits. Not everything will improve and be included each game. If I had to guess it would be that hand to hand would be a victim of the skills cull in order to balance out the skills to 6 in each discipline.

I appreciate that Tamriel is a fictional world, but even in its reality having players use hand to hand in combat doesnt make much sense. I've no real issue with it being a playstyle, but it still makes no sense to me when you could hold a dagger or a blackjack and get extra range and penetration.
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Cathrine Jack
 
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Post » Thu Sep 08, 2011 1:01 pm

I actually asked about this, why didn't Bethesda just add a few fist weapons instead of removing it almost completely?

They prob have a good reason for doing so.

-KC


Too much work to find another skill for mage and stealth so each has seven?
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Lyndsey Bird
 
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Post » Thu Sep 08, 2011 1:04 am


4. Fallout New Vegas= Hand to hand further improved to include combat moves (that no other form of combat recieves!) BGS didn't dev this..

and then we have Skyrim=
1. No Hand to Hand weapons Where was this confirmed?
2. No hand to hand skill (and corrosponding perk lines) Can someone link the perk tree for 2h and confirm there are no perks that relate to fists?
3. Likely no hand to hand combat moves Likely




Multiple devs have said you can use fists as a viable weapon. Monk characters are in, and Pete says you can fight dargons with them. So eh.. I'm fine with how it is. My main will use almost exclusively non damaging magic and fists.
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Ebony Lawson
 
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Post » Thu Sep 08, 2011 4:25 pm

yes like grapples, throws, disarming, etc etc


but i could say the same about every other weapon

Swords? its just slashing at people repeatedly

Arrows? shooting people repeatedly

Spells? throwing magic repeatedly etc etc


If they wanted they could have done something worthwhile, they aren't new at the game making business, funny how they improve Graphics and NPC interactions but not Handtohand? meh


Erhm...MK, you always make the weirdest comparisons! How else would you use a bow? Go hit people on the head with it? And swords...erhm yes that's have swords work...slashing and thrusting till the other guy bleeds.
That's not how fighting hand to hand works!! Like you say yourself (you made sense for a second, have a cookie), hand to hand is so much more, as it needs to be to compete with swords and axes!

Then you finish your marvelous post with the gem about how they could've it they wanted to...erhm...so they should forget about graphics and NPC being improved, two of the most flamed at issues with Oblivion, to take care of a relatively small group of people.
Why don't you go design some games...
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Antony Holdsworth
 
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Post » Thu Sep 08, 2011 11:01 am

Same reason why we don't have spears.

They always svcked and to actually make them interesting and useful would take too much work for a game not focusing on this aspect.

I don't see why spears svck. You can slash with a spear (though thats closer to the realm of Polearms), you can use the back end to strike like a staff and, of course, you can jab.

I realize that some base of realism is nice to have in a game, but I don't think it should take away from the player's options. I believe that hand-to-hand combat was perfectly fine (and fun) as an option and don't think it should be removed. I think Bethesda did good with the addition of dual-wielding and they should work on adding more combat styles for The Elder Scrolls (Skyrim) such as: Polearms/Poleaxes, Spears, and Crossbows, to name a few.
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suniti
 
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