Hand-To-Hand; Will it be useful?

Post » Sat May 28, 2011 5:56 pm

Some of us don't use hand to hand. They think it should be scrapped. I never use maces or battle axes. I think scrapping them would be a terrible idea. Think about that for a second.
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Hope Greenhaw
 
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Post » Sat May 28, 2011 7:35 am

Bruce Lee inspired mixed martial-arts : Punches, kicks, counters, disarm, pressure points... that would make it fun
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MR.BIGG
 
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Post » Sat May 28, 2011 7:12 pm

Really? In my experience hand-to-hand was redicilously effective in Morrowind against single or double opponents. The skill improved extremely quickly, and the trick was simply to survive until the enemy fatigue got so low their chance-to-hit was reduced to nothing. And once they were down, they would never even get to attempt to hit you again. At high levels of unarmed skill, with the attack speed of punches, there was hardly a way to lose.


This was my experience too, seriously, I've taken down 3 people and a dremora lord using nothing but H2H.
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Danny Blight
 
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Post » Sat May 28, 2011 1:29 pm

I was just thinking to myself: "Hand to Hand in Oblivion was utterly useless, people did create mods for it though, but that made it overpowered"

So, Will Hand-To-Hand be better than TES4 or stay the same?


Yeah... I tried a Hand-to-Hand character in Oblivion once, and only once. Hand-to-Hand is vastly underpowered to any weapon that has reach, such as... even a dagger...

I would like them to make Hand-to-Hand a viable skill again (or maybe it'll be for the first time), but I think it'll be forced to reside in the realm of mediocrity.

:obliviongate:
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bimsy
 
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Post » Sat May 28, 2011 8:18 am

Yeah... I tried a Hand-to-Hand character in Oblivion once, and only once. Hand-to-Hand is vastly underpowered to any weapon that has reach, such as... even a dagger...

I would like them to make Hand-to-Hand a viable skill again (or maybe it'll be for the first time), but I think it'll be forced to reside in the realm of mediocrity.

:obliviongate:


True, H2H needs to be a viable solution as a "weapon". It needs to be devastating against fatigue.
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Brandon Wilson
 
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Post » Sat May 28, 2011 11:52 am

Hand2Hand was pretty much useless in Morrowind and Oblivion. Yes it was do-able, but super gimped.


On the flip side, their next game FO3 and published game New Vegas made unarmed extremely viable and fun(imo) compared to TES. Had better unarmed moves, perks, and most importantly weapons.



I'm hoping they mix both systems for Skyrim, duel wielding gauntlet weapons should be amazing - while having the special moves from both games and possibly even quick kicks.
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Tessa Mullins
 
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Post » Sat May 28, 2011 3:48 pm

IMO hand to hand should be used -

For bar-fights and such, or against any enemy you're trying to subdue rather than kill. Since Skyrim will be very Nordic, I'd assume they're doing something with bar-fights.
In unison with weapons - being able to use technique for kicks/trips to knock people off balance/cripple them
For deadly sneak attacks vs. many enemies, such as neck snaps.
Possibly, perhaps along with acrobatics, playing some part in dodging.


That way it wouldn't be trivial to 90+% of players because it gains versatility instead of just being another weapon skill with bad damage compared to other weapons.


I'm not saying this is the way I think it will be in Skyrim, nor am I saying this is exactly how the developers should do or should have done it, but I really like the way you think :)
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john palmer
 
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Post » Sat May 28, 2011 12:43 pm

I Really hope it gets beefed up, because It'd be useful when fighting people in say, leather armor.
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c.o.s.m.o
 
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Post » Sat May 28, 2011 11:16 am

I think you are a little confused here, there are no Z fighters on Nirn.

Says you. Just wait till you get that 7th dragon soul and you gain the ability to summon the dragon.

It was actually kinda entertaining to go through the arena in Oblivion with just hand to hand. Sure I could own this guy(as much as one could own in Oblivion) with a sword, but punching them in the face was pretty satisfying for some reason. Besides, with hand to hand, you could sell all the weapons you got in Oblvion or Fallout. Ammo too. It was always entertaining.
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dean Cutler
 
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Post » Sat May 28, 2011 12:59 pm

I would perfer if it was removed as a skill and its damage linked to your level (damage done = 0.25xPC level). I would also like to see the NPC you hit be only knocked out in the begining but could be killed if punched while on the ground, this would give a way to get items off of NPC's without actually killing them but not still have it an option as a fighting style if chosen.
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TOYA toys
 
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Post » Sat May 28, 2011 7:33 am

Unarmed Weapons would make H2H viable.
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AnDres MeZa
 
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Post » Sat May 28, 2011 5:24 pm

Unarmed Weapons would make H2H viable.


No doubt. DeathclawGauntlet was just beyond epic in FO3.
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quinnnn
 
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Post » Sat May 28, 2011 2:51 pm

According to Lore there are numerous arts of hand-to-hand. This skill has massive potential that bethesda hopefully takes advantage of.

I see your claws and raise you a http://www.google.com/images?um=1&hl=en&rlz=1R2ADFA_enUS407&biw=1680&bih=857&tbs=isch%3A1&sa=1&q=pata+sword&aq=f&aqi=g1&aql=&oq=
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Jesus Lopez
 
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Post » Sat May 28, 2011 9:23 am

I tried HtH in both Morrowind and Oblivion, but found it useful mostly for RP purposes. Personally, I didn't like the fatigue damage- I found it tedious. Perhaps if fighting unarmed allowed you to throw enemies or something like that- no-doubt BGS have something new up their sleeves.

The one time I remember enjoying the HtH skill was during the fight against the 'boss' at the end of the Fighters' Guild quest in Oblivion. Halfway through the battle, I disarmed him with my sword, sending his weapon flying into an unreachable place- then, for the sake of fairness, threw down my weapon and proceeded to beat him to a bloody pulp with my Nord's fists. Good times...
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JD bernal
 
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Post » Sat May 28, 2011 11:38 am

If they can do it really well (plenty of moves, proper balance, overall feel...) I'd like to see this skill in game, combined with a variety of hand to hand weapons. Otherwise, I'd rather they just put it in some mini game a la Witcher, I didn't really like it much in either Oblivion or Morrowind.
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Zosia Cetnar
 
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Post » Sat May 28, 2011 5:07 am

I was just thinking to myself: "Hand to Hand in Oblivion was utterly useless, people did create mods for it though, but that made it overpowered"

So, Will Hand-To-Hand be better than TES4 or stay the same?

Hand-to-hand was useful for when an oponnent would disarm you as you don't need to scramble for your lost weapon, but only that. I don't see how that could quite change, because even in real life hand-to-hand martial arts are the last resort if you have no other weapons left. :spotted owl: I could imagine they could make it more useful for assasins - it's a lot easier to hide your weapon if that weapon happens to be your limbs :evil:
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Cccurly
 
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Post » Sat May 28, 2011 3:24 pm

I would perfer if it was removed as a skill and its damage linked to your level (damage done = 0.25xPC level). I would also like to see the NPC you hit be only knocked out in the begining but could be killed if punched while on the ground, this would give a way to get items off of NPC's without actually killing them but not still have it an option as a fighting style if chosen.

I think this is a good idea.
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Sammygirl500
 
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Post » Sat May 28, 2011 7:50 am

Bladed Gauntlets like the ones in New Vegas would be awesome in Skyrim.
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Claire Jackson
 
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Post » Sat May 28, 2011 8:15 pm

Also would be nice if the game could pick up when you are near something (rock, wall, tree etc.) and have a move that has you bash the opponents head into that object as a possible knock out or dizzying effect.
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Harinder Ghag
 
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Post » Sat May 28, 2011 11:49 am

I don't want to see H2H removed from the game but it needs to be more realistic. H2H should be a supplemental skill rather than one you would be able to solely rely on for combat. If you go up against an opponent in full plate you shouldn't be doing any damage with your bare hands until your a relatively high level. Even against an unarmored opponent it shouldn't be inherently lethal. You should be required to reach a very high level in the skill before being able to kill someone with your bare hands.
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Erin S
 
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Post » Sat May 28, 2011 5:37 pm

Oh no more people want realism in a fantasy game...

I say let me blast a dragon across the map with a single punch if I want.
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Nathan Risch
 
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Post » Sat May 28, 2011 6:46 am

Oh no more people want realism in a fantasy game...

I say let me blast a dragon across the map with a single punch if I want.


TES has always been realistic for being a fantasy game. Actually, the idea of TES series is to offer you a fantastic yet believable world to "live" your adventures there.
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Rudy Paint fingers
 
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Post » Sat May 28, 2011 5:14 pm

I think I'm going to play a hand-to-hand character in Morrowind and Oblivion, now. In FO3/FO:NV it was rediculous. If I hit somebody with my bare fists, I shouldn't be near as dangerous as someone with a gun.

Edit: Hand-to-Hand shouldn't be as strong as a sword or hammer, but it should drain fatigue and health at the same time.
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Frank Firefly
 
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Post » Sat May 28, 2011 3:06 pm

after watching ufc and seeing melvin guillard destroy dunham i think they shuld add in some good well thrown kicks and punches. maybe a lock on system when u r using hand to hand. that does not necessarily have to apply to weapons. but the variety of hand to hand attacks can vary greatly. so high kicks low kicks high punchesbody punches. mid kicks blah blah blah. nothing too fancy tho. it shuld jsut be a more interestin thing to do.
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gandalf
 
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Post » Sat May 28, 2011 5:51 pm

I was just thinking to myself: "Hand to Hand in Oblivion was utterly useless, people did create mods for it though, but that made it overpowered"

So, Will Hand-To-Hand be better than TES4 or stay the same?

i hope it will be because i am a 2nd degree black belt in taekwondo and i love hand to hand pawnage of enemies so i hope they involve some sweet new kicks and punches to make it a useful skill
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Suzie Dalziel
 
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