Handling your spells after casting

Post » Sat Jan 23, 2010 4:22 pm

Not worth it... Have fun Jimis... I do hope if your ideas don't get implemented, someone creates a mod, because they're good, just not lore-friendly.
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Kelly Tomlinson
 
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Post » Sat Jan 23, 2010 7:46 pm

For you these are constructive ideas? its was just the same things, but different creatures, werewolf is something that they have it already on a previews game its not something new
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carley moss
 
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Post » Sat Jan 23, 2010 3:03 pm

Some people want us to believe that if the technology allow the developers to do some really awesome things in the game and the gameplay they wont do it because of the lore, well i m very positive that this is not the case
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CORY
 
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Post » Sat Jan 23, 2010 2:12 pm

:rolleyes: Okay, you win. *waves a white flag* Some battles aren't worth the casualties.
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Hussnein Amin
 
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Post » Sat Jan 23, 2010 8:54 pm

:rolleyes: Okay, you win. *waves a white flag* Some battles aren't worth the casualties.

You should stop playing so many games. there is no battle here, it meant to be a constructive discussion thats all, its cool, i prefer to discuss with people that have something more to say than yes or no
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Suzie Dalziel
 
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Post » Sat Jan 23, 2010 1:45 pm

Why do you keep arguing about lore? and possibly changing it? I agree with Kalarn you can't drastically change the lore and conjuring forth a creature that does'nt exist in the plane of oblivion just won't make any sense. But with that said I like Jimis idea about handling your spells, perhaps not all schools of magic. i've thought about it several times myself. Using your magic/spells in a similar matter to molding clay.
Why not if you can master i.e fire, use it and form it to your advantage.

So fire is lit in the air, you form this element into a ball and sends it flying, or you form it into a protecting shell around you, or you make it into a deadly beam of fire that shoots forward and obliterates everything, you get the point. Seeing your spells morph in front of you would be hugely rewarding. Take the basic form of whatever it is you use, wether it'd be fire, wind, water and instead of having 20 spells for each element you can just use your magic, and with that i mean 1 spell (for some schools this might not be possible) and channel the elements.

SO you could say you start out with a piece of clay and then it is up yo you to form this piece to whatever you like.
I don't know much about the lore in these games but i doubt you can't add a mechanic for channeling magic.

And if it is against the lore, well then for the sake of gameplay they sooner or later have to do something similar to this. Because i don't really think fireballs contribute to the originality of TES, Kalarn
Wether it'd be in TES V,X or M, because i also realise that this would require some amazing tech i doubt will be available even in the next 10 years. Because by this I dont mean some cheap morph mechanic that just BOOM makes a fireball into a firebird in a cloud of smoke without cool fluent animation, and I doubt Jimis meant for that. But they gotta start at some point.
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neil slattery
 
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Post » Sat Jan 23, 2010 1:05 pm

Don't really need the control. The AI should be smart enough to handle what I want.
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kitten maciver
 
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Post » Sat Jan 23, 2010 2:11 pm

To answer the question: no, I do not want the ability to control my spells. Casting a spell must be hard enough for the poor mages without them having to steer it aswell.
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Taylrea Teodor
 
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Post » Sat Jan 23, 2010 8:44 pm

You want fire to shoot = fireball
You wan t fire to protect = fireshield

The problem is the OP mind which want to pollute the game with other movies books references or MMO gameplay style which don t apply here.
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Erich Lendermon
 
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Post » Sat Jan 23, 2010 11:22 am

To answer the question: no, I do not want the ability to control my spells. Casting a spell must be hard enough for the poor mages without them having to steer it aswell.


This.

As cool as the idea sounds, and probably would look. I think it's a little too much effort, and i'm not that fussed.
^_^
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Dezzeh
 
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Post » Sat Jan 23, 2010 6:24 am

You want fire to shoot = fireball
You wan t fire to protect = fireshield

The problem is the OP mind which want to pollute the game with other movies books references or MMO gameplay style which don t apply here.


THIS! This is what I've been t rying to say.
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Jessica White
 
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Post » Sat Jan 23, 2010 5:47 pm

I think the reason they dont make magic godmode is bc they want others to be able to use weapons and armor too... allowing other playstyles. Rivers and dragons... why even use weapons and armor?
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Kayla Keizer
 
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Post » Sat Jan 23, 2010 3:53 pm

Also a good point, Heyyayi
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Dan Wright
 
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Post » Sat Jan 23, 2010 12:38 pm

Order NPCs to steal something or murder someone after a strong command spell? Yes please
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Chica Cheve
 
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Post » Sat Jan 23, 2010 11:43 am

Well all creatures you summon are from the realms of Oblivion.


no they arent

i voted no simply cause magic is already to uber to begin with.......it doesnt need any more buffing. i do agree about TES telekinisis being lame though.
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Mimi BC
 
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Post » Sat Jan 23, 2010 8:24 am

Yes they are Squeekers.


Calling on creatures from other worlds and creating items out of Magicka are two of the most beneficial tools a caster has. Because of this, casters of all types make use of the school of Conjuration. Dedicated casters and those dedicated to stealth are helped by having creatures to draw enemy fire, and heavy fighters can enjoy the freedom of movement that conjured armor provides.



Imperial Library

http://www.imperial-library.info/content/oblivion-spells
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Charles Mckinna
 
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Post » Sat Jan 23, 2010 6:22 am

no they arent


Enlighten us, which one's are not.
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Ludivine Dupuy
 
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Post » Sat Jan 23, 2010 5:34 pm

The Undead are Namira's is my theory, and the rest can come from the Waters of Oblivion or Oblivion depending on where they are in the life cycle.
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Milagros Osorio
 
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Post » Sat Jan 23, 2010 12:20 pm

more magic = goodness of epic proportion

anything but the lame OB magic system could be grand
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Cassie Boyle
 
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Post » Sat Jan 23, 2010 7:19 pm

When a mage shoots magic at someone he wants to hurt it, not show it a magic show.
I really don't see the point.
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Justin Hankins
 
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Post » Sat Jan 23, 2010 8:48 am

Black Ops Lock On Rocket Launcher Magic?
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Shannon Marie Jones
 
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Post » Sat Jan 23, 2010 9:28 am

Yes they are Squeekers.



Imperial Library

http://www.imperial-library.info/content/oblivion-spells


i think my giant transformer would disagree with you, along with my slime fiend and the beholders which are definitely not from TES.
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Ben sutton
 
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Post » Sat Jan 23, 2010 8:16 am

Okay, your mods disagree, but lore is lore...
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Schel[Anne]FTL
 
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Post » Sat Jan 23, 2010 5:12 pm

Briefly off-topic:
While the OP is belligerent and uninspired, there is a point somewhere in his anger against Kalarn.

Many video game companies have been known to change lore, or edit it, or (god-forbid) retcon it in the name of better gameplay and the "Coolness Factor." Take Blizzard, for example, who is infamous for this. In fact, in Warcraft: Orc and Humans, there was God, Heaven, Hell, Angels, etc. Look where we are now. Apparently the Holy Light comes from crystaline, all-knowing and genocidal space-creatures called Naaru. In WoW, you can make a dragon of fire, and you can ride a horse made out of stars. They change many things in the name of "coolness" and gameplay.

Unfortunately (or, more like, fortunately, for the sane amongst us) Bethesda is not Blizzard. Bethesda has ever made sure their games fit the lore. A structure of lore serves as the framework, and Bethesda then makes their games fit. Unlike other companies interested more in what the buyers temporarily are interested in: dragons of fire, horses of water, what have you, Bethesda has kept true to their framework, knowing that in the long-run, their products aren't cheapened, like those of other companies, and their fandom grows for their staunch attachment to "The Lore."

On topic:
No. This is a horrible idea, turning your fire-balls into dragons. That's just inefficient, and the Mage's Guild is all about the efficient, educated use of magic. You are a Mage, not a MagICIAN. You're not trying to make something flashy and all-together taxing on your magicka (as a dragon would be). You're trying to crush your enemies, see them driven before you, and hear the lamentations of the women. Furthermore, Destruction magic is about the use of the ephemeral, capricious forces of nature. You bind them briefly and release them at your enemies. To control them for any extended period of time would be a tax on a mage's magicka so great that they could not fight, otherwise. Conjuration magic, as stated before, summons creatures from the Realms of Oblivion. Granted, there could be creatures yet discovered on the planes, or different forms of atronarchs, but to integrate the generic fantasy monsters would be to cheapen the unique experience that is The Elder Scrolls. The Elder Scrolls don't have to rely on "cool monsters, d00d" to be Bad-Ass. TES relies on its unique qualities and lack of prosaic, trite antagonists to be far more interesting and appealing than the usual fantasy RPG clone.

Ideas I would suggest rather than fire-dragons and water-horses: Male, Fire Atronarchs to serve as Fire Jotun to attack the Nords in these coming end-times, 'Magma-Men.' A locational flame spell that offered control in 'where it landed,' such as opening a temporary rift to Mehrunes Dagon's realm, beneath the feet of a group of enemies, to burn them alive, or just in front of them, to serve as a well of fire. Another idea would be the direction of a gust of wind and frost, to scatter or disorientate your enemies, or an area-of-effect thunderbolt that lanced down in the middle of a group of enemies, on a location you chose. However, to control the elements in shape and directing fireballs like remote-control missles? A bit too much.
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Sarah MacLeod
 
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Post » Sat Jan 23, 2010 6:34 am

World of Warcraft is a cashcow. The starry-horse is a gimmick. The only real stuff in WoW that's canon is the important stuff (death of Arthas, etc)

But we also need to think about how taxing this would be on the devs to script it. Okay, he used fireball X0000Y, , dev wipes his forehead with his hand and screams, "CARPAL TUNNEL!"
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Lauren Dale
 
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