Hands are made to grab!

Post » Fri Feb 18, 2011 11:17 pm

Hi again mighty people. I was just thinking about this nice feature. (Monstrously genius in fact)
Let's say, you have a short sword in the right hand, and your left hand goes freely in the wind, allowed to do whatever she wants. (things are getting nasty).
Ow crap, yet another stupid bandit that run right into your face. You run to him, hold the left mouse button while pressing the sprint key: If handled well, a "special" animation plays (not like Fallout's vats, more like crysis, in FP view, still allowing you to move) and your free hand grabs the guy's by the neck, strangling him, while you stab his stomach in a furious mood repetitively with your short sword.

I think with the ability to play the two hands independently is the perfect occasion to bring hand do hand combat to a whole new level, where you don't just punch the poor guy in the face until he pass out. I'd really love to be able to grab people in a nice barbarian-wrestling-kung-fu-ninja-cyborg pirate-jesus-raptor style.
Being able to punch people with your free hand is already an awesome feature, being able to grapple a bit would be just pure win.

Same with objects, the "grab" function always annoyed me because you couldn't see the hand actually catch the object. You just look at it and it magically lifts itself.
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Star Dunkels Macmillan
 
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Post » Fri Feb 18, 2011 11:34 pm

grabjob
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Curveballs On Phoenix
 
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Post » Fri Feb 18, 2011 8:42 pm

"Stop! You have violated my private areas. Forfeit my stolen decency and pay the fine, or it's off to jail!"
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Rob
 
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Post » Fri Feb 18, 2011 10:30 pm

yes for me, it would be cool if you grapped him assassin creed's style
no hands you could hit him head butt or knee him. if you have a sword or a dager you are behind him and you can either cut his neck or through him if your using magic you can blast a bolt though his back
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Epul Kedah
 
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Post » Sat Feb 19, 2011 4:25 am

The grab button should be made context sensitive so that, if you are looking at someone when you press it, you will attempt to grapple them. They could even make it target certain body parts, so you could grab someone's arm, their neck, leg, torso, etc. That would be really cool, and make fighting hand-to-hand much more tactical.

The big reason why Hand-to-Hand svcks is because you have two options, hit them, or get hit. Blocking barely does anything for hand to hand, and neither does punching. In a real fight to the death, grappling is everything if you have no weapons. The entire point is to get them in a position so that they can't hit you, and you can hit them.

The system would work like this. When you grapple at someone, if you connect, they are put into a certain hold (depends on what part your grappled. For example, grabbing someone's head would put it under your arm in a head lock). Pressing attack would punch them (In this case, you would punch them in the face). Pressing attack + a direction would throw them in that direction. For instance, if you pressed attack + forward, you would pull their body forward then boot them in the ass to push them away from you. Pressing backwards, you would put your hand on their head, spin to face them, then shove them backwards. If you had grappled their torso, pressing backwards would suplex them, while pressing forwards might simply shove them forward. Grappling arms or legs could be very nasty, pressing attack would instead force the limb, damaging it. At max damage, the limb would break

This entire system would allow a hand-to-hand user to actually ENGAGE in a fight for once, rather than back pedaling trying to get cheap shots in. In addition, grappling wouldn't be limited to hand-to-hand users. Anyone could grapple. A thief might grapple an opponent's head, and press attack to slit their throat.
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Kelly Upshall
 
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Post » Sat Feb 19, 2011 5:37 am

http://gamerfront.net/wp-content/uploads/2010/11/Scorpion-Mortal-Kombat.png :hubbahubba:
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Nick Tyler
 
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Post » Sat Feb 19, 2011 1:35 am

The grab button should be made context sensitive so that, if you are looking at someone when you press it, you will attempt to grapple them. They could even make it target certain body parts, so you could grab someone's arm, their neck, leg, torso, etc. That would be really cool, and make fighting hand-to-hand much more tactical.

The big reason why Hand-to-Hand svcks is because you have two options, hit them, or get hit. Blocking barely does anything for hand to hand, and neither does punching. In a real fight to the death, grappling is everything if you have no weapons. The entire point is to get them in a position so that they can't hit you, and you can hit them.

The system would work like this. When you grapple at someone, if you connect, they are put into a certain hold (depends on what part your grappled. For example, grabbing someone's head would put it under your arm in a head lock). Pressing attack would punch them (In this case, you would punch them in the face). Pressing attack + a direction would throw them in that direction. For instance, if you pressed attack + forward, you would pull their body forward then boot them in the ass to push them away from you. Pressing backwards, you would put your hand on their head, spin to face them, then shove them backwards. If you had grappled their torso, pressing backwards would suplex them, while pressing forwards might simply shove them forward. Grappling arms or legs could be very nasty, pressing attack would instead force the limb, damaging it. At max damage, the limb would break

This entire system would allow a hand-to-hand user to actually ENGAGE in a fight for once, rather than back pedaling trying to get cheap shots in. In addition, grappling wouldn't be limited to hand-to-hand users. Anyone could grapple. A thief might grapple an opponent's head, and press attack to slit their throat.

+1000, nothing to add.
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Ashley Tamen
 
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Post » Sat Feb 19, 2011 12:07 am

hands* And yes, they are.
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Brooke Turner
 
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Post » Sat Feb 19, 2011 12:42 am

Grabing enemies is something I'd love to eventually see in a ES game.
In Oblivion, fighting mages and sorcerers is frustrating if you're a close combat warrior. Of course, if you play a warrior you have to get some anti-magic equipment, but when the mages and sorcerers keep running past you and you can't hit them, it's annoying. :)

It often happened that if you cornered a mage in corner or at the end of the corridor, he'd run past you to get back in range to kill you. And when you hit him, he simply continued running as if nothing happened. Being able to grab the mage by the throat and throw him against the wall to finish him off would be much appreciated. :D
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asako
 
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Post » Sat Feb 19, 2011 11:09 am

The grab button should be made context sensitive so that, if you are looking at someone when you press it, you will attempt to grapple them. They could even make it target certain body parts, so you could grab someone's arm, their neck, leg, torso, etc. That would be really cool, and make fighting hand-to-hand much more tactical.

The big reason why Hand-to-Hand svcks is because you have two options, hit them, or get hit. Blocking barely does anything for hand to hand, and neither does punching. In a real fight to the death, grappling is everything if you have no weapons. The entire point is to get them in a position so that they can't hit you, and you can hit them.

The system would work like this. When you grapple at someone, if you connect, they are put into a certain hold (depends on what part your grappled. For example, grabbing someone's head would put it under your arm in a head lock). Pressing attack would punch them (In this case, you would punch them in the face). Pressing attack + a direction would throw them in that direction. For instance, if you pressed attack + forward, you would pull their body forward then boot them in the ass to push them away from you. Pressing backwards, you would put your hand on their head, spin to face them, then shove them backwards. If you had grappled their torso, pressing backwards would suplex them, while pressing forwards might simply shove them forward. Grappling arms or legs could be very nasty, pressing attack would instead force the limb, damaging it. At max damage, the limb would break

This entire system would allow a hand-to-hand user to actually ENGAGE in a fight for once, rather than back pedaling trying to get cheap shots in. In addition, grappling wouldn't be limited to hand-to-hand users. Anyone could grapple. A thief might grapple an opponent's head, and press attack to slit their throat.

You sir, have gained my respect. This is pure genius.
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Verity Hurding
 
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Post » Fri Feb 18, 2011 9:36 pm

SNIP


OT: Avatar: WTF? It made me laugh.
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gemma
 
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Post » Sat Feb 19, 2011 1:13 am

http://www.oocities.com/zoidberg_fan/scanart/lrr_dude.gif
"Dude,my hands are huge!
... They can touch anything but themselves...oh, wait."

I think grappling is a bit too dynamic to implement so simply.
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katsomaya Sanchez
 
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Post » Sat Feb 19, 2011 4:47 am

Brilliant idea, but would require a HUGE number of animations to pull off well I think. Unless they make it entirely physics driven but that would make it look all floppy and unrealistic.

still, I like the idea of choking someone to death! :chaos:
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Kevan Olson
 
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Post » Fri Feb 18, 2011 11:29 pm

The grab button should be made context sensitive so that, if you are looking at someone when you press it, you will attempt to grapple them. They could even make it target certain body parts, so you could grab someone's arm, their neck, leg, torso, etc. That would be really cool, and make fighting hand-to-hand much more tactical.

The big reason why Hand-to-Hand svcks is because you have two options, hit them, or get hit. Blocking barely does anything for hand to hand, and neither does punching. In a real fight to the death, grappling is everything if you have no weapons. The entire point is to get them in a position so that they can't hit you, and you can hit them.

The system would work like this. When you grapple at someone, if you connect, they are put into a certain hold (depends on what part your grappled. For example, grabbing someone's head would put it under your arm in a head lock). Pressing attack would punch them (In this case, you would punch them in the face). Pressing attack + a direction would throw them in that direction. For instance, if you pressed attack + forward, you would pull their body forward then boot them in the ass to push them away from you. Pressing backwards, you would put your hand on their head, spin to face them, then shove them backwards. If you had grappled their torso, pressing backwards would suplex them, while pressing forwards might simply shove them forward. Grappling arms or legs could be very nasty, pressing attack would instead force the limb, damaging it. At max damage, the limb would break

This entire system would allow a hand-to-hand user to actually ENGAGE in a fight for once, rather than back pedaling trying to get cheap shots in. In addition, grappling wouldn't be limited to hand-to-hand users. Anyone could grapple. A thief might grapple an opponent's head, and press attack to slit their throat.

And this could be skill driven
If you try to lock someone's neck while you are behind him, there could be a Strenght or Agility check every few seconds to see if he has a chance to actually free himself from your deadly hold. The checks are decaying. The longer he is held, the less chances he has to escape at the next skill check.
Same thing, let's say NPC grapples you, based on your highest skill (strenght or agility), you have a chance to free yourself, by pressing the parry button at the right time, or maybe spam it repetitively for example.
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Ben sutton
 
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Post » Sat Feb 19, 2011 1:26 am

and your left hand goes freely in the wind, allowed to do whatever she wants.

If she had a name it would be Palmela Handerson

(things are getting nasty).

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Sabrina garzotto
 
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Post » Sat Feb 19, 2011 1:47 am

That would be awesome!
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Latino HeaT
 
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Post » Sat Feb 19, 2011 12:02 am

Sounds epic. Probably will be there. Seriously, it probably, and Hopefully, will be in.
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courtnay
 
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Post » Sat Feb 19, 2011 3:58 am

The grab button should be made context sensitive so that, if you are looking at someone when you press it, you will attempt to grapple them. They could even make it target certain body parts, so you could grab someone's arm, their neck, leg, torso, etc. That would be really cool, and make fighting hand-to-hand much more tactical.

The big reason why Hand-to-Hand svcks is because you have two options, hit them, or get hit. Blocking barely does anything for hand to hand, and neither does punching. In a real fight to the death, grappling is everything if you have no weapons. The entire point is to get them in a position so that they can't hit you, and you can hit them.

The system would work like this. When you grapple at someone, if you connect, they are put into a certain hold (depends on what part your grappled. For example, grabbing someone's head would put it under your arm in a head lock). Pressing attack would punch them (In this case, you would punch them in the face). Pressing attack + a direction would throw them in that direction. For instance, if you pressed attack + forward, you would pull their body forward then boot them in the ass to push them away from you. Pressing backwards, you would put your hand on their head, spin to face them, then shove them backwards. If you had grappled their torso, pressing backwards would suplex them, while pressing forwards might simply shove them forward. Grappling arms or legs could be very nasty, pressing attack would instead force the limb, damaging it. At max damage, the limb would break

This entire system would allow a hand-to-hand user to actually ENGAGE in a fight for once, rather than back pedaling trying to get cheap shots in. In addition, grappling wouldn't be limited to hand-to-hand users. Anyone could grapple. A thief might grapple an opponent's head, and press attack to slit their throat.


http://t1.gstatic.com/images?q=tbn:ANd9GcTvhsHHp8uF-OKVHv_QFB9-ipeQPu7Jnya985avzuZ7EH-h1fuQ&t=1
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Emerald Dreams
 
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Post » Sat Feb 19, 2011 1:05 pm

OT: Avatar: WTF? It made me laugh.

Yeah, I took my animated avatar, took a frame, and ran in through Blingee to make it look hilarious. I was hoping some folks would get a good laugh out of it.

Brilliant idea, but would require a HUGE number of animations to pull off well I think. Unless they make it entirely physics driven but that would make it look all floppy and unrealistic.

They could use on the fly animation systems like GTA has to accomplish this.

And this could be skill driven
If you try to lock someone's neck while you are behind him, there could be a Strenght or Agility check every few seconds to see if he has a chance to actually free himself from your deadly hold. The checks are decaying. The longer he is held, the less chances he has to escape at the next skill check.
Same thing, let's say NPC grapples you, based on your highest skill (strenght or agility), you have a chance to free yourself, by pressing the parry button at the right time, or maybe spam it repetitively for example.

Yes, I did not mention that, but I was thinking it. It could be a combination of equal parts Strength and Agility (so that agile characters have just as high as a chance as very strong characters) to escape a grapple, in addition to spamming a button to escape.

have a fishy stick

Thanks, I've eaten many.


Also, how the HELL does the multi quote button work? I've never been able to use it right.
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Sabrina garzotto
 
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Post » Sat Feb 19, 2011 1:51 am

*Grabby hands*

On another note, I'm too tired to read the thread. I just felt like throwing in my incredibly well thought-out response in.
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Avril Louise
 
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Post » Sat Feb 19, 2011 3:05 am

Also, how the HELL does the multi quote button work? I've never been able to use it right.


Off-topic instructional: Ignore "reply," hit "Multiquote" on every post you want to quote. Then, still ignoring "reply," go to bottom of page and click "Use Full Editor." Ta-daah, editor opens with all selected posts quoted for you to reply, chop, and otherwise abuse at will.
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xxLindsAffec
 
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Post » Sat Feb 19, 2011 7:56 am

You run to him, hold the left mouse button while pressing the sprint key: If handled well, a "special" animation plays (not like Fallout's vats, more like crysis, in FP view, still allowing you to move) and your free hand grabs the guy's by the neck, strangling him, while you stab his stomach in a furious mood repetitively with your short sword.

This X9001
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YO MAma
 
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Post » Fri Feb 18, 2011 11:12 pm

i was like wtf when i saw the title
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Amelia Pritchard
 
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Post » Sat Feb 19, 2011 1:23 am

Yes, I did not mention that, but I was thinking it. It could be a combination of equal parts Strength and Agility (so that agile characters have just as high as a chance as very strong characters) to escape a grapple, in addition to spamming a button to escape.

I was thinking about anoher thing, spamming a button actually gets annoying very fast. I think the best way would be press the parry button and a direction at the same time, then the ability check runs, telling you If you manage to escape or not.
If your skills a a lot higher than your enemies, you actually have a good chance to knock your opponent back, letting him defenseless for a few seconds.
Good lord dude, we should make a game

i was like wtf when i saw the title

Ah, magic of words heh?
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Connie Thomas
 
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Post » Fri Feb 18, 2011 9:17 pm

Just keep your hands where i can see them and to yourself!
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Penny Wills
 
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