Mr HandyGutsy Really Bothers Me

Post » Sat Nov 28, 2015 2:43 am

Just imagine the users manual, lol.

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GLOW...
 
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Post » Sat Nov 28, 2015 12:24 am

Magnetic levitation, obviously ;). Which is, of course, impossible (as depicted) :D

And this, of course, is the underlying foundation of all science fiction (except the very hardest science fiction) - "If it's cool enough, It Just Works". And I love it :D!

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Danial Zachery
 
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Post » Sat Nov 28, 2015 2:21 am

We should all try and remember that Fallout has always had a sort of humorous bent to it. Often dark humor but other times just slightly absurdist humor. I don't think it's ever tryed to be realistic.

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MR.BIGG
 
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Post » Sat Nov 28, 2015 9:02 am

Exactly, like putting bomb collars on your employees so they stay at work or have security bots who will blast them to pieces if they forget their ID cards.

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Rozlyn Robinson
 
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Post » Sat Nov 28, 2015 5:06 am

Isn't there a little bit of "heat haze" under them? Like some sort of jet is involved?

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Roisan Sweeney
 
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Post » Sat Nov 28, 2015 5:10 am

Another thing to remember is that the Fallout universe doesn't run on science and never has, it runs on SCIENCE!

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Ludivine Poussineau
 
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Post » Sat Nov 28, 2015 6:31 am

How to turn on your new Mr. Handy.

Don't

Operating Instructions

Don't

Maintenance Instructions

Retreat to a safe distance (minimum 3 kilometres) and call a hazardous materials disposal team

Fun games your kids can play with Mr. Handy

Run away! For god's sake, RUN!!!

How to purchase an extended warranty

Don't

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Lexy Dick
 
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Post » Sat Nov 28, 2015 8:38 am

It makes a point of explaining FEV in detail.

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Kit Marsden
 
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Post » Fri Nov 27, 2015 11:39 pm

Just because it explains one thing in detail doesn't make it actually realistic or possible.

That also doesn't subtract from the fact that they've never tried to make everything seem realistic.

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mike
 
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Post » Sat Nov 28, 2015 12:21 am

Not sure what you mean by 'floating eyes', but the eyebots had no heat haze I ever saw.

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Vickey Martinez
 
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Post » Sat Nov 28, 2015 3:07 am

Lol, Imagine what having a Mr Handy does for your home insurance costs.

Not quite right there!

It runs on SCIENCE!

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Alister Scott
 
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Post » Fri Nov 27, 2015 11:58 pm

Oops, you're right. How could I get it so wrong?!

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Enie van Bied
 
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Post » Sat Nov 28, 2015 1:48 pm

I kind of like the old Mr Handy. It would be neat to see one as a "vintage" model running around the game world.

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Alex Vincent
 
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Post » Sat Nov 28, 2015 2:34 pm

But it's not 'anything goes' 100% wacky nonsense; it's supposed to be tempered by the theme... The pop-50's misconceptions... such as nukes and glowing ooze turning men into green monsters ~because of the fear of the unknown about the atomic age.

I get the impression that some might think that a PC inflating their body like a balloon by inhailing from a compressed air tank would

be just fine ~it's SCIENCE! :confused:

It's not.

There is a drawn out explanation of why FEV works ~in that world, that is not just the mad doctor's experiment with tossed together ingredients and a maniacal laugh. The Fallout setting is the world as they expected, but it comes with a lot that they did not expect. There are some looney assumptions made fact, but they come with some plausible down sides.

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Sherry Speakman
 
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Post » Sat Nov 28, 2015 1:00 am

Yeah exactly. The 50s wouldn't have even considered a robot butler that hovers via small jet engine to be that odd or outlandish. It fits the "anything is possible" future of the 50s.

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Mistress trades Melissa
 
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Post » Sat Nov 28, 2015 10:26 am

Like my Father's nuclear physics lecturer in the 50's had a vision that lawnmowers would have a block of uranium in them and would cut the grass by burning it off to length.

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Jennifer Rose
 
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Post » Sat Nov 28, 2015 1:59 am

Yeah. In real life the 50s were enamored by the seemingly limitless potential of splitting the atom and radiation. This was of course before radiation was widely known to be dangerous.

I don't think anything quite captures that sense much better than the https://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29. For those who don't feel like reading, the Orion Drive was basically a large metal plate that you detonated nukes behind to push you along in space.

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adam holden
 
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Post » Sat Nov 28, 2015 2:28 pm

Ford Nucleon :smile:
http://www.damninteresting.com/the-atomic-automobile/

*Ha.. wrong quote. [edited]

** This was neat... What cartoons used to be like when they wanted to draw good ones: https://www.youtube.com/watch?v=6LEfzup0aNs

(1941 Flying army of jewel thieving robots.)

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Matthew Barrows
 
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Post » Sat Nov 28, 2015 10:33 am

While we're doing history, want to dig a hole....we're got a nuke for that!

https://en.wikipedia.org/wiki/Operation_Plowshare

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sunny lovett
 
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Post » Sat Nov 28, 2015 3:52 am

No more. It's changed and it will never be what you wish for again. I know it svcks for you. Some like it and they are happy with it no explanation required. And you are rightful to blame Bethesda for that since they did not take the direction you and others wished/hoped for. The folks here that enjoy it, well, they just enjoy it and they have every right to see it how they desire.

The debate is never won because everyone just enjoys what they enjoy. And nobody need apologize for liking what they like.

Regardless of what you or I or "they" like, it's Bethesda's call now and Gutsy is, well, Gutsy. It took Bethesda a lot of guts to make changes and to even attempt the IP they bought but they did it and it's profitable and they have a lot of fans and sells. Those fans are one day going to think of Bethesda's Fallout as "Fallout" and only us old geezers will remember the Fallout you long for.

"Get off my lawn." we'll cry as we shake our canes at them, :swear:

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Tanya Parra
 
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Post » Fri Nov 27, 2015 11:59 pm

I never really gave it much thought beyond how they stay afloat. Yeah, I know, shame on me for not overthinking it, but I just kind of figured it's one of those 'rule of cool' situations that are plenty in Fallout's history since game one. But to each their own.

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Bigze Stacks
 
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Post » Sat Nov 28, 2015 10:00 am

Aside from game mechanics, simplified story, and conversations, I don't see that Bethesda really breaks with the core concept of the series game world. To look at their own Mr. Handy, it doesn't break with 50's convention... it merely doesn't have the established appearance of what it depicts ~by name. And that's really disappointing attention to detail. :shrug:

True... I think their original design could be better, less minimalist [a bulkier and more imposing design], but the quote was speaking of the overarching concept of the world setting... The idea that their Alduin dragon won't climb out of a footlocker, or pop like a balloon when stabbed; that a supermutant cannot get pressed flat by a steam roller and undo the damage by blowing on his thumb to inflate. That it's not 100% wacky nonsense, but tempered by the Fallout world concept. It's a stretched reality, but within certain limits.

I do dislike that they sometimes stretch those limits a bit thin IMO. The whole Tunnel Snake Brylcreem gang was way off the mark from the originals. :sadvaultboy:

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Jessica Raven
 
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Post » Sat Nov 28, 2015 5:13 am

Don't worry Gizmo I'll knock you up one of the FO1 style and stick them in NV, and FO4 if it will let me.

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Lyndsey Bird
 
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Post » Sat Nov 28, 2015 10:20 am

That was my plan for FO3; I just never got back to it. I've been working on Grimrock mods and Scorpitron 2.0 ~off and on. (See SIG)

(Nine limb FK/IK)

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Mandy Muir
 
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Post » Sat Nov 28, 2015 10:56 am

That was supposed to be the car of tomorrow-which is today. It's a shame we can't have beauties like that instead of the god-awful, dog-ugly cars Ford and other companies make today.

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Danielle Brown
 
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