Mr HandyGutsy Really Bothers Me

Post » Sat Nov 28, 2015 3:11 am

Not only that but one of the most central parts of fallout, radiation, is nothing like the real world version. I think trying to apply too much real world logic to fallout is dumb.
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dean Cutler
 
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Post » Sat Nov 28, 2015 5:39 am

no ways to your jose sir! Giant irradiated scorpions would never be that color! Death to bethesda!
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Vivien
 
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Post » Sat Nov 28, 2015 2:05 pm

It's interesting that I come to the forum to read about a game and end up googling "interchangeable parts" and "Eli Withney" just from reading this thread.

One of the least things I'm concerned about is the appearance of Handy, Gutsy and Codsworth.

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Laura Cartwright
 
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Post » Sat Nov 28, 2015 8:51 am

The funny thing is, a lot of people probably think these things could actually happen.
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helen buchan
 
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Post » Sat Nov 28, 2015 12:32 pm

Honestly? It doesn't seem like that big a deal. Styles of things get tweaked between different editions of games (and TV shows, and movies.... just look how Star Trek uniforms & mechanics changed between different representations even of the same era) all the time.... they're altering stuff between FO3 and 4, for that matter. :shrug:

Stuff that was represented in small isometric sprites a decade before? I'd be more surprised if things hadn't changed, actually.

Part of it may be that while I certainly enjoy the "lore" of various fictional worlds, I don't tend to get really super-invested in them. They're interesting worlds to visit, not a piece of holy scripture to defend with my life and/or spend hours reading extra backstory on a wiki trying to understand the convoluted metaphysics hiding in the back of TES (for instance :tongue:)

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Devils Cheek
 
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Post » Sat Nov 28, 2015 1:54 am

(sigh)

Wrong again, Gizmo. Give it up, okay? You just do not seem able to grasp the concept that the original games did NOT cover all of creation. They ONLY offered a glimpse into a very small part of the Fallout world. There is absolutely nothing to say that whatever happened on the West Coast was somehow universal. In fact, it is patently idiotic to think that such would be true because we know full well that differences in specific products exist between different regions of countries in today's world. It's quite common, actually.

As for the engine and environment around it, there is nothing that says that the engine is a typical flame (i.e., that it generates heat/thermal energy). It's nuclear-powered, so it would still be working barring accidents (it would not run out of "fuel" because it doesn't have chemical fuel to consume). For all we know, it could be some sort of antigravity engine with what we see as "flame" actually just a visual result of reactions of the antigravity technology with the environment (air, mostly).

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Anna S
 
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Post » Sat Nov 28, 2015 12:36 pm

A shrouded rotor/fan behind a wiremesh offcourse :) ... Though still loud, I suspect it would be less dangerous.

Or some sort of antigravity thing.

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Kaylee Campbell
 
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Post » Sat Nov 28, 2015 5:39 am

in the fallout universe, people were very wasteful of fuel, and i mean VERY wasteful of it. i'm pretty sure that's what lead to the war in 2077.

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Darren
 
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Post » Sat Nov 28, 2015 7:15 am

Strangely the Mr Handy/Gutsy design has never bothered me in the slightest, the populsion while improbable is less of stretch then anybody being willing to buying a robot with a circular saw and flamethrower to look after their family. I've always just put that down to being a qwirk of the Fallout universe, its a totally screwy design if you think about.

While we are talking about robot populsion systems, how does the eyebot hover and fly?

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Natasha Callaghan
 
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Post » Sat Nov 28, 2015 7:39 am

Jesus Christ those old robutts are some of the ugliest things ever. No wonder this franchise needed saving.

Not for one second is that even remotely a believable purchase for a nuclear family. The current model does have some questionable addons but I would much rather prefer that then that paradoy of 50s robotics. And not even a very good one at that. There's "big" and then "what am I looking at exactly?"
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neil slattery
 
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Post » Sat Nov 28, 2015 3:27 am

I wouldnt look to deep in to this if I were you.
people seem to disapear when looking for the answer to this question...if you catch my drift...
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K J S
 
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Post » Sat Nov 28, 2015 1:17 pm

Every topic from now until the foreseeable future is going to turn into a discussion about how Bethesda has [censored] everything up isn't it

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Lori Joe
 
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Post » Sat Nov 28, 2015 1:00 am

It's been going on since the days leading up to Oblivion's release.
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мistrєss
 
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Post » Sat Nov 28, 2015 5:07 am

No. You'll notice that the Mr Handy is just the right size to contain the head of a Fallout 1/2 fan flaming away.

If you get up close and listen carefully to the exhaust gases, you'll hear "beth killed fallout, beth killed fallout, beth killed fallout..."

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Rachel Tyson
 
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Post » Sat Nov 28, 2015 8:14 am


I think it's safe to say that Howard and Nora are both clueless. Really, you two, don't buy well above your means and do RESEARCH on what you buy. But hey, what do I know? I'm so lowly peasant from lowly 2015, I couldn't possibly know how to give you morons basic economics advice. :P

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City Swagga
 
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Post » Sat Nov 28, 2015 1:31 am

...clearly, it runs on SCIENCE! :teehee:

(and remember - this is the world that thought it was fine to release Nuka Cola Quantum once they got the number of focus-group deaths down enough. :D)

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Stat Wrecker
 
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Post » Sat Nov 28, 2015 10:17 am

Prove it please. :wink:

On the contrary, these are [and were] my thoughts exactly; and yet Bethesda went the other way with it at every turn. Compare DC to some desolate patch on the West Coast, and you find that Bethesda copies the use of Bottle caps as tender, and copies other local phenomena like Jet and FEV; recycles supermutants ~(but wait these are different! :angel:). Recycles the Enclave, recycles a xenophobic cult hold up in a bunker two weeks walk into a salt flats, as the main force of Justice on the Eact Coast in DC.

No... you cannot use that argument against this with a straight face; and besides I agree with it. :smile:

**In the case of these robots... Bethesda presents them as ~these robots. They are the original objects 200 years older. If they have but simple distinction ~mark 1 and mark 2 model numbers [in game, and with in-game descriptions], that would be sufficient; but there would still be a few of each in the world ; even just static wrecks.

You have changed my mind in one respect though, and for that I thank you all.

Spoiler
I have decided that it's not worth posting a similar topic comparing the obvious differences of the supersledges.

Spoiler
:laugh:

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joseluis perez
 
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Post » Sat Nov 28, 2015 4:48 am

You mention the world recycled but I'm entirely convinced you don't know what the word means. Unsurprisingly.

The fallout universe contains these things, and implementing them in future games is recycling? By that logic fallout 2 recycled everything from 1, but of course you ignore this because logical statements aren't a strong suit.

I guess they could have invented their own idea of the things in the universe, which they did as shown by the design difference in east coast mutants (mostly unintelligent) and the wanting to make the DC area a better place.

So I guess you'll criticize them for "recycling" (while not using the world correctly, mind you) but I imagine you aren't supportive of their creative freedom.

So, either way you'll complain. What logical conclusion can we draw from this? We have a person who isn't happy despite evidence that this is neither recycled content, but rather a fresh take on a decade year old model, while also introducing original ideas into the franchise.

The conclusion is that said person is going to complain either way and is unable to come up with anything remotely able to hold any ground in an argument.

Well, unless "this isn't fallout" is a basis of an argument, in which case you'd have them in spades.

As for the model changing of the robots, they looked beyond awful in the original games. Mr. Handy robots are supposed to look welcoming and are purchased by the nuclear family to help around the house. The old model is just imposing and looks like what you'd fight if you raided the base of Dr. Octopus.

That's not so much creative freedom as it is correcting the mistakes made by whoever designed the original.
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Nick Tyler
 
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Post » Sat Nov 28, 2015 11:17 am

You mean to tell me that Fallout 4 is still Fallout, regardless of what a few people say?

Madness.

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Ashley Clifft
 
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Post » Sat Nov 28, 2015 5:09 am

Is that your 3D model Gizmo? I can bring that to life and get all the animations made for it.

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Fluffer
 
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Post » Sat Nov 28, 2015 2:45 pm

It's no secret that FEV and the mutants were intended local to Southern California; and Jet was a secret formula, the inventor wasn't even born when some of the containers in FO3 ~containing Jet, were last closed.
*Bottle caps were HubBucks, and the Hub had a water merchant faction. It was local to that patch of the desert. :meh:
(DC has banks and currency exchanges; bottle cap use was absurd there, and even Fallout 2 had moved on after 80 years.)

Why should that have any bearing?


It is ~was. I've since lost the drive that had the original trueSpace model for it; so I will have to rebuild it in Blender.
But here it is ~with procedural textures: https://www.youtube.com/watch?v=UUslVGxW_WE

*Might as well... here is the Enclave armor [untextured] in trueSpace:
https://www.youtube.com/watch?v=pMZo47YEtNY
https://www.youtube.com/watch?v=T4w8bd0JZlY
(Precursor to the one in my SIG)
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JaNnatul Naimah
 
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Post » Fri Nov 27, 2015 10:44 pm

What a [censored] to loose the drive, that looked pretty cool with lots of potential.

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Cartoon
 
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Post » Sat Nov 28, 2015 5:22 am

You do know bottle cap use has been explained ad naseum right?

They are very difficult to counterfeit and are relatively easy to find compared to paper money.

Mutants are also explained, but I guess it's recycled somehow despite them being a fresh "batch", with their own vague goals. I'm also unaware when it was "intended" for them to be exclusive to one coast.

The enclave had access to the virus and...the enclave unsurprisingly had roots across the U.S, putting FEV on both coasts.

Jet is the only thing left unexplained, but if finding it in medical containers is your biggest complaint, I'd say Bethesda is doing something right. People in DC have learned how to make it as seen by ghouls pumping out ultrajet as an original invention.

As for the ugliness of the old model, I mean, surely you can't be that dense right? Oh well, time for class!

What does Mr. Handy do in the fallout universe. Why, he walks your dog and does chores around the house of course. He's a robotic butler, and so he will be interacting with numerous people on a daily basis.

Now, which is more believable; that this robotic butler looks like something straight out of a evil scientist base, or that it has sleek model that won't cause children to run in fear.

So, what does it having a godawful model have to do with anything? Well, quite a lot when it comes to creating a believable world.

Any other questions?
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Jesus Duran
 
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Post » Sat Nov 28, 2015 10:02 am

Retroactive plot glue. :meh:

Bottle caps were used purely as "mee too!"; along with the rest of the recycled assets. Their time on the stage was done, but unlike Black Isle ~Bethesda paid for those, so they were not going to shelve them ~even though the lion-share of their audience had never seen nor heard of them before. :shrug:

The setting is too rich with potential to need to recycle complete regions to somewhere else in the world.

The Mire Lurks were a decent example of this.

*However... Rob Co. was a major manufacturer, and Handy robots would have been everywhere.
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Justin
 
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Post » Sat Nov 28, 2015 3:48 am

Yeah we should have the truly creative and original gold pieces. :yuck:

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Lucie H
 
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