Hangman's Alley

Post » Tue Jan 19, 2016 1:25 am

I have discovered -since enemies spawn oddly -INSIDE the settlement, that I can drag the dead raiders to one out of the way corner and fence them in. The respawns will happen behind the fence that NPC's can not jump over. Place a turret on a platform in front of them and lol when they respawn.


What I would like to know is how to cover the ugly dirt all over the ground. Also there are like 4 doors. I want to cover or delete 2 of them and replace with walls but the game is not letting me do so. One door is behind the green barrier.


This settlement will be for me btw. No settlers.


Any helpful hints?

Thanks :)


Edit typo
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Rebecca Dosch
 
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Post » Tue Jan 19, 2016 12:38 am

This is what http://www.project610.com/files/Hangman.JPG I have 17 people there now. I don't have people spawn inside the settlement and if they do they don't last long.

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Dona BlackHeart
 
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Post » Tue Jan 19, 2016 6:31 am

Thanks and I did have them respawn where I drug the dead raiders to.


Also from the wiki



http://fallout.wikia.com/wiki/Hangman
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Margarita Diaz
 
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Post » Tue Jan 19, 2016 4:37 am

To me locations like Hangman's Alley are the more interesting ones because they are so limited. To try and make it thriving settlement in such a small space is a nice challenge.

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Fam Mughal
 
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Post » Tue Jan 19, 2016 6:56 am

I think Hangman's Alley is an excellent choice for a "player only" settlement home. Sorry I don't really know how to answer your questions though... but you could sink shack foundations in, or perhaps place floors over the dirt... How well that would work would probably depend on how many walls you can get rid of.



Edit:


There is a wooden wall near the end of the walls selection that can be placed in a lot of locations that other walls can't, for some reason. the wall looks like a series of wooden planks set side by side and is the same width as the green metal wall.

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Music Show
 
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Post » Tue Jan 19, 2016 7:33 am

I tried placing shack foundation and it would not place as low as I wanted. Do you mean the small floor or full sized floor, neildarkstar?


Edit I can read, honest lol. Wall not floor.


Styles, what you did was fabulous, but I want this for me only. -s-.
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BaNK.RoLL
 
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Post » Tue Jan 19, 2016 9:27 am

The small floor would no doubt be easier to fit in a lot of places, but I kinda think you're going to have odd shaped gaps you can't fill. Sometimes I use furniture to cover things like that though...

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Zualett
 
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Post » Tue Jan 19, 2016 7:06 am

I was able to put two easy chairs on either side of the fire barrel. I could not get flooting near the barrel but chairs placed there, on front flooring. I moved that crafting station to the back side of the shack I am making. I put it on some of the small flooring elevated to the two step height. So two small floors and then the steps. Shame I can't delete the shack on stilts. It is in the way. Mght put some stations in there. I am using the area where the fire barrel is as living space as well. Adding the shack onto that.
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kirsty williams
 
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Post » Mon Jan 18, 2016 9:51 pm

I made a decent settlement out of it, though it doesn't handle traders well and there are always blocked Brahmin trying to get out the door. Build UP.

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Trevi
 
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Post » Mon Jan 18, 2016 7:00 pm

Interestingly I got the Benevolent Leader trophy from Hangman's Alley. 3 people, 6 food, 18 water and 24 defense. :confused:


I cover the ugly dirt up with Razorgrain

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My blood
 
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Post » Tue Jan 19, 2016 12:12 am

Razorgrain, what a great idea. I need that for my soups. Wonder if the game lets PC tend the veggies? Doubt it.


BrewerGeorge I was going to make a ladder up to above where the shack is and carry on from there.
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Kristian Perez
 
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Post » Tue Jan 19, 2016 7:05 am

The problem with building up in Hangman's Alley is that the height limit doesn't even extend as high as the buildings. I couldn't build more than about three stories high.
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Jessica Thomson
 
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Post » Tue Jan 19, 2016 6:33 am

I think you can scrap all the shacks and start over. (I've scrapped most of them, but not all so I won't say for absolute sure.)



Put a wall in front of the "back" door and never open the "chained" door near the front. (Or use the console lock command to accomplish the same thing while keeping things more aesthetically pleasing.) Enemies always seem to spawn on the little patch of dirt near the alley entrance. You can wall them in there and make a shooting gallery, but that's also just about the only place to grow food, so it's a trade-off.

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Markie Mark
 
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Post » Tue Jan 19, 2016 12:43 am

There is one shack on stilts that the game won't let me touch.
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Klaire
 
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Post » Mon Jan 18, 2016 9:54 pm

I didn't take much away, just built up ish. Made it a central artillery post. I did make the mistake of opening the chained door though *facepalm*



http://imgur.com/a/maquC

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Enie van Bied
 
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Post » Mon Jan 18, 2016 8:29 pm


I basically did the same with the locaion. And yet, the raiders spawned where you grow your corn.

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Alexx Peace
 
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Post » Mon Jan 18, 2016 8:09 pm


I cannot help but notice that you did not place any turrets up on those balconies. (In your shot where you have four turrets lined up in front of an entrance, you can place a turret on each of the rusted fixtures in the left side of that picture. Having them high gives them a clear shot at enemies... Personally, I try to have half my turrets above ground level).

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OTTO
 
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Post » Tue Jan 19, 2016 12:52 am

I try to have turrets on rooftops as much as I can.
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maria Dwyer
 
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Post » Tue Jan 19, 2016 10:30 am

all I can say when it comes to hangmans alley is to build up. Just wish you could scrap more there. that one prefab building is annoying.

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helen buchan
 
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Post » Tue Jan 19, 2016 10:53 am

I saw someone say that spawns will not happen "on floors." So if you wanted to make Hangman's alley really safe, you could try to cover up all the ground with floors and see if that helped.



I haven't had much problem with the mob spawns. They are aggravating in that they occur inside walls . . . but another way of looking at it is that maybe they had some capacity to scale the wall or sap it.



I've taken a very different path on teh settlments the last 100 hours or so: basically just get them setup 'enough' leave them alone, and then go back once per week or so to check on them. In the span of a month in game time, I've seen maybe one settlement that got attacked which I failed to help with and one other one that I did help with. Actually, a lot of times, just as I show up there is a little mini-combat but it ends very quickly.



The main problems I've faced with settlements are: requisite to have the Tier 4 Strongback perk in order to haul everything around; need to carry lots of junk to places to manually scrap it so as to have plenty of build room when it comes time to expand from the very basic setup that can handle up to 15 but cramped.

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mollypop
 
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Post » Tue Jan 19, 2016 7:44 am



That's my public bath and toilets.
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m Gardner
 
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Post » Tue Jan 19, 2016 10:00 am

When I came in on my last playthrough I used the entrance facing the river and never opened the other two, which makes things much simpler. I put in a block of 4 foundation more or less in front of the workshop and then put a 3x3 floor in one level up from that. I put in the required water pumps behind that structure and just walled off the the area surrounding the unopened gate.



You can demolish most of the structures in the alley. Certainly enough to get a decent structure established. I have 2 kennels, turrets and some crops towards the only entrance. Between the dogs and the turrets, I'm never disturbed. Also, possibly because the other doors have never been opened, I only have raiders and supermutants wander in off the street though the river entrance.

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Chloe Lou
 
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Post » Tue Jan 19, 2016 8:56 am

Have spent the last week of my gaming time doing up Hangman Alley, I lie the confined space as it provides more of a challenge to building.


Anyway, had a deathclaw spawn inside the bathroom and Toilet shack I had built. After it was killed it was too heavy for me to drag away, so a few blasts with my shotgun created about 20 smaller pieces I could dispose of.


Didn't realize the spawn area of this location was different until reading this thread. Might have to adjust my design I think.

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Lillian Cawfield
 
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Post » Mon Jan 18, 2016 8:43 pm


That is awesome. Man, wish I had enough creativity for settlement building.

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Victoria Vasileva
 
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Post » Tue Jan 19, 2016 6:45 am

Try using the foundation blocks, the one's with concrete and wood, the clipping on them seems to be a lot more liberal than other floors it even let me snap walls onto the edges that were in partially destroyed existing walls

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le GraiN
 
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