I think you can discuss the bleedthrough rate, not the idea itself, though.
Power Armor is neither magically enchanted, nor does it come with some anti-matter force field, or whatever.
In the end it's just a pile of metal with servo motors, a fission battery and some share of plastics and carbon fibre materials.
So yup, if you fire enough rounds you should score some effects somewhen much later.
Also, there are weakpoints around the joint areas which aren't covered in metal.
And lets not pretend the system wouldn't work.
In my current playthrough a fiend with a RCW does next to no damage to me in my Gecko-backed reinforced Leather Armor.
Your reasoning about the Radscorp is even less understandable.
A razorsharp steel cleaver cutting through chitine? Why not? That is by far more a question of the wearers swinging power, than the blade itself.
Power Armor is neither magically enchanted, nor does it come with some anti-matter force field, or whatever.
In the end it's just a pile of metal with servo motors, a fission battery and some share of plastics and carbon fibre materials.
So yup, if you fire enough rounds you should score some effects somewhen much later.
Also, there are weakpoints around the joint areas which aren't covered in metal.
And lets not pretend the system wouldn't work.
In my current playthrough a fiend with a RCW does next to no damage to me in my Gecko-backed reinforced Leather Armor.
Your reasoning about the Radscorp is even less understandable.
A razorsharp steel cleaver cutting through chitine? Why not? That is by far more a question of the wearers swinging power, than the blade itself.
I guess that makes sense. how about a Bleedthrough of 15% like old times? or how about a pretty cool way of reducing the bleedthrough the more repaired your armor is? for example:
-at exactly 50% and under in condition, the wearer takes 20% bleedthrough.
-at 75% in condition, the wearer takes 15%
-at a full on 100%, the wearer takes 10%
it may look great, but everyone should remember that after one shot, the 10% bleedthrough would shoot up to 15%, seeing that 100% drops down a few notches .-.