hardcoe isn't hardcoe

Post » Tue Dec 15, 2009 1:39 am

Eating food and and drinking water simply to heal is more than enough to prevent the dehydration and hunger levels from rising significantly. Dehydration and hunger are never a limiting factor. That's silly what's the point?

I came into this hording dirty water, thinking "you've just been shot in the head and your in the desert, water man make sure you're drinking. Sleep too. This is going to be intense. Instead I barely have to sleep two hours every two days and the water they are serving must be marvelous, because I'll run miles and slaughter hundreds barely breaking a sweat. Caravan Lunch takes 312 off my hunger? I could keep my hunger at 0 eating an egg and a cram every day. My character must be the most metabolically efficient man on earth.

Dear Bethesda can we have a hardcoe hardcoe setting? I love the game and think its great thank you.
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Ridhwan Hemsome
 
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Post » Mon Dec 14, 2009 8:12 pm

If you're playing on PC there are already mods coming out that address a lot of these issues. If not then hopefully Obsidian releases a DLC or something that changes some stuff, because you're not the first person I've heard from that isn't happy with hardcoe (I'm not either).
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loste juliana
 
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Post » Mon Dec 14, 2009 6:45 pm

The hunger, thirst, and sleep characteristics of hardcoe mode are completely trivial. Its not hard at all to keep them in check. The only real difference I've had to make is stimming before i take damage, and quicksaving all the time to make sure i don't lose companions.
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Yung Prince
 
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Post » Mon Dec 14, 2009 10:23 am

I get thirsty pretty often, and companions dying is good... no health from sleeping is good.
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Elea Rossi
 
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Post » Tue Dec 15, 2009 1:46 am

Quick question, are you playing on normal (or easy) with hardcoe mode turned on?
I dont know for sure if it does make a difference but have you tried playing on very hard difficulty with hardcoe mode turned on?
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Janine Rose
 
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Post » Mon Dec 14, 2009 8:33 pm

It doesnt really make the game any harder, it just adds a few roleplaying elements. Hunger, H2O and Sleep arnt any more of a threat than radiation is. Ammo is still light enough for you to horde more than you will ever use. The Stimpack healing overtime is also watered down because there are even more this time around than there were in Fallout 3. Sure you cant spam them in combat but you dont really need to when you are always on 100% health.. I was never hording around 80 Stimpacks at level 10 in Fallout 3.

After my initial playthrough I doubt ill play hardcoe again without mods to improve it.
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Sarah Evason
 
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Post » Tue Dec 15, 2009 1:45 am

Except for the time you need to die from malnutrition, the time your needs would take to kill you is pretty accurate.
But the detrimental effects are kind of lame and the first drawbacks to not caring about your needs should occur much earlier. I've personally modified them to kick in at 100 need points each, so that after the equivalent of 8/24/30 hours you'll start to get a real disadvantage, continuing to really grave disadvantages at 300/500/750.
I had expected a little more challenge here.
After a day without sleep and with constant travel and fighting, you really should have trouble walking and thinking straight, and not just be slightly annoyed by only being able to hit an enemy four times with great accuracy instead of the usual five times.

In its current state though, it's less of a role-playing element than just some additional keys to press when your aim seems slightly wobbly.
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Danii Brown
 
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Post » Mon Dec 14, 2009 1:37 pm

Agreed all around. I've got to get the PC version so I can GECK it.
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Adam Baumgartner
 
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Post » Mon Dec 14, 2009 2:50 pm

My main issue with hardcoe is that it's not harsh enough, i've been playing Fallout 3 with FWE and this is like a walk in the park.

I was hoping that hardcoe mode would reduce the amount of stims you could find and force me to look around for the stuff to make my own healing powders, i also wish that it would disable fast travel and kick up the radiation a notch.

I don't feel the danger as i have about 50 stims, and over 70 purified water and 100 dirty waters sitting in my suite in Vegas, plus over 60 gecko meats.

Bring on MMM + FWE for New Vegas :)
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Darian Ennels
 
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Post » Mon Dec 14, 2009 6:31 pm

My main issue with hardcoe is that it's not harsh enough, i've been playing Fallout 3 with FWE and this is like a walk in the park.

I was hoping that hardcoe mode would reduce the amount of stims you could find and force me to look around for the stuff to make my own healing powders, i also wish that it would disable fast travel and kick up the radiation a notch.

I don't feel the danger as i have about 50 stims, and over 70 purified water and 100 dirty waters sitting in my suite in Vegas, plus over 60 gecko meats.

Bring on MMM + FWE for New Vegas :)

...Don't use fast travel then? Just make stims weigh something (empty syringes weigh 1 pound and stims weigh 0 makes me go ???) and increase the weight of bullets and most other consumables (water, food, possibly even weapons and armor since I can carry a few sets of power armor without becoming overencumbered). I agree that it's ridiculous that I can have an entire freaking armory on my back 24/7 (although healing over time stims definetly give less room for error compared to instant healing/invincibility), but no fast travel is overkill for people that want to use it, that wouldn't rack up the difficulty of hard core, it would just make it annoying.
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Veronica Flores
 
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Post » Mon Dec 14, 2009 10:01 pm

If your healing from eating and drinking you can't be on hardcoe.
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TASTY TRACY
 
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Post » Mon Dec 14, 2009 2:26 pm

If your healing from eating and drinking you can't be on hardcoe.

Even in HC mode, food/drink tends to have small health benefits (usually something small like +1 HP/sec for 5 seconds).
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Lance Vannortwick
 
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Post » Tue Dec 15, 2009 2:29 am

hardcoe isn't hard because you have to eat and drink, getting crippled all the time makes stuff a LOT harder. I had to finish some of the end of the game gimping along because I ran out of supplies.
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Damien Mulvenna
 
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Post » Mon Dec 14, 2009 1:52 pm

There have been a couple times where my H20 needs got to over 500 because i was stuck inside vault 34, and another time simply because i was traveling on the pip-boy alot. However i usually have enough food on me to heal my wounds sometimes anyway and most food gives you water, whole soda gives you sleep time basicly. So i can agree on the sleep things and the food, but there have been times plenty of times where my H2O warning came up

Btw you guys need to replay Fallout 3 if you think its 100% pointless, aparently some of you forgot that you never picked up food, or never botherd with med kits because you didnt need them... In this game im always looking for food and medkits because im always out. There have been times where i had a spec of health and i had to use like 3 Buffouts to keep my HP up a little bit because i couldnt find health..

At least you dont have 200 stimpacks, or 1,000 radaways like the other game... Im actually outa stimpacks right now short of buying them from venders, and i used all my rad aways which wasnt much in vault 34. Vault 34 i used all my ammo, all my food, most of my chems, and all my rad away... If i didnt have veronica with me i wouldnt have made it out.
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R.I.p MOmmy
 
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Post » Tue Dec 15, 2009 12:01 am

I was a little surprised that there was NO healing from sleep. If eating and drinking can restore HP, surely bedrest should count for something? Certainly not the full health you got from a nap in Fallout3, but something like 5 HP/hour would be reasonable.

Anyway, eating and drinking shouldn't be terribly difficult as long as you plan for it. Having said that, my character is currently out of water and getting dehydrated. (What kind of casino has a bar but no washroom!? I need a sink or toilet, dammit!!)

If you're looking for more scarcity of supplies and harder enemies, try raising the difficulty level--that's not what hardcoe is meant to do.
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Trish
 
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Post » Mon Dec 14, 2009 12:39 pm

The difficulty of hardcoe for me has been in keeping my companions alive, who generally try their hardest to die whenever there's an enemy within a few hundred miles' radius.

Food's been a bit tricky sometimes too, and I did go through a brief spell where for some reason I couldn't find an unowned bed, but those aspects have disappeared now that I'm further along. I'm not all that upset about it -- I didn't want HC to be constant micromanaging -- but I agree that (aside from kamikaze companions) it's not really all that hard. I'd like to see water made more significant, particularly. Remove water randomly spawning on traders (or increase its price substantially), add a few more sinks/toilets (these seem to be less plentiful than they were in FO3), and I think water would be a bit more of a consideration.

Oh, and I agree with the post about limbs above. It's not an issue if you're anywhere you can fast travel, of course, but if you get stuck somewhere underground for a while fighting tough enemies, you can definitely run out of doctor's bags, and that ain't much fun.
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Emily Graham
 
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Post » Tue Dec 15, 2009 3:09 am

I agree hardcoe isn't as "hardcoe" as it could be. Wish I was running Fallout on PC... this can easily be fixed with a mod.

I do love the stimpacks and doctors having to fix your limbs, running out of doctor bags is not fun...
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Robyn Howlett
 
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Post » Mon Dec 14, 2009 11:16 pm

I just don't understand what people want from this. We eat and drink everyday and we are fine. The difference in Fallout should be that food and clean water are far more scarce.

I play on the 360. I would like to have seen longer days and nights. This 1 second in real time = 1 minute in game time is far too quick. I would liek to see at least 1 second of real time = 30 seconds of game time. Doubling the length of a day would help a bit. Having longer days, having hunger, thirst, and sleep/fatigue raise quicker would be nice. I don't expect a regualr cycle of Breakfast Lunch and Dinner, but right now you can live off of very little sleep and only eat and drink once a day or so and be good to go.

Seeing how hardcoe is an option, so peopel who don't want ot play that way don't have to, there should have been more dramatic changes to the game play.
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Laura Shipley
 
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