NO hardcoe MODE CONFIRMED

Post » Wed Dec 02, 2015 11:32 am

This. :sad: How hard would it have been just to include the most primitive version of this like Obsidian did for NV? This was completely optional and so didn't force ppl to use it if realism wasn't their play style. I'd hate to think they excluded this because the consoles might be unable to handle scripting or other CPU intensive actions.

I sure hope Chesko, Imp of the Perverse, the PN team, and other modders like these are obsessing over FO4 :confused:

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Colton Idonthavealastna
 
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Post » Wed Dec 02, 2015 6:00 pm

yes but are the CPUs on the next gen consoles up to handling the not so "intensive" scripting? Only time will tell if XB1 will be able to handle a global environment mod like Frostfall--with maxed graphics, weather mod the likes CoT, vegetation/texture overhauls etc without stuttering, CTD, or freezing. It will really svck if BGS made a design decision to penalize the PC users because of the performance limitations of XB1 and PS4. :confused:

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Jeff Turner
 
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Post » Wed Dec 02, 2015 6:00 am

They did so for Skyrim. I'm afraid it's the same for FO4. Stable 60 FPS will be a must I deem.

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Phillip Hamilton
 
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Post » Wed Dec 02, 2015 6:32 pm

Do you even know what you are talking about? 25% for compatibility and 50% vampire/werewolf/ compatibility, diseases and traps? First of all it's not only about how many scripts are running, it's also about how complex they are and the ability of the game to handle them. Second, no scripts are used for compatibility (except if the mods synergize in some other complex way). These are just values that will overwrite other values. There would only be scripts if RND handled vampire feeding for example.

Also for example, only a script that detects water in the environment is very intensive. Furthermore scripts to detect hunger etc depending on your in game actions, the more detailed and realistic they are the more intensive the scripts would be in order to track multiple things.

And take frostfall for example - it is very script intensive. An ideal hardcoe mode includes temperature survival - it is a very popular mod after all. It will certainly be released for Fallout 4.

These plugins can be extremely script intensive. I don't know what problems consoles will have but they certainly will not be able to mod their game as pc users do.

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Georgine Lee
 
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Post » Wed Dec 02, 2015 2:45 pm

Even more people mod models and textures. So according to your logic Bethesda could've just spend much less time on that as well, keep it FO3 levels and let the modders pick it up.

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Bek Rideout
 
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Post » Wed Dec 02, 2015 8:19 pm

Btw you might want to use your last hour filter on youtube. Just saying.

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Daniel Lozano
 
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Post » Wed Dec 02, 2015 6:24 am

I'm afraid yes, I know what I'm talking about. But are you certain to be the expert you claim to be? A script that detects water in enviroment is only intensive via cloak scripting, but RND does not achieve detecting water via cloak scripting. There's no need to permanently scan your surroundings to detect forms. SKSE imports tons of functions that made cloak scripting obsolete.

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Miss K
 
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Post » Wed Dec 02, 2015 7:53 pm

I don't know how SKSE evolved truth be told, but there is no way something combining RND and Frostfall functions not being really, really script intensive.

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Charity Hughes
 
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Post » Wed Dec 02, 2015 7:58 pm

I played "through" FONV only once or twice, and that was the first playthrough were I didn't use hardcoe mode. I used hardcoe very difficult for the remaining 100'ish (?) plays, but I never completed them. I quit and regenerated a new character once I felt I was too powerful. All the DLC's are completed though, and most/many side quests. Same with Skyrim, I've played the hell out of it, but I've never completed the main quest. Most of my friends playing these games have the same approach. So Steam achievements aren't a really good indicator.

I always get ED-E's upgrades, one or two of them even before I start the main game (lvl 1-2, exploit as hell :D). Never helped Caesar or played Caravan, but I've busted the casinos a couple of times.

Considering doing FONV again rather than FO4. Wait until mods are available and proven problem free. Never had an issue with FONV hardcoe mode. Problems that arise when you spend that amount of time in a game, due to using a mod (that can break due game updates), are true game breakers.

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Dominic Vaughan
 
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Post » Wed Dec 02, 2015 4:14 pm

Sounds lame. I loved hardcoe mode.

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naana
 
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Post » Wed Dec 02, 2015 1:48 pm

We're not talking about the whole of RND and FF features. We're talking about scripting in simple needs into FO4, if not present by default. The needs alone are not very script intensive. Frostfalls region detection and global hypothermia check/calculation also isn't very script intensive. It's the abundant amount of features that make those two mods "script intensive", though you can safely neglect any fear of script lag if you just keep the game stable 60 FPS.

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Fam Mughal
 
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Post » Wed Dec 02, 2015 10:54 am

Their barebone features? No they aren't, but I don't expect a needs mod to just count in game time and pop up a message to tell me if I am hungry or not. The first mods will be like this but we have to compare a fully developed mod like frostfall is now with all these extra features VS something that Bethesda would make, if it was committed to making a full fledged survival mode, taking features from frostfall, RND, hunterborn etc etc.

It will take years and the final product will definitely be script intensive.

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Natasha Callaghan
 
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Post » Wed Dec 02, 2015 9:52 am

That's true, but from Skyrim's release in 2011 until today I've got two new rigs, and the one I got before my actual mastered Skyrim without problems. However, Skyrim coded on a 32 bit engine was the real bottleneck, but as mentioned, keeping the game stable 60 FPS will neglect that flaw script wise.

As long as FO4 is capable to utilize at least 4 cores, make use of more then 4-8GB RAM and utilizes 64 bit features, everything's will be golden. The only thing I'm afraid of is that they've limited the engine due to consoles. However, there's no need to fall into panic. It's up to the Mod user to create a stable game when using Mods. Every Mod, may it be as low demanding as possible, can still be one Mod to much on your load order, and as long as you treat your game responsible, everything's going to be fine.

The example you paint I get a load from users that delibaretly use both, scipt extensive and graphical extensive Mods, while there's several statments by a Beth script wizard you shouldn't overencumber your FPS.

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Mario Alcantar
 
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Post » Wed Dec 02, 2015 2:25 pm

It's cool and all but I personally rarely used NV's hardcoe mode. I always felt it was a little overrated. Sure, it adds a lot more realism and a survival aspect, but I play Fallout to explore and experience a beautiful destroyed world with a story where I can help save the world. hardcoe-type mechanics distract me personally, and they honestly don't add THAT much to the overall experience of the game.

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Euan
 
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Post » Wed Dec 02, 2015 6:25 am

pretty sure that when the creation kit comes and a script extender we will have a hardcoe mode in less than 2 weeks

so no big deal

edit and within a few months we will have several mods to choose from

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tegan fiamengo
 
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Post » Wed Dec 02, 2015 7:57 pm

To be honest I don't think everything will be golden because CPUs will be more powerful and there will be a lot of RAM available. It also depends on the game's engine scripting capabilities (not talking about LAA) and limitations/how they programmed it. Wish it only depended on hardware. Here's a very good read https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt

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Britta Gronkowski
 
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Post » Wed Dec 02, 2015 10:49 am

If you have to provide water and food and bed for your settlement, it is only logic to me, that you ahve to provide this for your own too.

It would be strange to see your people starving of dyhedritation, while you are walking ingame for two weeks without a single drop of water.

...Except i am the chosen one...

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Wayne W
 
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Post » Wed Dec 02, 2015 7:52 pm

Chances are you have to provide the food, water and beds before the settlers even move in. If you can't provide those things they either leave or never arrive to begin with.

What would be strange is fighting a dozen raiders and not finding enough food and water to keep you going for a week.

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Eilidh Brian
 
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Post » Wed Dec 02, 2015 1:41 pm

No hardcoe mode?

FAIL!

Really not happy about this. The survival aspect in a post apocalytpic sim matter far more than 'hey a cAN Makez Da bIG Gunz"

And for those saying FNV hardcoe wasn't popular see Skyrims Frostfall mod -

http://www.nexusmods.com/skyrim/mods/11163/?

There's close to 2 million downloads. Clearly the hardcoe/survival aspect is popular enough to include a hardcoe option.

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Miranda Taylor
 
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Post » Wed Dec 02, 2015 8:09 pm

They're not the same thing though. Legendary is a gameplay difficultly setting, hardcoe is an RP difficulty setting.

It was a really good feature and could have been easily expanded in the next title.

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Pat RiMsey
 
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Post » Wed Dec 02, 2015 2:19 pm


I wasn't implying that they were the same, I just meant that Bethesda has added in new features for their games for free after the release, so it's possible that something like hardcoe mode could be added as well.
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Jeffrey Lawson
 
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Post » Wed Dec 02, 2015 8:48 pm

Read a little closer, theres 1.8 million TOTAL downloads, but only 1 million UNIQUE downloads, meaning nearly half the people who have downloaded it are people who downloaded it more then one time, usually due to system wipes, and other such things.

Skyrm has sold over 20 million copies, 1 million people is only about 5% of the total playerbase, which is not that much.

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Yvonne
 
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Post » Wed Dec 02, 2015 8:27 pm

Yeah, as people said, 1mil unique downloads. (Compared to 5.3m for SkyUI, 3.3m for the unofficial patch, 4.1m for Boobies! er, I mean CBBE body, and 4.2m for Apachii Hair)

Moderately popular.

(It's also a vastly more complex system, and therefore much more potentially interesting than "Eat/Drink/Sleep when bar says so. Carry less ammo." :shrug:)

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Melanie
 
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Post » Wed Dec 02, 2015 2:16 pm

I pity you friend. hardcoe/immersion/survival mods is some of the most immersive gaming to be had.

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Matt Terry
 
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Post » Wed Dec 02, 2015 5:28 am

Isnt that good, i have play better game when it come down to survival immersion game. And Fallout isnt one. Fallout is good to immerse myself on a post apocalyptic world where guns and food are common but u deal with crazy stuff from the 80s.

Even on Fallout 1 and 2 guns where common as hell same for food.

So no hardcoe mode. YAY great move =D

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Reven Lord
 
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