NO hardcoe MODE CONFIRMED

Post » Wed Dec 02, 2015 11:37 am

people who claim it wasn't popular need to get their heads checked, Steam alone seems to show that more than half of the playerbase have played it, and the forums state hardcoe mode is a joy to play with. Again people keep saying the whole "oh man I hate drinking and eating", yet forget the combat situation that forces players to think carefully instead of slamming their head into bullets and spamming the hotkey for stimpaks. Obviously this mode was still in it's bare bones, but it's proven to have a positive effect on the majority.

so in other words: it shouldn't be removed, but rather improved on.

People keep focusing on the tedious crap, but never on the actual affects on combat.

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Matthew Warren
 
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Post » Wed Dec 02, 2015 11:42 am


Didnt hurt my anything, just grow tired of keybord warriors acting like they speak for others when in reality they are inflating their own importance.

Please get your information straight... It's not ticking a box on it's completing the entire game without ever turning it off.

Considering 4.6% beat the game in hardcoe mode out of the total of 25% that beat the game in one of the possible endings that means nearly 20% of all gamers played on hardcoe. This is a very high percentage considering someone could beat the game 4 different ways on hardcoe and it will only count as 1 hardcoe completion and 4 different endings.
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Calum Campbell
 
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Post » Wed Dec 02, 2015 6:39 pm

Lol, I don't know why some are shocked. TES/FO3 never had a hardcoe setting. I highly doubted that Beth would have implemented such an obvious idea from Obsidian. I think the pc players, at least, should be glad they have the modding tools and they can make the game more "hardcoe" in the areas of their desires.
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Dewayne Quattlebaum
 
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Post » Wed Dec 02, 2015 4:19 pm

Exactly. I loved hard core mode. I played hard code. Hard core mode was not exactly hard core. In addition, it was not used by anywhere close to a majority of people. Even if we take the steam percentages with healthy scepticism, unless you inflate it to the point of absurdity it does not even come close to being a core game mechanic.

We, as forum goers, are not a representative sample of the majority of people who played the ONE Fallout game with Hard Core mode. Also, the plural of anecdote is not data. ;-)

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matt
 
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Post » Wed Dec 02, 2015 1:46 pm

Keyboard warrior lol. I'm not the one defending my position as if it were a personal attack. 4.6 percent, is 4.6 percent... it doesn't multiply with the different endings. That is small fraction of a rather large fanbase, that exists not only on pc, but on console... Which I bet has an even smaller percentage of people who actually played all the way through on hardcoe. It is a minority, a very very small one.... the 5 or 6 people here defending it don't constitute a majority. If anyone is inflating their importance, it is you...

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ijohnnny
 
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Post » Wed Dec 02, 2015 7:53 pm

Where are you getting this half the player base stuff?

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adame
 
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Post » Wed Dec 02, 2015 9:21 pm

Probably Steam Achievement stats.

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Ludivine Poussineau
 
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Post » Wed Dec 02, 2015 1:08 pm

That is not what the stats say.

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Nathan Barker
 
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Post » Wed Dec 02, 2015 4:53 pm

Speaking for myself, I never played New Vegas without hardcoe mode turned on, and I used mods to make it even tougher (mostly Sawyer's). Adding "hardcoe" mode to Fallout 3 with mods made that game much more enjoyable as well.

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Gavin Roberts
 
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Post » Wed Dec 02, 2015 3:39 pm

I was personally hoping for a hardcoe mode, myself, but it's one of those things I'd file under "eh, oh well". I liked it in New Vegas, as it changed how I played the game by quite a bit. In fact, it was the only thing stopping me from becoming a one man army. After swindling Dead Money of all of its gold bars and beating the Sierra Madre's casino, I had plenty of caps. Stocking up on thousands of Mininukes from the GRA and using Esther as my primary weapon wouldn't be beyond me. I'm the type that tends to push everything in the game to its limits if I can. hardcoe mode's various penalties sort of helped keep me in line.

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Charlie Sarson
 
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Post » Wed Dec 02, 2015 2:49 pm

Played one whole playthrough with hardcoe mode for the achievement and upon completion immediately turned it off. I liked the idea of stimpaks not instantly healing, ammo once again having weight to it, and even companions not being invincible. However, I was not fond of managing the whole hunger, thirst, and sleep. Felt like an ever annoying chore to keep up with, and I don't play Fallout games for a survival experience, because they're not survival games.

So I can't say this bothers me. I suppose it's rather unfortunate for those who were fond of what the game mode offered.

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saharen beauty
 
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Post » Wed Dec 02, 2015 10:22 am

That when your a one-man army who can take on a dozen enemies at once you should have no trouble getting enough food and water. Was finding food and water ever a problem in NV? even with survival mods in Fallout 3 where purified water would be much rarer finding enough to survive was still a trivial matter. Unless they make it extremely difficult to kill people and take their stuff there can never be anything "hardcoe" about food and water needs. I never even found ammo weight to be much of a hindrance because it was still light enough but then I frequently went back and forth from my homebase. What made hardcoe.... hardcoe was stimpacks healed over time but as I understand it that's already how they work in FO4 and we have no idea if ammo has weight or not.

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Karl harris
 
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Post » Wed Dec 02, 2015 7:21 am

Who cares? The game has six difficulties.....if you want it to kick your ass then fear not, it has a "kick my ass" difficulty for you to select. :gun: :celebration:

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Dewayne Quattlebaum
 
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Post » Wed Dec 02, 2015 6:19 pm

I create my own hardcoe mode. I've done that in every TES game, did it in FO3, and will do it again.

I can set my own rules, adapt it to each individual character, and it works.
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Katharine Newton
 
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Post » Wed Dec 02, 2015 6:48 am



The hardcoe mode in NV was rather basic but it was more fleshed out with mods which made everything more logical. But yeah, I'm glad there are mods to make the game harder so for me, a no hardcoe setting is no biggie. I'm more worried if I'll ever get to play FO4.
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Hearts
 
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Post » Wed Dec 02, 2015 8:25 pm

Lamesauce. Oh well, mods'll fix it.

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Jesus Lopez
 
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Post » Wed Dec 02, 2015 1:11 pm

Heh... pretending would be about as effective as Fallout new vegas's system was anyway. Mods will do it better.

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FLYBOYLEAK
 
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Post » Wed Dec 02, 2015 7:49 am

Meh, I personally don't care. I already have hardcoe mode on, all the time. I'm even forced to stop playing from time to time to fix any needs..

Seriously, I do have it on in my current playthrough of F3 and NV, TTW. But I also have the cannibal perk so finding food is easy. And a mod that enables me to bottle water, from just about any water source. And so on. So even if I do have it on I find ways to make it easy anyway. Kinda pointless when I think about it.

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JeSsy ArEllano
 
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Post » Wed Dec 02, 2015 7:04 pm

hardcoe mode has nothing whatsoever to do with difficulty.

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Maria Garcia
 
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Post » Wed Dec 02, 2015 1:00 pm

Actually, the main issue with hardcoe mode wasn't so much finding food and water...it was the weight of it. Keeping various kinds of guns was a no-go, as it required stocks of different ammo types. Then you had to keep food and water, which added another few units of weight. The end result was that you'd have to take measures to keep weight down, like using guns that all used the same ammo type (which made energy weapons the only real choice for me).

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Cassie Boyle
 
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Post » Wed Dec 02, 2015 6:59 pm

It's practically the same thing....you want the game to kill you a lot because you hate having a good time....I get it. Now the deaths come via bullets and punches versus starvation and dehidration but at the core you should focus on the positive: your wish fulfilled. Or is this a thing where it's like the ropes are not as cool handcuffs or something? :rofl:

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Markie Mark
 
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Post » Wed Dec 02, 2015 12:55 pm

It doesn't bother me to be honest. Never used hardcoe mode in New Vegas and if I recall Fallout 3 didn't have it either. Wait for mods for the PC version and I imagine hardcoe mode (or something similar) will be added into the game.

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Dylan Markese
 
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Post » Wed Dec 02, 2015 9:54 am

As long as the game will still end up having the storms that cause radiation I'm ok with that. To me that sounds far more fun than easily fixing some basic needs anyways.
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Laura Mclean
 
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Post » Wed Dec 02, 2015 10:04 am

I enjoy New Vegas's hardcoe mode, but have never died due to starvation/dehydration/lack of sleep, and don't ever intend to.

hardcoe mode is not about difficulty. You can say that it is, but that just shows that you aren't paying attention and don't actually know WTF you're talking about.

hardcoe mode is about making the game 'more immersive' by removing crutches added in to please 'Casual Mode' players - invincible companions, so you never need to think about them; weightless ammo, so you never need to worry about running out or do basic inventory management; removing any need or use for food/water/medical supplies, so you can just ignore any kind of resource scarcity and (again) not worry about inventory management.

These things don't make the game harder the same way that just adding monsters that can take/dish out more damage does. Instead, it makes the game different, requiring (slightly) more thought and preparation.

It wasn't perfectly done in New Vegas (or even all that well), but it was a step in the right direction.

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rebecca moody
 
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Post » Wed Dec 02, 2015 9:15 am

Oh I see....so you basically feel like the lack of a hardcoe mode means you can't go around boasting about how much bigger your digital junk is....poor you, must feel like you've been castrated.....now indistinguishable from us "filthy casuals" who want to actually enjoy the game without being rushed to find something or another at any given time lest our character die of depression before finding that teddy bear. Still....the highest difficulty has the same effect.....you can go online and tell everyone how big your digital junk is and degrade everyone else with names like "filthy casuals" and so on....see, it's not so bad after all. You can also claim that getting killed in fewer hits adds to realism so that's a plus.

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Allison C
 
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