NO hardcoe MODE CONFIRMED

Post » Wed Dec 02, 2015 5:58 am

Once again - hardcoe mode had its meaning, but with mods comming to consoles I cannot see a reason for creating or improving such mechanic, as there will be at least ten different variants moded, now for Xbox and PS too. Also, it was Obsidian and not BSG, who created it, so it is logical for them not to include it in their own game.

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HARDHEAD
 
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Post » Wed Dec 02, 2015 8:49 pm

How about a link to confirm that few actually used?

No link?

That's what I thought.

Go look at the popularity of "needs" mods for Morrowind, Oblivion, Fallout 3 and Skyrim and then tell me again how people don't want eating, drinking and sleeping to be meaningful.

Just because you didn't use it doesn't mean a great many others didn't love it.

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Maria Garcia
 
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Post » Wed Dec 02, 2015 9:16 am

http://www.sharegif.com/wp-content/uploads/2014/01/tumblr_inline_mg17fuLBlg1rs.gif

now, that's quality User.

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Steph
 
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Post » Wed Dec 02, 2015 10:47 am

Can't wait for the hardcoe Mode mod that lets me start with all 10 SPECIAL and all perks unlocked at like level 1000 so I can tell everyone how much more badass I am and how they are all noobs for not leveling that much before leaving the vault.....everyone will be super impressed with my skillz and think I am leet. :celebration:

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sarah
 
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Post » Wed Dec 02, 2015 4:20 pm

Dude, chill. Not everyone who liked/wants some kind of survival mode wants to brag about the size of their digital junk, the post you just quoted is particularly void of any such indications.

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Siidney
 
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Post » Wed Dec 02, 2015 3:16 pm

Never played that difficulty. Always playing on either easy or normal. #thuglife
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Iain Lamb
 
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Post » Wed Dec 02, 2015 2:07 pm

What's funny is they have exact percentages of how many of New Vegas players actually used these things and so on.....that's the kind of data they collect. If they didn't bother with it you can pretty much guarantee the numbers weren't worth it....even 10% is a meaningful chunk of the fanbase so we're probably talking about 1 or 2%.

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Dalia
 
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Post » Wed Dec 02, 2015 7:29 pm

Primary needs became a viable part of the game with mods. Otherwise, it was pretty pointless. But the other parts of hardcoe mode, like ammo weight, HoT stimpacks, and companion deaths are things I consider essential to the game. For that reason, I never play New Vegas without hardcoe mode on.

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kennedy
 
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Post » Wed Dec 02, 2015 11:36 am

We actually have that date available via the Steam achievements data. If you complete the game with hardcoe mode on, you get the hardcoe achievement, as well as an achievement based upon which quest line you used to finish the game. If we assume that everyone who played through the game only ever got one of those 'finish the game' achievements, then we can figure out the minimum percentage of players who played with hardcoe (assuming the percentage of people who finish the game in hardcoe mode is equal to the number of players who play the game in hardcoe mode).

The achievement percentages look like this:

All or Nothing: 4.7%
Veni Vidi Vici: 3.2%
No Gods No Masters: 10.8%
Eureka!: 6.5%
hardcoe: 4.7%
That's a total of 25.2% of people actually beating the game (in this assumption - in reality it's even less than that), with 18.6% of them playing it in hardcoe from start to finish.
Remember that this understates the number of people who played in hardcoe mode.
We can put an upper bound on the percentage of players who played in hardcoe mode by assumimg that the everyone who played in hardcoe mode got the No Gods, No Masters achievement. That gets 43.5%.
The real answer is going to be somewhere between those extremes - somewhere between 18.6% and 43.5%.
But it's nowhere near 'one or two percent'.
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Annick Charron
 
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Post » Wed Dec 02, 2015 6:21 pm

18% lol....it doesn't work that way....all the people who finishe hardcoe are the same as those who got some ot the other achievements you list....that's overlap, you can't add that up. The hardcoe achievement is what tells you what you are looking for 6.5% on steam....not accounting for the consoles which are a massive chunk too so the total is still pretty low.

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Eire Charlotta
 
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Post » Wed Dec 02, 2015 3:06 pm

Absolutely nothing I posted says anything about wanting to boast about playing the game in hardcoe mode. I don't care whether anyone knows I play in hardcoe mode or not - I just want to actually do so.

In any case, since Fallout 4 doesn't include one I'll probably either create a mod for it or use one someone else will create. I wish I could play my first play through with it, but that's obviously not going to happen. *shrug*

Also, 'casual mode' is how the game developers referred to playing without hardcoe mode turned on. I apologize for Obsidian if you find it offensive that they call it that.

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Hayley O'Gara
 
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Post » Wed Dec 02, 2015 4:38 pm

Of course there's overlap. That's why that 18% is a minimum.

What you're missing is that you only get the hardcoe achievement for finishing the game in hardcoe mode and with achievements active. That 4.7% is of the entire player base; the 18% figure was a minimum figure accounting for the fact that you can only get the hardcoe achievement if you beat the game and less than 25.2% of people actually did beat the game (with achievements active).

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Causon-Chambers
 
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Post » Wed Dec 02, 2015 5:53 am

Nothing to worry, and luckily the first personal modding task. Not necessarily a hardcoe fetishist, but needs? The need to eat, drink, sleep is essential, specially in a wasteland. Difficulty is increased via immersive "realism" that perfectly blends with the game mechanics. Nobody asks for "real life realism", that's what the negative creeps fail to see. Hating against people that like hardcoe, weapon repair and proper aiming won't do any good...in the long run it's us that will stay, mod the game and enjoy it in 5 years plus, and you will move on to the next title to hate on others style of gaming.

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Add Me
 
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Post » Wed Dec 02, 2015 7:33 am

How so you calculate near damn twenty percent when of all who finished the hardcoe players weren't even 10%.....we're not playing shenanigans about if you didn't finish you don't count....we're talking of the entire fanbase. even if without overlap only 15% or 20% finished the game that is a meaningful margin of one in five or six gamers while 6.5% is just over one in twenty. Puts in perspective why they dropped that feature and why they put extra effort to make a really good story....enough cared to finish and it not being that great contributed to others not finishing it.

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jess hughes
 
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Post » Wed Dec 02, 2015 4:47 pm

There's no 'shenanigans' involved in saying that between 18% and 43% of the people who beat Fallout New Vegas on PC did so using hardcoe mode through their entire playthrough.

We don't have any way to count the people who used hardcoe mode, but didn't beat the game with it turned on at all times - but we can certainly say that that fraction of the player base is very likely to be in that same band, and is definitely more than the 4.7% who beat the game with it on at all times.

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Nick Pryce
 
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Post » Wed Dec 02, 2015 10:48 am

Yet the achievement only credits 6.5%....how do you figure that? Did the achievement just magically not unlock for some two thirds of the players who played it or what? Same with the 43% finished.....that seems horribly inflated.

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Reven Lord
 
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Post » Wed Dec 02, 2015 4:00 pm

Actually make that 4.7% not even 5% lol....I was reading the Eureka 6.5% and giving hardcoe mode way too much credit. :rofl:

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Guinevere Wood
 
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Post » Wed Dec 02, 2015 9:00 pm

Spoiler
"There are six difficulty Levels and now hardcoe mode similar to what was present in Fallout New Vegas. These difficulty levels however not only affect your enemies’ resistance to your damage, but also the chances of encountering legendary enemies which will be designated with a star in their avatar. These legendary enemies will drop unique loot."

That in and of itself replaces any "hardcoe" mode they could have come up with. BADASS...

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Cagla Cali
 
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Post » Wed Dec 02, 2015 11:23 am

Exactly this.

Butthurt on this thread is just entitlement.

Upset that a particular version of difficulty that Bethesda had promised no-one is not in the game, is just silly.

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Cash n Class
 
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Post » Wed Dec 02, 2015 5:03 pm

If only 25.2% of people completed the game, and 4.7% (the 6.5% is for Eureka!, not hardcoe) of all people who played the game got the hardcoe achievement, then the percentage of people who beat the game in hardcoe mode is: 4.7 / 25.2 = 18.65%

Since that 25.2% doesn't account for overlap (it's the percentage of people who beat the game siding with House plus the percentage of people who beat the game siding with the Legion plus the people who beat the game siding with the NCR plus the people who beat the game siding with nobody; some people have multiple or all of those achievements, so that 25.2% is overstating it somewhat), we can put a lower bound on the number of people who beat the game by taking the maximum of those achievement figures rather than just adding them together. That maximum is for No Gods, No Masters: 10.8% of players got that achievement. Our upper bound for the percentage of people who beat the game in hardcoe mode is thus: 4.7 / 10.8 = 43.5%.

I hope this little math lesson has educated you.

EDIT: Again, the hardcoe achievement only unlocks if you beat the game.

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Trent Theriot
 
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Post » Wed Dec 02, 2015 6:22 am

What about the Mod users. Didn't using Mods eliminatet any achievements in FONV? A lot of player come back using Mods to increase difficulty. I assume some enabled hardcoe mods to further difficulty?

However, % doesn't mean anything. There's so many players that can't be counted that any percentive variable is nelgectable.

But it's remarkable how energetic you argue against a certain group of players, just to make a point. This is not Star Wars, you don't need to act like a Sith and deal absolutes. Compromise will serve you well in real life...;)

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BaNK.RoLL
 
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Post » Wed Dec 02, 2015 11:21 am

Using mods didn't disable achievements; using the console did (but only for that session).

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Auguste Bartholdi
 
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Post » Wed Dec 02, 2015 6:45 am


This kind of thing could even on console easily be added with a mod. Or maybe the developers will add it with a patch.

So what were you thinking creating this thread???
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Janeth Valenzuela Castelo
 
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Post » Wed Dec 02, 2015 11:59 am

lol you're trying to overinflate the number by not counting people who didn't finish the game to make the number look big and meaningful.....nah bro....cut the shenanigans, that's 4.7%.....nothing more, nothing less. Also my bad for overinflating it by mixing it with Eureka.

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Georgia Fullalove
 
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Post » Wed Dec 02, 2015 7:41 am

I'm not counting people who didn't finish the game because you can only get the hardcoe achievement by beating the game - thus, we can't get any stats for them.

You can't say that only 4.7% of players used hardcoe mode any more than I can say that 43.5% of players did. In either case it's wrong.

It's not 'inflating the numbers' to say that between 18% and 43% of people who beat the game on Steam played using hardcoe mode - and if you think it is, you need to check you math.

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Mariaa EM.
 
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