» Sat Jul 23, 2011 7:45 am
I'd like it to be called Survival Mode. The word hardcoe seems to mean so many different things to different types of gamers. Don't come back to me with any official links to your gamer dictionaries, I don't care. The fact remains that if you ask fifty different gamers out there to define hardcoe in gaming, you'll get 60 different answers.
Moving on to Fast Travel. I agree with Thomas Kaira. The system should be changed, not removed (for Survival Mode that is). There is an ongoing, albeit biased, opinion going about these forums on how choosing not to use something is not a valid option and that the choice/option should be removed from the game. Well, everyone is entitled to their opinions and all opinions should be respected, if not agreed with. Here is mine.
The reason I say the stance against having the CHOICE not to use Fast Travel is biased is because you have two scenarios. The first is that you keep Fast Travel. Those who want to use it can. Those who don't want to use it are not forced to and can choose not to use it but, it is still there, in case by some small chance, the "hardcoe" people become stuck, annoyed or frustrated, and they actually want to use Fast Travel for a moment. In this first scenario, seems to me like all player preferences for Fast Travel have been addressed. Want to use Fast Travel? The option is there, use it or don't. Want to enchant items? The option is there, use it or don't. Want to smith your own weapons/armour? The option is there, use it or don't. Want to mine for ore? The option is there, use it or don't. I could go on forever.
Now, in the second scenario, you remove Fast Travel. Now, those who don't want to use it and think it doesn't belong in the game are happy. Hmmm, but...there are possibly thousands of other players around the world who did like using Fast Travel, mainly because they have families, jobs, school, a social life, sports, and/or other such commitments, outside of saving Nirn from Alduin (a noble cause in its own right), and really don't have the time to invest all those extra hours and hours of playtime into just traversing the countryside over and over again to complete quests, etc., especially when they've already visited their destination once before. So, in this second scenario, the "hardcoes" who wanted Fast Travel out are happy but the people who did want to use Fast Travel are denied the option entirely and didn't even get the choice to use it or not use it.
In both scenarios, having a Fast Travel system, or not having one, really has zero bearing either way on the gameplay, storyline, skills, perks, quests, tasks, jobs, etc. that you will be performing throughout the game. You can still get these things accomplished with or without it. But, in the first scenario, all players have a choice; use Fast Travel, or don't use Fast Travel. In Scenario #2, no one gets a choice, even those that wanted one. So I ask you, if the Fast Travel system has no real bearing on the game other than to increase (many) players' enjoyment of it, but is not forcing anyone to have to use it, how is it that the "Don't like it, don't use it" stance is not a valid argument for keeping Fast Travel in the game?
If you've managed to read this far, let me just say that overall, I think a Survival Mode in Skyrim, if presented as a toggled option in the Main Menu, has the potential to add so much more immersion to an already immersive game.