hardcoe Mode [Part One]: No Fast Travel

Post » Sat Jul 23, 2011 5:41 am

Eating, drinking, and lack of fast travel all have nothing to do with challenge in TES. Again, this is why I think an options sub-menu is more appropriate than a blanket option with a cheesy name. A cheesy name like "hardcoe mode" makes sense for Fallout, but not for TES in my opinion. I'm not saying I don't want those options there, but certainly not as a blanket one size fits all option with a cheesy name.


I think maybe some pre-set difficulties (e.g. Normal, Veteran, hardcoe) with all the individual sliders for custom settings.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sat Jul 23, 2011 2:49 am

Eating, drinking, and lack of fast travel all have nothing to do with TES. Again, this is why I think an options sub-menu is more appropriate than a blanket option with a cheesy name. A cheesy name like "hardcoe mode" makes sense for Fallout, but not for TES in my opinion. I'm not saying I don't want those options there, but certainly not as a blanket one size fits all option with a cheesy name.


Again, if you don't like any of those options, then Hard-Core Mode is NOT for you. Why are you arguing about it if you don't care about the options present in Hard-Core mode?

It's only for people that like the utmost challenging aspects of the game (Monsters are harder, Arrows are harder to find etc) and want more realism aswell. It worked well in Fall-out.

It WILL work for Skyrim aswell, which is a frozen chunk of stone and ice, with occasional Forests and whatnot, top quality food will be hard to come by, especially during a civil war where people tend to stock-pile.

And once more, HARD-CORE MODE IS NOT FOR EVERYBODY BUT ONLY THOSE WHO REALLY WANT TO FEEL AS A PART OF THE WORLD.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Sat Jul 23, 2011 3:36 am

Fast-travel is good because it takes away from unnecessary travel time; however, it also destroys some of the immersion in the game world; therefore, faster more efficient modes of transportation are needed to compensate. But more hunger, fatigue etc? I dont think so, thats just annoying. Id rather tougher enemies requiring more tactical strategy.


Common - these features make the game more fun - its makes you think.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Sat Jul 23, 2011 3:24 pm

If implemented good i wouldn't see a problem with it, tho I doubt i would use it.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sat Jul 23, 2011 8:16 am

You are creating a conflict where none exists. All of the tools to either pursue a goal-oriented versus instant-gratification (which I consider to be a rather snide insult, by the way) playstyle are there. Bethesda is attempting to appeal to both people who like to role-play (such as you) as well as people who like to play role-playing games (such as I) because they want more people to buy their games. I would have thought that part was obvious. What I don't understand is the resistance to including other gamers.


Because I don't like making friends and I don't want them messing up my experience. :P

Exactly why I'm buying the PC version. This way I can make the game the way I want it to be, and you can have the game the way you want it to be. Mods are the future.

I'm going to bow out of this one now, as this conversation is playing with my sanity.
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sat Jul 23, 2011 3:26 pm

Because I don't like making friends and I don't want them messing up my experience. :P

Exactly why I'm buying the PC version. This way I can make the game the way I want it to be, and you can have the game the way you want it to be.


So, no Skyrim MMO for you?

:teehee:
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Sat Jul 23, 2011 10:52 am

Absolutely. I want this type of thing more than anything in Skyrim. I'm still holding out hope that there will be a hardcoe/survival mode, but the longer we go without there being any talk about one the more I wonder if it will be in. Here's to hoping.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat Jul 23, 2011 7:45 am

I'd like it to be called Survival Mode. The word hardcoe seems to mean so many different things to different types of gamers. Don't come back to me with any official links to your gamer dictionaries, I don't care. The fact remains that if you ask fifty different gamers out there to define hardcoe in gaming, you'll get 60 different answers.

Moving on to Fast Travel. I agree with Thomas Kaira. The system should be changed, not removed (for Survival Mode that is). There is an ongoing, albeit biased, opinion going about these forums on how choosing not to use something is not a valid option and that the choice/option should be removed from the game. Well, everyone is entitled to their opinions and all opinions should be respected, if not agreed with. Here is mine.

The reason I say the stance against having the CHOICE not to use Fast Travel is biased is because you have two scenarios. The first is that you keep Fast Travel. Those who want to use it can. Those who don't want to use it are not forced to and can choose not to use it but, it is still there, in case by some small chance, the "hardcoe" people become stuck, annoyed or frustrated, and they actually want to use Fast Travel for a moment. In this first scenario, seems to me like all player preferences for Fast Travel have been addressed. Want to use Fast Travel? The option is there, use it or don't. Want to enchant items? The option is there, use it or don't. Want to smith your own weapons/armour? The option is there, use it or don't. Want to mine for ore? The option is there, use it or don't. I could go on forever.

Now, in the second scenario, you remove Fast Travel. Now, those who don't want to use it and think it doesn't belong in the game are happy. Hmmm, but...there are possibly thousands of other players around the world who did like using Fast Travel, mainly because they have families, jobs, school, a social life, sports, and/or other such commitments, outside of saving Nirn from Alduin (a noble cause in its own right), and really don't have the time to invest all those extra hours and hours of playtime into just traversing the countryside over and over again to complete quests, etc., especially when they've already visited their destination once before. So, in this second scenario, the "hardcoes" who wanted Fast Travel out are happy but the people who did want to use Fast Travel are denied the option entirely and didn't even get the choice to use it or not use it.

In both scenarios, having a Fast Travel system, or not having one, really has zero bearing either way on the gameplay, storyline, skills, perks, quests, tasks, jobs, etc. that you will be performing throughout the game. You can still get these things accomplished with or without it. But, in the first scenario, all players have a choice; use Fast Travel, or don't use Fast Travel. In Scenario #2, no one gets a choice, even those that wanted one. So I ask you, if the Fast Travel system has no real bearing on the game other than to increase (many) players' enjoyment of it, but is not forcing anyone to have to use it, how is it that the "Don't like it, don't use it" stance is not a valid argument for keeping Fast Travel in the game?

If you've managed to read this far, let me just say that overall, I think a Survival Mode in Skyrim, if presented as a toggled option in the Main Menu, has the potential to add so much more immersion to an already immersive game.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sat Jul 23, 2011 5:35 pm

Absolutely not. I despise MMOs. They steal people's lives and money.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat Jul 23, 2011 3:59 pm

Nehrim, an Oblivion total conversion mod used no fast travel and it failed. Everytime you wanted to teleport somewhere, you needed a teleportation rune, which costed about 1000 gold, and the spell that ports you to the spot you want to go to (there is a seperate spell for each city)
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat Jul 23, 2011 8:44 am

Nehrim, an Oblivion total conversion mod used no fast travel and it failed. Everytime you wanted to teleport somewhere, you needed a teleportation rune, which costed about 1000 gold, and the spell that ports you to the spot you want to go to (there is a seperate spell for each city)


Nehrim was meant to be appreciated by people who were into RPGs long before Oblivion came along, the kind of RPGs that treated the ability to travel quickly as an actual progression of power.

This is a game that chose to appeal to a niche over trying to give something to everyone. Very different design philosophies are involved between the two.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Sat Jul 23, 2011 6:50 am

Nehrim, an Oblivion total conversion mod used no fast travel and it failed. Everytime you wanted to teleport somewhere, you needed a teleportation rune, which costed about 1000 gold, and the spell that ports you to the spot you want to go to (there is a seperate spell for each city)


I heard Nehrim was one of the best Total Conversions out, so this statement is in your opinion. At least it explains why i can skip A>D without having to do B (Random Bandits Encounter) and C (Random Wolf Encounter) when travelling from Leyawin to Bruma.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sat Jul 23, 2011 12:42 pm

I truly hope there is a hardcoe mode or at least difficulty levels u can put. I love a good challenge.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Sat Jul 23, 2011 11:50 am

Nehrim was meant to be appreciated by people who were into RPGs long before Oblivion came along. They did go a bit overboard with the costs involved, but the point is someone who enjoyed Oblivion for its 'pick-up and play' potential will find no joy in Nehrim.


Yet it came out after Oblivion and the devs saw fit to use Oblivion as a baseline to develop the game. Don't get me wrong, once I get a good enough PC that can handle Oblivion (yes, you heard me) I'll be downloading and playing Nehrim too. My point is, not every RPG has to be based on a table-top, DM/GM format with character and stats sheets. There are so many different styles of RPG video games out there and a lot of them are very well made and tons of fun to play even if the companies that developed them have differing opinions on the definition of RPG. The TES series does things differently than other RPG series, but that doesn't make the TES games any less (or more) RPG than other games in this genre, just different.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Sat Jul 23, 2011 6:26 am

This is can invalid argument. Ignoring a problem does not change that it exists.


Stop with your redundant posts about this person or that person's argument being 'invalid.' The only person I see trying to argue with anyone here is YOU. We all understand your personal bias towards the fast-travel feature and quite frankly, no one cares.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Jul 23, 2011 3:32 am

Ah, cheaty and easy to exploit how? Never was I able to Warp out of a cave. Not Once could I escape from a Fight.

By this logic, there should be no Restoration in Skyrim! My Paladin Worked Hard and became a Master of the healing arts and thanks to a custom spell, Was Neigh on Invincible.

It is NOT a Fallacy. I'm 150% behind a hardcoe mode. I am NOT 150% behind the removal of Fast Travel, a Feature that does nothing to break immersion considering it in and of itself is merely a representation of the Journey without you having to be present for the 45minute trek back up the mountain.

Should we Sleep in Real Time Too? How about training sessions, all of which past a few in game hours? Remove the Wait function and Risk Missing the deadline for a quest?

Overall question: WTF do you people have against Fast Travel? Call out your [censored] that'snotagoodarguementbecauseitdoesn'tremoveitcompletely act And Answer the question.



what a load of crap. i was able to routinely get out of tough situations with oblivions system. all you had to to was get far enough away from enemies and you could safely teleport to any city of your choice even if it was on the other side of the map. you could have all your armor and weapons broken and you could have run out of potions and gotten a couple of disease and it wouldnt matter because you still magically survived the journey across the entire game world without taking a single scratch. if you try and cross the game world with broken equipment and no potions you stand a chance of dying at some point. when you use map travel you stand ZERO chance of dying.

i will repeat again........it is NOT the same as just travelling by foot. if you travel the route by foot you will more than likely encounter enemies that will require you to use up resources whether its consumables and money to replace them or repair hammers etc. is this concept really that hard for you to grasp. i dont think it can broken down any simpler than this........and if its still to hard for you to grasp maybe someone could mail you a box of clues. comeon dude this isnt rocket science........use your brains for crying out loud.

it is also NOT OPTIONAL. for something to be optional there must be reasonable alternatives. morrowind travel was optional cause if you didnt want to use mark/recall or mages guild teleports for example if your playing an anti-magic character then you still could avail yourself of silt striders and boats or just hoof it. oblivion was much bigger than morrowind so walking across the entire map by foot is not feasible for everyone. especially considering how dull and repetive obliivons environments were.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Sat Jul 23, 2011 2:51 am

Yet it came out after Oblivion and the devs saw fit to use Oblivion as a baseline to develop the game. Don't get me wrong, once I get a good enough PC that can handle Oblivion (yes, you heard me) I'll be downloading and playing Nehrim too. My point is, not every RPG has to be based on a table-top, DM/GM format with character and stats sheets. There are so many different styles of RPG video games out there and a lot of them are very well made and tons of fun to play even if the companies that developed them have differing opinions on the definition of RPG. The TES series does things differently than other RPG series, but that doesn't make the TES games any less (or more) RPG than other games in this genre, just different.


I never tried to argue this. I said that the people who developed Nehrim chose to make the game feel like a more classic RPG and that is why they did things the way they did. Oblivion was intended for mass appeal rather than a specific niche, and that is why Bethesda did things the way they did there, as well.

Stop with your redundant posts about this person or that person's argument being 'invalid.' The only person I see trying to argue with anyone here is YOU. We all understand your personal bias towards the fast-travel feature and quite frankly, no one cares.


Hypocrite much?

Why do you bother bringing this up again? I've already stated I was finished debating this notion. How about instead of attacking me for trying to engage in reasonable debate over a controversial subject and making yourself look like a fool, you post about the actual subject?

Sorry, but now you are attempting to start an argument, or rather restart one that has already ended. I recommend against posting again until you have read the whole thing through.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Sat Jul 23, 2011 3:08 am

Again, if you don't like any of those options, then Hard-Core Mode is NOT for you. Why are you arguing about it if you don't care about the options present in Hard-Core mode?

It's only for people that like the utmost challenging aspects of the game (Monsters are harder, Arrows are harder to find etc) and want more realism aswell. It worked well in Fall-out.

It WILL work for Skyrim aswell, which is a frozen chunk of stone and ice, with occasional Forests and whatnot, top quality food will be hard to come by, especially during a civil war where people tend to stock-pile.

And once more, HARD-CORE MODE IS NOT FOR EVERYBODY BUT ONLY THOSE WHO REALLY WANT TO FEEL AS A PART OF THE WORLD.

I'd like things like eating and drinking mattering. I don't want annoyances like lack of fast travel. Lumping it all into one mode is something I don't want to see, and all three of my examples have absolutely nothing to do with making the game more challenging.

it is also NOT OPTIONAL. for something to be optional there must be reasonable alternatives. morrowind travel was optional cause if you didnt want to use mark/recall or mages guild teleports for example if your playing an anti-magic character then you still could avail yourself of silt striders and boats or just hoof it. oblivion was much bigger than morrowind so walking across the entire map by foot is not feasible for everyone. especially considering how dull and repetive obliivons environments were.

There are carriages. It is 100% optional.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Sat Jul 23, 2011 4:33 pm

Ah, cheaty and easy to exploit how? Never was I able to Warp out of a cave. Not Once could I escape from a Fight.

By this logic, there should be no Restoration in Skyrim! My Paladin Worked Hard and became a Master of the healing arts and thanks to a custom spell, Was Neigh on Invincible.

It is NOT a Fallacy. I'm 150% behind a hardcoe mode. I am NOT 150% behind the removal of Fast Travel, a Feature that does nothing to break immersion considering it in and of itself is merely a representation of the Journey without you having to be present for the 45minute trek back up the mountain.

Should we Sleep in Real Time Too? How about training sessions, all of which past a few in game hours? Remove the Wait function and Risk Missing the deadline for a quest?

Overall question: WTF do you people have against Fast Travel? Call out your [censored] that'snotagoodarguementbecauseitdoesn'tremoveitcompletely act And Answer the question.


I don't think that you are understanding the argument here. They are NOT asking for the removal of fast travel, but simply that it be improved. In a way that maybe you can't travel everywhere but you can still go to the main points such as cities in the game after you have already travled to them.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Sat Jul 23, 2011 7:59 am

I really like your ideas, especially the part about taverns being useful. In Oblivion, I pretended to go hardcoe by buying food, drink, and sleeping at night. I stopped at taverns to sleep as well.

I'm going to add something about food in the game. I do think food needs a better, more immersive use other than just healing or alchemy. It would be so much better with a hardcoe/survival mode, because then, you would need food to eat, other than just alchemy or healing.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Jul 23, 2011 11:50 am

If you had something to do, you would just teleport there .......


Because travelling in Oblivion was boring and if it's going to be just like that in Skyrim I will be glad we have fast travel. Anyway we should see how Skyrim works before instead of making suggestions for this game based on another game.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sat Jul 23, 2011 4:45 am

I like your ideas OP. I definitely would like to see hardcoe mode, which has at least hunger and maybe need to sleep.

Some of my thoughts:

- Fast Travel: Doesn't bother me. If you don't like it, don't use it (of course this has been said many times). But It should be optional even in hardcoe mode, if there is one.

- Inns: I used inns in TES4, but true they would be more useful if there was need to sleep, eat and/or drink.

- Alternate transport: This I would like to see in some form. I liked Morrowind travel system.

In the end I have to say that, even without hardcoe mode and other things I am definitely going to buy Skyrim and I have liked what I have seen/read so far. (Still waiting for that CE to be announced :ph34r:)

E: Just in case if someone misunderstood: I definitely want hardcoe mode to be optional if there is one.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Sat Jul 23, 2011 5:18 pm

I'm not against fast travel, but I wish that the main cities in Oblivion weren't already "discovered" upon starting a new game.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sat Jul 23, 2011 1:53 pm

Let's face it, Fast Travel made Oblivion boring.


Stop reading there. If you don't want to fast travel just don't use it.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Sat Jul 23, 2011 10:10 am

I think hardcoe mode is a must, i loved fallout when they did this I would however like to have a camproll or something though becuase skyrim seems quite expansive and getting to the top of a mountain may take a while.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

PreviousNext

Return to V - Skyrim