hardcoe Mode [Part One]: No Fast Travel

Post » Sat Jul 23, 2011 2:07 am

Let's face it, Fast Travel made Oblivion boring. If you had something to do, you would just teleport there and get it done quickly. What's immersive about that? I know that most gamers won't care, but I believe that Fast Travel should be disabled at least in hardcoe mode [If there is one]. Here's a list of pros I've come up with:

- Inns now are useful: In TES4, almost nobody used inns unless they were quest-related. Now, on the long trek to your objective, you will need to use inns to rest up and get a head start on the next day. Seeing as in hardcoe mode sleep, hunger, and thirst will affect the player, it seems like an obvious pro.
- More immersive: Now the player can fully appreciate all the hard work that Bethesda's designers went through in making such a beautiful environment, instead of just walking the path once then never returning again.
- More use of natural geography: Now along the road the player will have to stop and rest, and that means making an improvised camp if there are no towns or inns nearby. Clearing a cave of beasties or even just under a tree, it is far more immersive for the player, and can also help in finding good loot and getting more experience.
- Alternate transport: Allows for different ways to transport relatively quicker than walking alone such as ships, riverboats, or carriages.

Those are just a few I came up with on the spot, but later on I'll add more. If anyone has a list of cons please post them and I'll put them in the OP.

Thoughts?
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Jennifer May
 
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Post » Sat Jul 23, 2011 4:11 am

Let's face it, Fast Travel made Oblivion boring. If you had something to do, you would just teleport there and get it done quickly. What's immersive about that? I know that most gamers won't care, but I believe that Fast Travel should be disabled at least in hardcoe mode [If there is one]. Here's a list of pros I've come up with:

- Inns now are useful: In TES4, almost nobody used inns unless they were quest-related. Now, on the long trek to your objective, you will need to use inns to rest up and get a head start on the next day. Seeing as in hardcoe mode sleep, hunger, and thirst will affect the player, it seems like an obvious pro.
- More immersive: Now the player can fully appreciate all the hard work that Bethesda's designers went through in making such a beautiful environment, instead of just walking the path once then never returning again.
- More use of natural geography: Now along the road the player will have to stop and rest, and that means making an improvised camp if there are no towns or inns nearby. Clearing a cave of beasties or even just under a tree, it is far more immersive for the player, and can also help in finding good loot and getting more experience.

Those are just a few I came up with on the spot, but later on I'll add more. If anyone has a list of cons please post them and I'll put them in the OP.

Thoughts?

- This sounds like a good idea, I'd like a hardcoe mode with hunger, thirst and sleep.
- This point is rather redundant, because I've re-visited the same places more than once, especially since we're all going to do more than one playthrough.
- I don't like this, forcing the player to rest is going to cause alot of outrage for casual players, even some hardcoe fans. I don't see how it's more immersive, it's more realistic but I can see this becoming annoying very quickly.
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Claire Jackson
 
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Post » Sat Jul 23, 2011 7:30 am

I do not think that there would be a hardcoe mode, so I suggest http://www.gamesas.com/index.php?/topic/1207074-how-to-have-a-cake-and-eat-it-too.
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Nitol Ahmed
 
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Post » Sat Jul 23, 2011 3:01 pm

After you had made your camp, you would hunt down some food, or forage, and cook something gooooood over the fire.
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Red Sauce
 
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Post » Sat Jul 23, 2011 6:07 am

- I don't like this, forcing the player to rest is going to cause alot of outrage for casual players, even some hardcoe fans. I don't see how it's more immersive, it's more realistic but I can see this becoming annoying very quickly.


Do you know what a hardcoe mode is? The player makes the choice to use it or not.
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CHARLODDE
 
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Post » Sat Jul 23, 2011 4:36 am

Correction: Making Fast Travel too easy made Oblivion boring. This is a double-edged sword, game worlds the size Bethesda makes need to have some form of easy transit, but not too easy, or you kill the mood.

However, at the same time, the game world is also too small to make your ideas very reasonable. It really does not take very long to travel from Skingrad to Anvil. You'll likely never even need to stop.

If you never allow fast-travel, I assure you, it would get VERY boring walking down that road for the umpteenth time. There does need to be an option to skip the trip. But Oblivion's was not the answer, and I, myself, after a long time of no fast travel at all, eventually caved to the tedium and created this new system for myself:

-I can only fast-travel once per day.

-I can only fast-travel while on horseback.

-I can only fast-travel to cities, stables, settlements with inns, or player-owned homes.

See what I did there? Not only did I give the game's inns more purpose, but I also did the same for horses. Now I have a reason to own my horse, and I also have a reason to visit inns (aside from the fact that I also simulate primary needs while in the world, giving inns a whole lot more purpose right then and there). Why remove a component entirely when you can simply tweak it to encourage the use of other components?
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Katharine Newton
 
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Post » Sat Jul 23, 2011 5:39 pm

Let's face it, People need to shut the [censored] up about fast travel, an optional feature, and think of something that hasn't been stated in 6 other threads on the front page.

Other then that, I agree with Sphagne.
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Lizs
 
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Post » Sat Jul 23, 2011 2:48 pm

Let's face it, People need to shut the [censored] up about fast travel, an optional feature, and think of something that hasn't been stated in 6 other threads on the front page.

Other then that, I agree with Sphagne.

agreed
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Emzy Baby!
 
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Post » Sat Jul 23, 2011 12:52 pm

Let's face it, People need to shut the [censored] up about fast travel, an optional feature, and think of something that hasn't been stated in 6 other threads on the front page.


This is can invalid argument. Ignoring a problem does not change that it exists.
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Emily Rose
 
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Post » Sat Jul 23, 2011 5:04 pm

This is can invalid argument. Ignoring a problem does not change that it exists.

How persay is a feature designed so that I don't have to walk all the way back and forth across the map, but in and of itself something I do NOT have to use if I so choose not to a Problem?
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Lindsay Dunn
 
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Post » Sat Jul 23, 2011 11:27 am

How persay is a feature designed so that I don't have to walk all the way back and forth across the map, but in and of itself something I do NOT have to use if I so choose not to a Problem?


Oblivion style was cheaty and easy to exploit. By arguing "but, you can choose not to use it if you don't like it!" is an Argument by Dismissal, a logical fallacy. It is invalid by definition.
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Kay O'Hara
 
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Post » Sat Jul 23, 2011 4:01 pm

i liked the fallout 3 style more than oblivion based on the mechanics of them.
you had to discover the locations to fast travel to them which i found to work quite well.
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Pat RiMsey
 
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Post » Sat Jul 23, 2011 6:52 am

How persay is a feature designed so that I don't have to walk all the way back and forth across the map, but in and of itself something I do NOT have to use if I so choose not to a Problem?


But that's just a disingenuous way to frame the question.

1) Like with any feature, people are suggesting alternatives, problems and solutions, not just asking for the entire feature to be taken away. Entertain the idea, for just a second, that a fast travel system might actually be improved.

2) You can choose not to use fast travel, but you can't choose to turn it off. That makes it optional in the same way that other self-imposed rules are optional that subvert or ignore the actual game mechanics. If fast travel was possible to turn off I'd happily scrap this second point.
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joseluis perez
 
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Post » Sat Jul 23, 2011 10:28 am

Morrowind's Silt Striders were a good feature.
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Robyn Lena
 
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Post » Sat Jul 23, 2011 2:49 pm

Oblivion style was cheaty and easy to exploit. By arguing "but, you can choose not to use it if you don't like it!" is an Argument by Dismissal, a logical fallacy. It is invalid by definition.

Ah, cheaty and easy to exploit how? Never was I able to Warp out of a cave. Not Once could I escape from a Fight.

By this logic, there should be no Restoration in Skyrim! My Paladin Worked Hard and became a Master of the healing arts and thanks to a custom spell, Was Neigh on Invincible.

It is NOT a Fallacy. I'm 150% behind a hardcoe mode. I am NOT 150% behind the removal of Fast Travel, a Feature that does nothing to break immersion considering it in and of itself is merely a representation of the Journey without you having to be present for the 45minute trek back up the mountain.

Should we Sleep in Real Time Too? How about training sessions, all of which past a few in game hours? Remove the Wait function and Risk Missing the deadline for a quest?

Overall question: WTF do you people have against Fast Travel? Call out your [censored] that'snotagoodarguementbecauseitdoesn'tremoveitcompletely act And Answer the question.
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Reanan-Marie Olsen
 
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Post » Sat Jul 23, 2011 5:44 am

Let's face it, People need to shut the [censored] up about fast travel, an optional feature, and think of something that hasn't been stated in 6 other threads on the front page.

Other then that, I agree with Sphagne.

Well look at thread name hardcoe Mode [Part One]: No Fast Travel so it optional feature for player who think game too easy, too hand holding and too accessible, so require additional challenge, why such feature is need?
Because mods available only at PC, but hardcoe players isn't exclusively PC gamers, give them option also no force them to boring hand holding gameplay.
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Solina971
 
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Post » Sat Jul 23, 2011 1:42 pm

I agree, in a hardcoe mode.

It would:

-give inns purpose

-give horses purpose

-give the carriage system purpose
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StunnaLiike FiiFii
 
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Post » Sat Jul 23, 2011 8:56 am

Here we go again. Another thread with people who don't like fast travel wanting to push their gameplay style on everyone else.
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Jack Walker
 
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Post » Sat Jul 23, 2011 1:59 pm

Here we go again. Another thread with people who don't like fast travel wanting to push their gameplay style on everyone else.


Most Elder Scrolls fans I know want it gone, and a hardcoe mode is entirely optional.
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Cedric Pearson
 
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Post » Sat Jul 23, 2011 5:31 am

Most Elder Scrolls fans I know want it gone, and a hardcoe mode is entirely optional.

Well, I guess if you wanted you could look up one of the probably many 'should fast travel be removed" polls if you wanted to argue about the ratio. And yes that's my point, it's getting away from talk of an optional hardcoe mode and more " fast travel is a problem", like always.
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abi
 
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Post » Sat Jul 23, 2011 5:09 am

Ah, cheaty and easy to exploit how? Never was I able to Warp out of a cave. Not Once could I escape from a Fight.

By this logic, there should be no Restoration in Skyrim! My Paladin Worked Hard and became a Master of the healing arts and thanks to a custom spell, Was Neigh on Invincible.

It is NOT a Fallacy. I'm 150% behind a hardcoe mode. I am NOT 150% behind the removal of Fast Travel, a Feature that does nothing to break immersion considering it in and of itself is merely a representation of the Journey without you having to be present for the 45minute trek back up the mountain.

Should we Sleep in Real Time Too? How about training sessions, all of which past a few in game hours? Remove the Wait function and Risk Missing the deadline for a quest?

Overall question: WTF do you people have against Fast Travel? Call out your [censored] that'snotagoodarguementbecauseitdoesn'tremoveitcompletely act And Answer the question.


You are now demonstrating ignorance of my original post, where I stated specifically that fast travel was a needed feature. Until you are willing to look at this through a more unbiased viewpoint, I see no further reason to debate this with you. You'll just continue twisting my words out of context like you just did here.

But to conclude my viewpoints: the reason Oblivion's was broken was, as I said, it was easy to exploit and removed the need to think from the game in several areas. Without fast-travel, you would need to compartmentalize dungeon loot and only take what you wanted, as well as put some thought into cost-to-weight. With fast-travel, you can safely ignore that and just beam yourself repeatedly between the dungeon and the shop. This invalidates another of the game's features (Encumbrance), and therefore is unbalancing.

I have had to say this so many times because of all the pre-assumed conclusions the so-called "Fast-travel supporters" have against ANYONE who dares state that Oblivion's travel system was bad. I am NOT advocating removing it completely, what I DO advocate is getting rid of the exploits and making it actually fit into the game world.

It is NOT a Fallacy.


http://www.don-lindsay-archive.org/skeptic/arguments.html#dismissal
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WTW
 
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Post » Sat Jul 23, 2011 12:39 pm

Morrowind's Silt Striders were a good feature.


Yeah, I thought so too.

It's going to be interesting to see how the carriage system works in Skyrim if we can just as well fast travel for free. Presumably it's quicker to take the carriage but I'd guess most people would rather hold on to their spendable money than their imaginary game hours.
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Amy Siebenhaar
 
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Post » Sat Jul 23, 2011 7:00 am

Yeah, sorry, I like fast travel. I never played Morrowind, so all arguments that Morrowind "did it better" are irrelevant to me. If fast travel is included, I'll use it and gladly suffer the "you're not playing the game right" criticisms. My game, my choice how to play it.
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Jodie Bardgett
 
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Post » Sat Jul 23, 2011 3:03 pm

You are now demonstrating ignorance of my previous post, where I stated specifically that fast travel was a needed feature. Until you are willing to look at this through a more unbiased viewpoint, I see no further reason to debate this with you. You'll just continue twisting my words out of context like you just did here.

My statment although quoting you are aimed at the entire Thread. I am not twisting your words, merely speaking about the OP. I'm no more biased then anyone else here like it or not.

Mayhaps I shouldn't have quoted you in my most recent statement and I am sorry for The Confusion. But at the same time, there Are a plethora of people against health potions and it goes back to the point.
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Mrs Pooh
 
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Post » Sat Jul 23, 2011 4:03 pm

Yeah, sorry, I like fast travel. I never played Morrowind, so all arguments that Morrowind "did it better" are irrelevant to me. If fast travel is included, I'll use it and gladly suffer the "you're not playing the game right" criticisms. My game, my choice how to play it.


But would you really be so up in arms if it was simply optional, as in you could turn it off?
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Krystina Proietti
 
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