hardcoe mode for Skyrim?

Post » Wed Sep 01, 2010 8:27 pm

Hello all i'm excited about the game but I was wondering if there has been any mention of them including a hardcoe mode like Fallout:New Vegas featured.

If your not familiar with NV hardcoe mode basically it added weight to ammunition, and required you to eat,drink, and sleep. So pretty much like a Realism mod included into the base game as an option. Personally I hope Bethesda includes this as well for Skyrim. Some may say it isn't that necessary as mods will surely add this stuff. But that doesn't help console players, and it would be nice to have it in by default with an achievement for beating it.There is some additional stuff I would like to see be a part of it as well. I would like:

No Waypoints on compass you have to find stuff yourself like Morrowind.

Darker Nights an Dungeons. You really need to use Torch or light spell to see if caught out at Night.

If Vampirism is included again make it more deadly to be out in the sunlight.

An of course the NV stuff like realistic weight on all items an need to eat,drink, sleep.
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Lavender Brown
 
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Post » Wed Sep 01, 2010 10:43 pm

nothing has been confimed but its a hope we all have and btw i loved and hated the hardcoe mode i liked the idea of having to stop off at a bar before i went home to have a drink and chat it up but they just wernt livly enough. hopefully they will be in skyrim
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Facebook me
 
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Post » Wed Sep 01, 2010 1:53 pm

Yup there has been much discussion on this but as of yet no confirmation. It worked very well in NV so why not I say. :tops:
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Da Missz
 
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Post » Thu Sep 02, 2010 12:41 am

There bettered be! and i like your ideas. but harder for developers to execute than it sounds. the light thing that is. and in morrowind you would always get directions, in oblivion you did too but not clear enough. so if they put enough effort into it then yes i'd like the compass to be removed.
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Austin Suggs
 
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Post » Wed Sep 01, 2010 10:50 am

Let's see...

1) That would only work if they provide half way decent descriptions on where stuff is, which they didn't do in Oblivion.

2) I'd opt for that to be standard.

3) Could care less about vampires and think it should be unattractive to become one.

4) I never found NV's hardcoe mode to be very hardcoe. Just carry around a few items of food, water and some doctor's bags and it was cake. The only real impact I felt was that I ran out of encumbrance faster (must have been those .50 cal rounds I was carrying). So if they are to include the NV stuff, they really need to up the affects and penalties. Otherwise it's just more of a nuisance mode.
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JD bernal
 
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Post » Wed Sep 01, 2010 7:45 pm

Let's see...

1) That would only work if they provide half way decent descriptions on where stuff is, which they didn't do in Oblivion.

2) I'd opt for that to be standard.

3) Could care less about vampires and think it should be unattractive to become one.

4) I never found NV's hardcoe mode to be very hardcoe. Just carry around a few items of food, water and some doctor's bags and it was cake. The only real impact I felt was that I ran out of encumbrance faster (must have been those .50 cal rounds I was carrying). So if they are to include the NV stuff, they really need to up the affects and penalties. Otherwise it's just more of a nuisance mode.

@ your 2. not quite i think. i live in a similar area as Skyrim (place called iceland) and in the nights we can see pretty well due to the snow, as long as theres moon and stars the light reflects off the snow and there we have a pretty good lightsource. even without this, you go outside in the middle of the night do you really need a torch or flashlight to see stuff? i don't think so. i don't want it to be as dark as minecraft on a CRT (you'll have to see that sometime, its awful) but in interior areas... i think yes.
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sarah simon-rogaume
 
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Post » Wed Sep 01, 2010 11:48 pm


3) Could care less about vampires and think it should be unattractive to become one.


I could care less about being the Dovakiin, but it looks like that's gonna be shoveled on pretty thick.

And while I admit that there should be disadvantages to being a vampire, why include it if it's just going to be "unattractive?"

It depends on the role you play. If you're a good character who just happens to get infected while killing a nest of 'pires, yeah, that'd be pretty horrifying. But if your character is more malleable, maybe they will revel in their new found strength, and happily live with the unpleasantness of avoiding the sun and having to hide their true nature.
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Christine Pane
 
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Post » Wed Sep 01, 2010 8:25 pm

SEARCH TAB, USE IT.
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Carolyne Bolt
 
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Post » Wed Sep 01, 2010 3:17 pm

I could care less about being the Dovakiin, but it looks like that's gonna be shoveled on pretty thick.

And while I admit that there should be disadvantages to being a vampire, why include it if it's just going to be "unattractive?"

It depends on the role you play. If you're a good character who just happens to get infected while killing a nest of 'pires, yeah, that'd be pretty horrifying. But if your character is more malleable, maybe they will revel in their new found strength, and happily live with the unpleasantness of avoiding the sun and having to hide their true nature.


The answer to your question should be obvious. It's there to try not to get it, like any disease. Of course, for that to work, it also needs to be more of a threat.

And to phrase my thoughts on vampires another way, I prefer traditional vampires over that Anne Rice crap.
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Antony Holdsworth
 
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Post » Wed Sep 01, 2010 10:30 pm

The hardcoe mode in NV wasn't really that... hardcoe.

Even with the need to eat and drink, I still found myself with tons more food and water than I'd ever need for a decent playthrough.
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Rowena
 
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Post » Wed Sep 01, 2010 2:27 pm

The answer to your question should be obvious. It's there to try not to get it, like any disease. Of course, for that to work, it also needs to be more of a threat.

And to phrase my thoughts on vampires another way, I prefer traditional vampires over that Anne Rice crap.


Well, the most traditional of vampires still come back from the dead, and immortality is about the most attractive thing you can offer a human, as we are aware of our own impending death. There are plenty of people who would exist as a pile of stinking sludge if it meant they never had to die.
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Calum Campbell
 
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Post » Wed Sep 01, 2010 9:52 pm

@ your 2. not quite i think. i live in a similar area as Skyrim (place called iceland) and in the nights we can see pretty well due to the snow, as long as theres moon and stars the light reflects off the snow and there we have a pretty good lightsource. even without this, you go outside in the middle of the night do you really need a torch or flashlight to see stuff? i don't think so. i don't want it to be as dark as minecraft on a CRT (you'll have to see that sometime, its awful) but in interior areas... i think yes.


Umm I live in sweden and we've had some pretty cold and snowy winters and in my experience doesn't the snow reflect a lot at night. It's VERY dark here at winter in other words...
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Tessa Mullins
 
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Post » Wed Sep 01, 2010 5:08 pm

Umm I live in sweden and we've had some pretty cold and snowy winters and in my experience doesn't the snow reflect a lot at night. It's VERY dark here at winter in other words...


Maybe what's needed is variable levels of darkness at night, depending on the weather and the moons.
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Britta Gronkowski
 
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Post » Wed Sep 01, 2010 2:20 pm

Maybe what's needed is variable levels of darkness at night, depending on the weather and the moons.


Maybe, if beth can pull it off that is
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Chris BEvan
 
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Post » Wed Sep 01, 2010 7:10 pm

Well, Fallout didnt invent hardcoe mode; its been part of RPGs since the days of isometric games and 2D sprites (a tradition Elder Scrolls comes from). But I dont think its a possibility they'll add a hardcoe mode. I dont know, I just dont see it happening.
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Brittany Abner
 
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Post » Wed Sep 01, 2010 12:23 pm

The hardcoe mode in NV wasn't really that... hardcoe.

Even with the need to eat and drink, I still found myself with tons more food and water than I'd ever need for a decent playthrough.



Well I think the point of NV hardcoe mode was less to be hard an more to just have more immersion at the expense of convenience. Which is what my suggestions related to. If your just wanting pure difficulty I would expect the actual difficulty settings to have that covered already. I suppose they could rename hardcoe mode to something more descriptive of what it actual does. But it usually is only the hardcoe players that care about stuff like needing a Torch to see or having to remember to eat so the name isn't that bad.
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Queen of Spades
 
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Post » Wed Sep 01, 2010 4:23 pm

Fallout: New Vegas was made by Obsidian. I am not sure that some tacked-on hardcoe mode is Bethesda's style of doing things. I think that Bethesda is going to put their time into making the For-Everyone mode the best it can be.
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CHARLODDE
 
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Post » Wed Sep 01, 2010 11:53 am

I first played Fallout 3, passed all of the quests and expansions, explored almost everything and used mods.
When Fallout NV got out, I was excited, but I wanted to roleplay more, and have a challenge. Adds to immersion and reality.
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Genocidal Cry
 
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Post » Wed Sep 01, 2010 9:17 pm

Well, the hardcoe mode in NV was just a sleep-eat-dammit-mode really though, but it was a nice addition and it's always good to give the player more choice. Hopefully they'll implement something similar for skyrim :)
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Kelly James
 
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Post » Thu Sep 02, 2010 1:18 am

Fallout: New Vegas was made by Obsidian. I am not sure that some tacked-on hardcoe mode is Bethesda's style of doing things. I think that Bethesda is going to put their time into making the For-Everyone mode the best it can be.



Well there is that saying you can't please everyone all of the time. More options is the best way to make the game fun for everyone. The casual player probably does not want to bother with needing to discover stuff themselves an would like to use waypoints or not have to carry a Torch into a dungeon. Where as another player may love this. Just because it was Obsidian who had this good idea first doesn't make it any less good. My only complaint is their hardcoe mode didn't go quite far enough but Bethesda probably has the time to do it right.

Granted people made a good point about how NPC's gave crap directions in Oblivion. An that is something not easily fixed because of voice acting. So unless they already decided to do better in that regard it may be too late to not have waypoints. I guess we will see whether they came through this time or just wanted to continue the streamlined console approach like they did with Oblivion.
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Baylea Isaacs
 
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Post » Wed Sep 01, 2010 1:01 pm

I know it's very unlikely that Bethesda would do this, but my idea would be this: when you make a new character, have a section called "Realism Options" or "Immersion Options." Inside you have sliders or settings for a somewhat long list of immersion settings, including food/drink/sleep requirements, night darkness, fast travel, compass icons, etc. Have three buttons that load preset options: Easy (Or Ca.... nah nvm), Regular, hardcoe. Then everyone gets to set the immersion options however they want, and everyone's happy. It's crazy to think there's some combination of these things that will satisfy everyone; read a few topics on the more controversial issues and you will see this.
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celebrity
 
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Post » Wed Sep 01, 2010 3:09 pm

I really hate the word immersion.
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danni Marchant
 
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Post » Wed Sep 01, 2010 8:47 pm

Hello all i'm excited about the game but I was wondering if there has been any mention of them including a hardcoe mode like Fallout:New Vegas featured.

If your not familiar with NV hardcoe mode basically it added weight to ammunition, and required you to eat,drink, and sleep. So pretty much like a Realism mod included into the base game as an option. Personally I hope Bethesda includes this as well for Skyrim. Some may say it isn't that necessary as mods will surely add this stuff. But that doesn't help console players, and it would be nice to have it in by default with an achievement for beating it.There is some additional stuff I would like to see be a part of it as well. I would like:

No Waypoints on compass you have to find stuff yourself like Morrowind.

Darker Nights an Dungeons. You really need to use Torch or light spell to see if caught out at Night.

If Vampirism is included again make it more deadly to be out in the sunlight.

An of course the NV stuff like realistic weight on all items an need to eat,drink, sleep.


hardcoe mode: You die you start over. No need for programming, nothing, it's simple self control. Works for all platforms too! :foodndrink:


To the other points, there's usually a slider puts everything to more difficulty. If you're looking for tweaking just certain things that's a different matter. :tes:
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michael flanigan
 
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Post » Wed Sep 01, 2010 10:37 am

I'm pretty sure the Oblivion difficulty slider just affected damage or something. And I don't think people are really wanting a D2 style hardcoe mode. "hardcoe" might not be the right word, "immersion" isn't a perfect word, "realism" has too many other implications, but whatever I don't see why we have to argue semantics. A lot of people want to be able to have optional settings that put certain requirements or limitations on the game, which are meant to enhance the role playing experience. Some of these, like food/drink/sleep and "immersive" fast travel are much easier for the devs to do than for modders to do. w/e :shrug:
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Lori Joe
 
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Post » Wed Sep 01, 2010 11:43 pm

SEARCH TAB, USE IT.

Sorry OP, but I'd have to agree.
Thread no. 1000
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Jon O
 
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