hardcoe Mode In Skyrim

Post » Sat Oct 09, 2010 2:40 pm

So we all have mentioned a possible hardcoe mode in skyrim (nothing mentioned by bethesda yet keep in mind) but does anyone really want one? I know everyone always has the "If you don't like it dont use/do it" argument for many things, wether it be about different fast travel methods or the main quest or whatever, but i think i have a problem when it comes to this, if it's there, implemented into the game, ive got to use it, otherwise i dont feel like ive played the game to its full! So one thing i dont want is hardcoe mode, i like to play my TES how i want without fear that if i dont select the option that means i have to sleep and drink water every five minutes im playing like a loser and not to its full challenge. Now i DO want realistic aspects to this game, but it doesnt have to be SO realistic that the game isnt fun any more, one thing i heard on a recent thread probably still active that i really like is that if a bag system is implemented into the game then you should be able to drop it if your weighing quite heavy and want to jump into a fight, then just pick it back up afterwards, but even though i like this idea i still think we should able to fit unrealistic amounts of stuff into the bag like on oblvion and such, but we control wether we want to wear it or not. Also we could put in say, you have to feed your mount sometimes depending on how big he is and the amount of space of time before he gets tired and needs to feed and sleep again, but not REALISTIC and short amounts of time. I dont want the game split into two seperate game modes, because if i get the choice i would want to play the game with fun and how i want, but even if hardcoe mode is a option and it will take all the fun out of doing what you want and will keep you running around after yourself sims style, even if i dont want to do it i will otherwise i wont feel ive played the game to the max. So... any ideas, complaints, flames, thoughts, opinions, or any other possible method of expressing your mind?
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Taylrea Teodor
 
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Post » Sat Oct 09, 2010 4:46 pm

I find it amusing that people say hardcoe mode is "Immersive" and "Realistic"... How is the game popping up to tell you with another clunky interface element "Blue Wizard Needs Food Badly" every few minutes Immersive or realistic? In Fallout, it made sense because food and clean water are scarce, and so you'd have to manage your consumption of it. In The Elder Scrolls, food and water are abundant, and the only "Challenge" added is remembering to go grocery shopping while you're selling your loot.

The time compression of the game makes it really difficult... I remember some particularly nasty battles in Oblivion taking almost a "Day" to finish.
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Danii Brown
 
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Post » Sat Oct 09, 2010 2:27 pm

I would rather just have advanced options than modes. Especially in an RPG.

For instance In terms of realism, I may want certain things like no crosshair, but not others like having to frequently eat.

In terms of difficulty, I may want dragons to be ruthless and aggressive, but other opponents to be relatively straightforward. Or I may want dungeons to be incredibly challenging, but dragons to be quite peaceful and unlikely to attack me on sight.
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Rex Help
 
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Post » Sat Oct 09, 2010 11:17 am

Yay, this thread again...
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Ana
 
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Post » Sat Oct 09, 2010 2:38 am

Well, I think it would be nice to have the option available. The great thing about TES is modification. (sorry console users). And I'm not saying, leave it up to people who mod, but if something isn't in the vanilla version, it can be implemented later.

I'm not sure if I would play a hc mode with Skyrim if available, but I can say for sure that... maybe the majority of users on this forum would. And that's why I definitely wouldn't mind seeing the option available. Just because it's there though, and you would rather not have the HC aspects, don't feel like a loser just because you chose otherwise. You play how you want, and you would still be getting everything out of the game, except for a slight added challenge. From New Vegas, HC would most likely be more of a survival mode, adding certain (realism) requirements to your game experience.

What I don't want to see is too many little things incorporated into it. For example, everyone has their own ideas and suggestions what they want in Skyrim, and they simply cannot put them all in. Which is a good thing. I don't want to end up playing a fantasy sim, or micromanage every little detail and aspect of my game. Don't want emptyness either. Bethesda has the ability to add just the right amount. Plus mods to fill in each individuals desires.

Bottom line, whether you like HC or not, or feel forced to play if it's there :sadvaultboy: , I just think having that option available would be beneficial for the cummunity and fanbase as a whole. Assuming it's pulled off well.
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Vicki Gunn
 
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Post » Sat Oct 09, 2010 8:47 am

"Blue Wizard Needs Food Badly" every few minutes

Gauntlet, those were the days.
OT, Agree with greater number of, or tactically more aware enemies, slight frost damage in bad weather, deadlier traps, no fast travel, all that sort of thing, but don't see the point in NV style. One, it's not a radioactive wasteland, food and water should be plentiful, and two, my characters eat, sleep, stay at inns, and other role play necessities, anyway. Don't need to be told by a meter.
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LADONA
 
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Post » Sat Oct 09, 2010 8:24 am

OP, if you're looking for some feedback and ideas on a hardcoe mode there's discussions going on here http://www.gamesas.com/index.php?/topic/1184302-hard-core-mode-yay-or-nay/page__fromsearch__1 , here http://www.gamesas.com/index.php?/topic/1191134-skyrim-hardcoe-mode/page__fromsearch__1 , here http://www.gamesas.com/index.php?/topic/1193285-hardcoe-options/page__fromsearch__1 , here http://www.gamesas.com/index.php?/topic/1193883-hardcoe-mode/page__fromsearch__1 , and here
http://www.gamesas.com/index.php?/topic/1194699-do-you-want-a-hardcoe-option/page__fromsearch__1
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Cameron Wood
 
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Post » Sat Oct 09, 2010 5:07 am

OP, if you're looking for some feedback and ideas on a hardcoe mode there's discussions going on here http://www.gamesas.com/index.php?/topic/1184302-hard-core-mode-yay-or-nay/page__fromsearch__1 , here http://www.gamesas.com/index.php?/topic/1191134-skyrim-hardcoe-mode/page__fromsearch__1 , here http://www.gamesas.com/index.php?/topic/1193285-hardcoe-options/page__fromsearch__1 , here http://www.gamesas.com/index.php?/topic/1193883-hardcoe-mode/page__fromsearch__1 , and here
http://www.gamesas.com/index.php?/topic/1194699-do-you-want-a-hardcoe-option/page__fromsearch__1



Love and respect friend.
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Cathrin Hummel
 
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Post » Sat Oct 09, 2010 10:54 am

Love and respect friend.

No problem. There's some good ideas in there. I personally never used the hardcoe mode in NV, and probably wouldn't use it in Skyrim, but it's a nice option to have. I don't see any way that there isn't one in Skyrim.
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Monika Fiolek
 
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Post » Sat Oct 09, 2010 12:45 pm

Once again, YES for hardcoe mode.
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Danny Blight
 
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Post » Sat Oct 09, 2010 6:00 am

I would like a mode that restricts potion usage and possibly increases the encumbrance of stuff. I just felt awkward popping 5 potions every 2 seconds and carrying 5 daedric warhammers.
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rolanda h
 
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Post » Sat Oct 09, 2010 10:55 am

I religiously play 'hardcoe mode' on NV and would very much like to see it available in Skyrim. Despite this, the manner in which it was implemented to NV just seemed very asymmetrical. You have your standard playthrough on the left and your 'hardcoe' playthrough on the right...the only difference being the periodic annoyances of dehydration, hunger, and sleep deprevation, all of which were, as stated, annoying! Not engaging. I believe that hardcoe and standard could be meshed and the outcome could be extrodinary! I want to avoid redundancy, but I feel that it is inevitable. To begin, in NV, NOT eating and drinking does two things...negatively effects you and then kills you. Perhaps, instead of this, REMEMBER TO EAT AND DRINK effects you positively, say...a slight boost to health and stamina and not eating/drinking has NO NEGATIVE EFFECTS. One thing that could bolster this would be to make foods less obtainable and much more valuable. This would simultaneously increase the joys of owning a farm, both through fiscal gain and the statistical benefits. The same benefits would go to sleeping in a 'comfortable' bed. As for the question of fast travel...this is a very difficult question for me....I would very much like to say, "Down with fast travel, make them walk, ride, or sit in a buggy." But this is fruitless and ignorant. It is loved by many people, and should maintain. I would therefore say, just as Zen, permit me the option to 'turn it off.' I could write on forever about this subject, but because I have a milkshake waiting, I am cutting it off here. In short, I am against a 'hardcoe' mode, but entirely for an effective implementation of hardcoe apsects.
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Latisha Fry
 
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Post » Sat Oct 09, 2010 6:10 am

I must sincerely apologize for actually contradicting myself between the opening and closing of the previous post....I suffered from slight brain drain both by the moderate length of the post and the aromatic call of my milkshake...
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kirsty joanne hines
 
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Post » Sat Oct 09, 2010 12:03 pm

I must sincerely apologize for actually contradicting myself between the opening and closing of the previous post....I suffered from slight brain drain both by the moderate length of the post and the aromatic call of my milkshake...


Did it bring all the boys to the yard? :bunny: :intergalactic: :run: :banana:
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Baylea Isaacs
 
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Post » Sat Oct 09, 2010 7:15 am

So we all have mentioned a possible hardcoe mode in skyrim (nothing mentioned by bethesda yet keep in mind) but does anyone really want one?

I know everyone always has the "If you don't like it dont use/do it" argument for many things, wether it be about different fast travel methods or the main quest or whatever, but i think i have a problem when it comes to this, if it's there, implemented into the game, ive got to use it, otherwise i dont feel like ive played the game to its full!

So one thing i dont want is hardcoe mode, i like to play my TES how i want without fear that if i dont select the option that means i have to sleep and drink water every five minutes im playing like a loser and not to its full challenge.

Now i DO want realistic aspects to this game, but it doesnt have to be SO realistic that the game isnt fun any more,

one thing i heard on a recent thread probably still active that i really like is that if a bag system is implemented into the game then you should be able to drop it if your weighing quite heavy and want to jump into a fight, then just pick it back up afterwards,

but even though i like this idea i still think we should able to fit unrealistic amounts of stuff into the bag like on oblvion and such, but we control wether we want to wear it or not.

Also we could put in say, you have to feed your mount sometimes depending on how big he is and the amount of space of time before he gets tired and needs to feed and sleep again, but not REALISTIC and short amounts of time.

I dont want the game split into two seperate game modes, because if i get the choice i would want to play the game with fun and how i want,

but even if hardcoe mode is a option and it will take all the fun out of doing what you want and will keep you running around after yourself sims style, even if i dont want to do it i will otherwise i wont feel ive played the game to the max.

So... any ideas, complaints, flames, thoughts, opinions, or any other possible method of expressing your mind?


It's really hard to read your post if you don't use punctuation and the occasional line break.

Personally I'm all in favor of some sort of survival/hardcoe mode where the PC must eat, drink and sleep frequently or suffer penalties and eventually die. I use mods for Oblivion that provide this and mods that give the New Vegas "hardcoe" mode some teeth. I don't care about whether it makes the game more realistic or not, it's just fun for me in the particular style of gameplay that I enjoy.

Also it gives you a reason to get excited about finding an inn in the middle of the forest, or some small cottage where there might be food and drink inside. Without this feature, then all the food and drink items become meaningless junk IMO.
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Nice one
 
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Post » Sat Oct 09, 2010 12:02 pm

Did it bring all the boys to the yard? :bunny: :intergalactic: :run: :banana:

Inevitable.. :dead:
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gandalf
 
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Post » Sat Oct 09, 2010 5:04 am

Sorry, I couldn't resist. :vaultboy:
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Alberto Aguilera
 
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Post » Sat Oct 09, 2010 6:41 am

Sorry, I couldn't resist. :vaultboy:

No harm done! :cool: For the sake of relevance however, did my idea appeal to you? And since I'm writing a post anyway, I should also state that I am fully aware that food has always given you slight boosts, my concept is that the boost is longer lasting, say....a constant +5 health boost from food and the same for drink, these would last roughly 7 in game hours, encouraging one to eat and drink twice a day. Sleeping could grant +5 stamina and +1 health for every hour slept (not rested), encouraging a good nights sleep before a dangerous journey throughout the following day. Again, there would be no negative effects from NOT eating, drinking, or sleeping, but the potential life-saving benefits would not be reaped.
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Maria Garcia
 
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Post » Sat Oct 09, 2010 12:09 pm

No harm done! :cool: For the sake of relevance however, did my idea appeal to you? And since I'm writing a post anyway, I should also state that I am fully aware that food has always given you slight boosts, my concept is that the boost is longer lasting, say....a constant +5 health boost from food and the same for drink, these would last roughly 7 in game hours, encouraging one to eat and drink twice a day. Sleeping could grant +5 stamina and +1 health for every hour slept (not rested), encouraging a good nights sleep before a dangerous journey throughout the following day. Again, there would be no negative effects from NOT eating, drinking, or sleeping, but the potential life-saving benefits would not be reaped.


Yes it does appeal to me at the very least, and gives you a real reason to use inns and their food and drink services. However, I would prefer a cost/benefit system because it would not only add to realism/immersion, but also force you to think more strategically about your usage of time. You would have to consider whether or not you should have a meal or get some sleep before you go on a huge time consuming quest in a ruin, or make sure you can feed those needs during it. It just adds more layers of strategy and realism in my opinion even if you happen to be in a setting where both are plentiful. Because just because they're plentiful most of the time, doesn't mean they always will be, and regardless an open world game of the caliber of the Elder Scrolls just screams for this kind of immersion in my opinion. In some sense it reminds me of the Oregon Trail game where it was important to keep track of basic amenities. It should be more important than it was in NV, but it shouldn't be so important that it's annoying. There must be a nice balance the developers could strike. I feel like an optional hardcoe mode is likely though because it was pretty popular from what I understand in NV as well as the various mods for Oblivion I've heard about.

But at the very least I would like to see your idea implemented as it was kind of stupid that, aside from being useful as alchemical ingredients of course, food and drink were there for show only, even though they were also presented as food and drink in taverns. Since it's actually presented as food especially in Skyrim now that you can cook, it would make a lot of sense to include your idea. In fact, I would say your idea should be the vanilla game, and a cost/benefit system should be the hardcoe mode. Your idea seems likely to me in the vanilla game given that they're overhauling that system and that there is now cooking. That's good evidence I think that they're rethinking how food and drink are being implemented as well as, that which we already knew about, alchemy in general.
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Michelle Serenity Boss
 
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Post » Sat Oct 09, 2010 8:28 am

Yes it does at the very least and gives you a real reason to use inns and their food and drink services. However, I would prefer a cost/benefit system because it would not only add to realism/immersion, but also force you to think more strategically about your usage of time. You would have to consider whether or not you should have a meal or get some sleep before you go on a huge time consuming quest in a ruin, or make sure you can feed those needs during it. It just adds more layers of strategy and realism in my opinion even if you happen to be in a setting where both are plentiful. Because just because they're plentiful most of the time, doesn't mean they always will be, and regardless an open world game of the caliber of the Elder Scrolls just screams for this kind of immersion in my opinion. In some sense it reminds me of the Oregon Trail game where it was important to keep track of basic amenities. I think it should be more important than it was in NV, but it shouldn't be so important that it's annoying. I think there must be a nice balance the developers could strike. I also feel like an optional hardcoe mode is likely because it was pretty popular from what I understand in NV as well as the various mods for Oblivion I've heard about.

But at the very least I would like to see your idea implemented as it was kind of stupid that food and drink were there for show only, aside from being alchemical ingredients of course. Since it's actually presented as food though, especially now that you can cook, it would make a lot of sense to include your idea. In fact, I would say your idea should be the vanilla game, and a cost/benefit system should be the hardcoe mode.


I appreciate your agreeability! haha. I would personally be very happy with the cost/benefit system, it appeals to me very much. But what I was attempting to accomplish in the two posts was establish a middle ground between the vanilla and hc in an attempt to appease both sides, a futile attempt, I know! :nope:
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Robert Jackson
 
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Post » Sat Oct 09, 2010 7:38 am

Well, like I said, I would be perfectly happy with your suggestion, even if it was the hardcoe mode. I would just be even happier if your idea was the vanilla game with the addition of an optional hardcoe mode. Whatever Bethesda decides to do here though will not phase me in the slightest even if they include neither. I'm not too worried about their decisions as I've liked pretty much everything I've heard.
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Rudy Paint fingers
 
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Post » Sat Oct 09, 2010 1:16 pm

Well, like I said, I would be perfectly happy with your suggestion, even if it was the hardcoe mode. I would just be even happier if your idea was the vanilla game with the addition of an optional hardcoe mode.

Ditto! :thumbsup:
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Ross Zombie
 
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Post » Sat Oct 09, 2010 4:01 am

I still say they should save the space for something more exciting..........hardcoe mode really dose not do anything for hardcoe players. it was just what Obsidian thought they wanted along with New Vegas's artificial walls... All both do is restrict freedom witch I can guarantee NO ONE WANTS. Besides modders have made the exact same sort of thing for oblivion and morrowind and they will do it again for skyrim. ....... :flamethrower: hardcoe mode.
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Celestine Stardust
 
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Post » Sat Oct 09, 2010 4:52 pm

I still say they should save the space for something more exciting..........hardcoe mode really dose not do anything for hardcoe players. it was just what Obsidian thought they wanted along with New Vegas's artificial walls... All both do is restrict freedom witch I can guarantee NO ONE WANTS. Besides modders have made the exact same sort of thing for oblivion and morrowind and they will do it again for skyrim. ....... :flamethrower: hardcoe mode.


I agree with your take on the artifical walls of NV Fox. Frankly, they were an insult to our intelligence, vaguely disguised as 'reality.' Sure, some creatures will be more powerful than a low level character....but the appearance of irony can only be held for so long. But this seems as good a time as ever to come clean....I am a console gamer. And with this, I can only assess issues and imagine solutions for the product that I will initially receive. I cannot bank on a modification to appease my desires because the likelyhood of consoles gaining mod support, well, mod download support, seems bleak. I will be frank with my final opinion then, I want the option for a hardcoe (or a similar variation) mode! :thumbsup:
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victoria johnstone
 
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Post » Sat Oct 09, 2010 1:50 pm

Yes.
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Tanika O'Connell
 
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