Co-op hardcoe, plausable?

Post » Wed Dec 14, 2011 7:38 pm

I'm sure this has been talked about before but since i'm a complete noob to these forums and I just had a nice conversation with a friend, I figured i'd share it.

Co-op in fallout, I think (for many reasons which should be fairly obvious) you'd have to only be able to do this in hardcoe, which i'm fine with.

Possible problems:

- It's online so regardless how close to a LAN connection you can get via third party applications, it's still the internet, which requires hosting. Could cause a stupid amount of problems.

- The game is based off of an... I dunno what to call it, instance driven world? It's specifically created for ONE person. So getting around the fact that there's 2 people in this world now doing different things, could prove problematic.

- You'd have to disable VATS as well as the "pausing" ability of opening menus. No time freezes allowed in this mode. (best plan your battles amazingly) though, allow some hotkeys for items? :]

- (insert other things here, that's just off the top of my head)

Solutions: (as my naive mind sees it)

- Well ok, I can't really see a way around the hosting so much, but considering it's only 2 people and hardcoe that means even LESS people doing this, dedicated servers a possiblity?

- My thought was to make one person take the (in game terms more or less) role of a follower.

This would include the following main attributes to gameplay:

- ALL menus (that I can think of) would be controlled by the dominant player, but would be seen in full by player 2. (could add a faded selection that would move but be unable to click, if need be for communication?)

- Certain instances would have to change priority of followers (ceasers tent, mr. houses area, etc)

- More or less one person would just take an active (and fully immersed) role of a companion. (this would also mean you won't be allowed to recruit any PERMANENT companions while in coop)

- As the secondary player you have no control over dialogue choices, talking to people, but possibly shops could be re-worked so they can still manage their own inventory selling/buying? As with workbenches/repair stations.

- Just keep the game as close to a single player driven world as possible, with someone on for the ride with a few extra priviledges past that of our normal AI companions.

Finally you'd only be able to play together (if that made coding easier for instances in the world changing per person) and you'd have to pick this option from the start.

I know it'd only be for those who really were into this game, but there's a lot of us and I believe it would be an amazing experience.


To end this off, let me know how stupid my idea is, or if it even has the slightest sliver of possibility. Cheers guys, have an awesome day :D
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Riky Carrasco
 
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Post » Wed Dec 14, 2011 3:24 pm

I've been saying since FO3 that Fallout needs a co-op mode. Maybe online or offline. I doubt it would happen though. :shrug:

PS - I do love your ideas and how you would plan to solve issues. :P
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Lexy Dick
 
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Post » Wed Dec 14, 2011 11:00 am

I've always liked it as a single player game and haven't ever seen co-op done well except for borderlands and theres a lot of key differences. I think its feasible but don't think that it really fits with the vibe of the game or could be done well enough without taking away from the single player to warrant it.
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cheryl wright
 
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Post » Wed Dec 14, 2011 1:00 pm

Fallout doesn't need co-op or multiplayer, its a singleplayer franchise and it should stay that way.
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Elisha KIng
 
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Post » Wed Dec 14, 2011 3:25 pm

I completely agree that the game is amazing as singleplayer and should stay that way. But I also feel it could be an amazing experince to have with a good friend. To fully immerse yoursleves in the world together, epic duo commentaries anyone? I dunno, I just thought it would be a nice concept, and in reality the means to make it work (from what I can see) aren't impossible. I'm not asking them to make it multiplayer really, just add a co-pilot to the game that can act freely, trade with each other, help fight off intense battles / explore cities and loot them. I understand entirely that the game is made for singleplayer, and I love fallout for it, loved the elder scrolls games for the same reason and can't wait for skyrim. Just an idea :c
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Ross Thomas
 
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Post » Wed Dec 14, 2011 11:45 pm

Also in hardcoe you have to use every last thing at your disposal (at least on hard/very hard) so having 2 scavengers would be a nice addition. :]
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Lynne Hinton
 
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Post » Wed Dec 14, 2011 2:18 pm

I've always liked it as a single player game and haven't ever seen co-op done well except for borderlands and theres a lot of key differences. I think its feasible but don't think that it really fits with the vibe of the game or could be done well enough without taking away from the single player to warrant it.


Resident Evil 5 had amazing co-op. But I think Fallout shouldn't have co-op.
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Elisabete Gaspar
 
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Post » Wed Dec 14, 2011 9:34 am

Co-op.

Plausible? Who knows.

Desirable? Nope.
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Charles Mckinna
 
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Post » Thu Dec 15, 2011 12:22 am

Fallout doesn't need co-op or multiplayer, its a singleplayer franchise and it should stay that way.
:foodndrink:

Don't want it, don't need it. However... On the assumption of having it, VATS needs to be changed (IMO VATS has always been silly in FO3 ~its just supposed to be aiming... that's all. Its not even called VATS in any previous Fallout game, its just aiming, and you don't need to pause the game for that. In a realtime game, actually aiming accomplishes the same thing ~but perhaps there could have been a reticule change to acknowledge it; and increase the critical damage potential).

... I also feel it could be an amazing experince to have with a good friend. To fully immerse yoursleves in the world together, epic duo commentaries anyone?
Comment: Fallout is a game about isolation, oppressive dread, and self reliance through adversity... IMO bringing a buddy along kind of defeats the point.
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Sarah Evason
 
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Post » Wed Dec 14, 2011 3:18 pm

http://images.wikia.com/fallout/images/0/0e/BoxArt_FOB.jpg

In my opinion there needs to (nor should) be no more co-op stuff than that game.
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Lady Shocka
 
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Post » Wed Dec 14, 2011 5:50 pm

I agree that it should never really be done, as it would ruin the spark that the game has. But it's still a nice idea to play around with don't you think?

Also when you've beaten it enough times on every difficulty, ways to change your playthrough are always nice. Even if it'll never happen.
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Dean Brown
 
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