» Fri May 13, 2011 4:22 pm
You know, hardcoe plays like those game modes that you create in Halo that turn out to work and are a diversion but aren't really balanced and have a 10-30 minute fun factor. It's really dumb that you are stripping away the game balance and features. To have control of a good majority of the elements. hardcoe mainly removes the chance even when you are being careful. A game where it basically had the same damage model, Brothers In Arms, was able to make such a concept work with crappy accuracy when being shot or shooting at a guy behind cover, focusing on a more real fix, flank, finish realistic situation. ARMA and Operation Flashpoint focus on less artificial elements but requires team work, communication, and carefulness and the accuracy and map size make sure you can't one man army things or rush opponents, nor would you ever want to.
And I really hate the use of the word, hardcoe. hardcoe is something for a Single Player game where if you die, your saves are deleted. That's really hardcoe compared to no hud a few less bullet intake.