hardcoe reloading mechanic

Post » Sat Feb 19, 2011 3:06 am

Hi again, I'd first like to say that I do NOT want this idea added to the core game, it just won't appeal to all of the players. I'm just asking if you like the idea to be added in with a mod.

So, you know when you are shooting a gun with a mag in any game, if you reload it "saves" the unused bullets? What I was thinking is what if you have a twenty-round mag, shoot ten, and then the unused 10 bullets are either wasted, or dropped onto the ground to be picked up again. I think it would be an excellent mod. It would certainly add to the "hardcoe-ness"
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helliehexx
 
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Post » Fri Feb 18, 2011 11:41 pm

Sounds good. It wouldn't work with the repeaters or a pump action gun of course. Seems like it might be a little tedious if you keep forgetting about it and have to pick up your ammo off of the floor.
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Ross Thomas
 
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Post » Sat Feb 19, 2011 12:24 am

I like the idea of having any unused bullets be wasted, making sure you conserve ammo would definately help make hardcoe mode more immersive.
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Jenna Fields
 
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Post » Fri Feb 18, 2011 8:24 pm

Only if i can pick the discarded mag up and get the bullets back.
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Cash n Class
 
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Post » Sat Feb 19, 2011 3:49 am

i think they could be stored in miscellanious until you took them to a workbench to be reloaded into a magazine that way they would be useless but not wastes
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Tania Bunic
 
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Post » Fri Feb 18, 2011 9:08 pm

i think they could be stored in miscellanious until you took them to a workbench to be reloaded into a magazine that way they would be useless but not wastes


You shouldn't havta go to a workbench tho.... Bullets are put into a magazine by hand and can be removed the same way.
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Marnesia Steele
 
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Post » Sat Feb 19, 2011 9:11 am

sorry this got double posted
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Noely Ulloa
 
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Post » Fri Feb 18, 2011 9:45 pm

Revolvers should be reloaded faster than normal when they are only half empty assuming this mod ends up in play.
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Tamara Primo
 
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Post » Sat Feb 19, 2011 12:20 pm

I'm assuming this is how it works in real life. Do people prematurely reload outside of COD? :P
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Anna Beattie
 
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Post » Sat Feb 19, 2011 10:44 am

There's an idea similar to this that some other games implemented. When you reload before the current mag is exhausted, at a random point in your firefight, you'll reload only to find that same half-empty mag drawn again. This would make players top-off more conservatively.
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Crystal Clarke
 
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Post » Sat Feb 19, 2011 9:07 am

Revolvers should be reloaded faster than normal when they are only half empty assuming this mod ends up in play.


If it's like Metro 2033, he puts in all of the bullets at the same time.

Also, yes, of course you'll be able to pick up the extra ammo on the ground.

EDIT:
I'm assuming this is how it works in real life. Do people prematurely reload outside of COD?

I've actually ask around people who have shot a magazine-type weapon before, and they say they usually use all of their ammo before they reload. Most people that I asked were in the army, though.
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Jordyn Youngman
 
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Post » Fri Feb 18, 2011 10:36 pm

In hardcoe mode you should have to have your magazines loaded prior to the start of any firefight. This obviously wouldn't apply to a shotgun, revolver, or other firearm that does not use a magazine.

The game should also remember how many bullets are in each magazine. If you have two 30-round magazines and shoot twenty bullets, change magazines, shoot twenty bullets, and then change magazines you should have ten bullets left in that magazine.

As far as dropping magazines on the ground, no. I wouldn't do that now let alone in a post nuclear world where parts may be hard to come by. This is especially true if there are unused rounds in the magazine. That's like eating half of a candy bar and then throwing the other half away with the wrapper.
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Laura-Lee Gerwing
 
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Post » Sat Feb 19, 2011 12:00 pm

In hardcoe mode you should have to have your magazines loaded prior to the start of any firefight. This obviously wouldn't apply to a shotgun, revolver, or other firearm that does not use a magazine.

The game should also remember how many bullets are in each magazine. If you have two 30-round magazines and shoot twenty bullets, change magazines, shoot twenty bullets, and then change magazines you should have ten bullets left in that magazine.

As far as dropping magazines on the ground, no. I wouldn't do that now let alone in a post nuclear world where parts may be hard to come by. This is especially true if there are unused rounds in the magazine. That's like eating half of a candy bar and then throwing the other half away with the wrapper.

OH! You reminded me! PLEASE PLEASE PLEASE DON'T MAKE IT SO IF YOU CHANGE WEAPONS, THAT GUN IS AUTOMATICALLY RELOADED.
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RUby DIaz
 
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Post » Sat Feb 19, 2011 7:09 am

If it's like Metro 2033, he puts in all of the bullets at the same time.



I AM aware of how other games already do revolver reloading... I'm saying that if this mod suggestion is used, there should be some benefit and not just a penalty. Losing you ammo is a penalty... As a benefit, weapons that don't have mags should be capable of faster reload times when they aren't empty. Dig?
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Sami Blackburn
 
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Post » Sat Feb 19, 2011 12:11 am

OH! You reminded me! PLEASE PLEASE PLEASE DON'T MAKE IT SO IF YOU CHANGE WEAPONS, THAT GUN IS AUTOMATICALLY RELOADED.


Yeah, thats a pretty strange glitch in F3. Never played a shooter that had that glitch before. Not surprising though since this was Beth's first FPS.
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matt
 
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Post » Fri Feb 18, 2011 10:55 pm

I AM aware of how other games already do revolver reloading... I'm saying that if this mod suggestion is used, there should be some benefit and not just a penalty. Losing you ammo is a penalty... As a benefit, weapons that don't have mags should be capable of faster reload times when they aren't empty. Dig?


Actually, if they put it in with JUST a penalty, and not even a neutrality, then I'd be okay. The neutrality being able to pick the wasted ammo. The penalty is obvious. There really shouldn't be a benefit. But of course, it'll be a mod, so we're good.
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JUan Martinez
 
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Post » Sat Feb 19, 2011 2:49 am

Well they should make it so magazines and ammunition as separate items, therefore no matter how many bullets you have, you cannot constantly reload more then the number of magazines your holding. You can only reload your magazines outside of battle, but if you are in battle you can only reload your weapon to how many magazines you have. Plus you know that magazines and effing expensive!
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Gemma Archer
 
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Post » Sat Feb 19, 2011 3:02 am

the only game i know that does that is alien swarm but i think an option in the game would be nice
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Charles Mckinna
 
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Post » Fri Feb 18, 2011 11:04 pm

I'm assuming this is how it works in real life. Do people prematurely reload outside of COD? :P

I've actually ask around people who have shot a magazine-type weapon before, and they say they usually use all of their ammo before they reload. Most people that I asked were in the army, though.

Speaking as a former US infantry Marine, we were always taught to reload the first chance we got during a pause in a firefight or immediately after such a confrontation, regardless of how many rounds we had fired from the current magazine. This was for the simple reason that you didn't want to deplete all 30 rounds in a magazine in the MIDDLE of a shoot out. We certainly didn't waste rounds though. Magazine retention was heavily stressed - meaning that the partially empty magazine got shoved into a pocket or into your vest to fall back on if you ran out of full magazines. The first chance you got when you were safe you would then combine the partial mags back into full ones. If you needed to reload DURING an active shootout, you ejected the mag and let it hit the dirt. Hanging onto a empty magazine isn't worth it if you get shot trying to do so. If the firefight goes your way, then you pick up the discarded magazines afterward.

I think it would make a neat addition to New Vegas in hardcoe Mode to lose the extra rounds in a magazine if you reload before emptying it. I would want the extra rounds/partial magazine to drop on the ground though, not just vanish. That way you could pick them back up after the danger was over, or be forced to leave them behind if involved in a running gun battle.
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Reanan-Marie Olsen
 
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Post » Fri Feb 18, 2011 10:42 pm

Speaking as a former US infantry Marine, we were always taught to reload the first chance we got during a pause in a firefight or immediately after such a confrontation, regardless of how many rounds we had fired from the current magazine. This was for the simple reason that you didn't want to deplete all 30 rounds in a magazine in the MIDDLE of a shoot out. We certainly didn't waste rounds though. Magazine retention was heavily stressed - meaning that the partially empty magazine got shoved into a pocket or into your vest to fall back on if you ran out of full magazines. The first chance you got when you were safe you would then combine the partial mags back into full ones. If you needed to reload DURING an active shootout, you ejected the mag and let it hit the dirt. Hanging onto a empty magazine isn't worth it if you get shot trying to do so. If the firefight goes your way, then you pick up the discarded magazines afterward.

I think it would make a neat addition to New Vegas in hardcoe Mode to lose the extra rounds in a magazine if you reload before emptying it. I would want the extra rounds/partial magazine to drop on the ground though, not just vanish. That way you could pick them back up after the danger was over, or be forced to leave them behind if involved in a running gun battle.

Thanks for clearing that up. The people who responded to me just gave me a quick run-down of it, I guess.
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Jack Walker
 
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Post » Sat Feb 19, 2011 1:26 am

Well they should make it so magazines and ammunition as separate items, therefore no matter how many bullets you have, you cannot constantly reload more then the number of magazines your holding. You can only reload your magazines outside of battle, but if you are in battle you can only reload your weapon to how many magazines you have. Plus you know that magazines and effing expensive!



This might work in a game like Final Fantasy X, where battles are random encounters and you can prepare (to an extent) your arsenal and characters, but the idea of the Fallout universe is that anything can happen at any time with no choice but to fight with what you have. If a number of Deathclaws ambushes you in the middle of nowhere, with no one to pass by and lend a hand, you're screwed.

Well, thank God I can reload pretty fast, and OMG MY LAST MAGAZINE FELL ON THE GROUND!!11!11 ZOMG I'M DEAD.

And that's how that would go down for lower level characters. Besides, say that each enemy (Deathclaw) needs an ungodly amount of bullets to cripple a limb so you can run away. If you exhaust almost all of your magazine doing just that, and are being closed in by another enemy (Deathclaw) what then? It's just too inconvenient.
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Nicole Kraus
 
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Post » Fri Feb 18, 2011 10:25 pm

OH! You reminded me! PLEASE PLEASE PLEASE DON'T MAKE IT SO IF YOU CHANGE WEAPONS, THAT GUN IS AUTOMATICALLY RELOADED.


So you're saying that you could reload by rapidly switching your hotkeyed weapons? Damn, I wish I had been able to exploit that when I was playing Fallout 3. Hopefully every glitch from Fallout 3 was fixed. They should be, considering it's been years now.
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Emily abigail Villarreal
 
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Post » Sat Feb 19, 2011 5:46 am

So you're saying that you could reload by rapidly switching your hotkeyed weapons? Damn, I wish I had been able to exploit that when I was playing Fallout 3. Hopefully every glitch from Fallout 3 was fixed. They should be, considering it's been years now.



It's not like they fixed any of the glitches with any of the 5 DLC PACKAGES so I find it unlikely that every glitch will be fixed. They're still using the same engine, so many of the glitches from F3 (I would think) are likely to be there.
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Laura-Jayne Lee
 
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Post » Fri Feb 18, 2011 9:59 pm

Always wondered what would happen if you take out the insta clip refill in FPS multiplayer shooters.

Be nice to seea mechanic of clip cycling: For FPS only: You have a 30 round mag and you empty 15 shots, you reload to have another seperate mag that has 30 full shots, you fire 3 shots, and go to a third one it refills to 30 and you shoot 1 shot. You then reload to use the 15 round mag you thought you reloaded earlier, use that up, to use the 27 mag you had then waste that to bring back the 29 round mag.

This is of course with only 3 mags.

I wouldn't want this mechanic for Fallout but for a FPS game.

Yeah if you got what I said your a genius.:thumbsup:
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Alan Whiston
 
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Post » Sat Feb 19, 2011 7:53 am

I'm probably going to pick up a copy of FO:3 again and try to use the GECK to see if I can recreate a mod like this. If I can, I will add it to NV.
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Angus Poole
 
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