The true hard core RPG player wants immersion in their game and over the last few days I have been on many different forums and constantly have to deal with those people who clearly dont care about the true RPG experience, which IS total and absolute immersion whenever possible, I speak of things like making the monetary system in the game make sense, Thieves being able to break into our houses, what animals we should have available for riding as horses (at least big horses would be unlikely beasts for mountainous terrain), Shelter should be required at night when resting not just a bedroll in the wilderness, the option for true death of a character when killed, food and drink needs, ect,.... pls let me know what you as a hardcoe RPG player believes about such things, and if you wish to define yourself the aspects of a true hardcoe RPG player please do,... If you think it sets you apart from the casual player who seems to think every1 else is an idiot for wanting a true blue RPG hardcoe experience,....... Have at it friends.
When I read stuff like this I wonder where some want the "realism" stop. Perma death? Eating? Sleeping? Urinating? Cooking? six? Menses? Gallbladder attacks? Broken fingernails?
And I have to wonder why some think RPG means realistic?
I want dice rolls, stats, diplomatic ways to resolve quests, schedules for NPCs, interesting dialogue, good lore...
I want to be able to build my character as I see fit and see how he/she progresses through the game, I want consequences for my choices both in my build and in quest choices.
Of course I do love the little realistic props here and there but I think there is a limit to what I want to seem realistic.
I don't want perma death anymore than I want to fuss with menses in my game. There is no way I would accept a perma death after putting a couple of hundered hours into any game and if Skyrim is like MW or OB, I will put that many hours into it. My big concern is about removing some of my choices when it comes to stats and skills. :shrug: