The only thing that kind of miffs me is how you can go into a dungeon full of wildlife and find gold in it. It made about as much sense as going into a building where nobody had ever been in in Fallout 3 and finding over 1000 bottlecaps. Seriously, there are times in that game that I'll open a random filing cabinet and find about 80 bottlecaps in it o_O.
Overall I think the only thing they need to do to make it more realistic is make sure that gold can't be obtained in places that most likely wouldn't have them. At least not in a huge abundance (I can understand maybe finding 20 in total in a wilderness dungeon if you're lucky). Though I honestly don't see them making gold harder to obtain. It's kind of a staple in any RPG that if you can get a ton of gold by the end of the game, to the point that it's almost a non-factor.
I kind of agree and kind of don't. I mean, In a way it doesn't make sense that wildlife would have gold but on the flipside its a fantasy rpg. Most fantasy books or movies have some sort of treasure guarded by some sort of beast so in that aspect it does kind of make sense. And I get that at the end of a game money shouldn't be an issue, But that's end game. As another poster said, By level 10 you're extremely rich and you never have to actually watch your spending in the slightest, You just look at it, It's good, Take it, No second thoughts. That's just dumb.
Well OP I agree and disagree; gold should be somewhat harder to get but not as much as you think, and to some extent Bethesda has dealt with this (get to that later).
1. Nirn is not supposed to be anologous to Earth. While some cultures have their roots in certain earthly cultures (Nords as germanic/saxon), nothing else really comes close to Earth.
2. Even if it was dungeon diving would still be an effective way to make gold. The average suit of plate armour was worth well more than a manor and a well-bred warhorse was almost as much, so think of how much you could make bringing back armour alone. You also have relics, magical items, gems, etc... Not to mention your monetary anology only makes sense for the peasants, notice how noble families generally had at least a knight or two considering the cost?
3. Bethesda has addressed the issue of you having the possibility of making too much gold off of say, making hundreds of potions/poisons and selling them by including some form of rudimentary economy.
4. You should know better than to bring up Dragon Age 2 on a forum filled with many PC gamers (like myself); the game kind of spat on us.
1. anologous to earth or not, Doesn't mean it has to be completely unrealistic.
2. Which is why I suggested you could good armor (Of a decent rarity but nothing to special) in dungeons while all the amazing stuff would be highly unlikely to be located anywhere other then smiths shops.
3. Did not know this.
4. I understand that but at the beginning it did the economical entrepreneur stuff really well so I was just giving an example.