Hardsaves Like Minecraft.......Your Choices Really Matter

Post » Sat Feb 19, 2011 2:31 am

Do it like the roguelikes of old did it, and many other games too. When you reload a save, the game automatically deletes it, making it impossible to go back. Also, the only method of saving is to quit the game.

This would ofcourse need somekind of backup method incase of savefile corruption, and thats just annoying and in no way adds to the game.
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Nauty
 
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Post » Sat Feb 19, 2011 1:04 am

Minecraft hardsaves are for WUSSES!

Real IMMERSHUNY GOODNESS can only come from Wizardry style "dead is dead" saves. Sure you can create another character to go and gather your dead one's equipment, but you'll have to deal with whatever monster killed your old character. Also, to make your choices really matter, we need a Skyrim equivalent of Trebor.

tl;dr: Disregard Minecraft; Acquire Wiz 4
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Campbell
 
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Post » Fri Feb 18, 2011 9:46 pm

Not down on this myself. Just doesn't make sense, i've always had a problem with games that do this. System Shock, Bio Shock, all the Shocks.
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Emma
 
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Post » Sat Feb 19, 2011 4:35 am

Thanks, but no thanks. It would not only not make any bit of sence in the lore, but also would be frustrating to loose an unique item just becouse a hight leveled enemy jumped out of nowhere and the loot wanishes beafore you manage to get back there. I play games to have fun you know, and this kind of frustration would compleatly defeat the purpose of it, I mean I like the challange in my games, but not poor gameplay mechanics. This kind of stuff only kinda works in MMO-s and let it stay that way.
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Lexy Corpsey
 
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Post » Sat Feb 19, 2011 8:30 am

Thanks, but no thanks. It would not only not make any bit of sence in the lore


I'm as opposed to the idea s you are, but it doesn't have anything to do with the lore. At all.

Edit: Nvm, you were talking about his 2nd paragraph.
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Cameron Garrod
 
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Post » Sat Feb 19, 2011 4:50 am

If I'm going to do any form of hard-save mechanic with no reloading allowed, then it's going to be self-imposed by me, and I'll be playing Dead-Is-Dead anyway.

Respawning as a guaranteed thing is rather difficult to explain away in TES terms. Not impossible, but insanely impractical and reeking of a Mary Sue / Marty Stu character.

So no, do things as they've been done and I'll construct my own limitations around it if I so please.
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Maya Maya
 
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Post » Fri Feb 18, 2011 9:14 pm

Maybe I am just to used to being able to redo stuff because I have found out that when I play MC I play for a few hours, maybe a day, and then I will die while on my way back from harvesting a bunch of diamond. At which point I try my best to reclaim my loot but I end up dieing again because now I have no weapon or armor and my stuff disappears so damn fast. When I finally get back my stuff is gone and I don't want to play that anymore. I then start a new game and start from scratch because it is so damn annoying.

Amen.
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Darren Chandler
 
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Post » Fri Feb 18, 2011 9:40 pm

First rule of ES games: Keep multiple saves.

While an interesting idea, there are just too many things that can go wrong. I'm not really a fan of respawning either, but that's just me.
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Taylah Haines
 
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Post » Sat Feb 19, 2011 9:48 am

Maybe I am just to used to being able to redo stuff because I have found out that when I play MC I play for a few hours, maybe a day, and then I will die while on my way back from harvesting a bunch of diamond. At which point I try my best to reclaim my loot but I end up dieing again because now I have no weapon or armor and my stuff disappears so damn fast. When I finally get back my stuff is gone and I don't want to play that anymore. I then start a new game and start from scratch because it is so damn annoying.


one thing i do that pretty much eliminates that problem is carrying a storage box with me. when im mining a cave as soon as i think i have cleared the bad guys out i set up the storage box for rare things like gold, redstone and diamonds that i might find. i dont bother with iron or coal since they are everywhere. also i set up a storage box and a little shelter at my spawn point filled with basic weapons and some leather armor and food so that i can get to my main base unscathed. :) i play on hard mode so those [censored] creepers tend to kill me alot when im mining and lose track of time and they spawn.

as for the stability of the game i agree. im assuming that the new engine is stable. if it isnt even if they did offer hardsaves like i want as an option even i woudlnt use them for fear of having my game wiped out.
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Trey Johnson
 
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Post » Fri Feb 18, 2011 7:35 pm

I hate respawning and recovering your loot. Even in games that I love (eg Diablo 2), I still hate it. It'd be even worse in an open game like the TES with all the bugs/stability issues that are bound to be there.
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Kahli St Dennis
 
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Post » Sat Feb 19, 2011 8:41 am

What happens when you fall off a cliff with pointy rocks at the bottom and no way to get down without dying? You lose all of your items, including all of your quest items, that without, you can't finish the game. They'd have to make every quest item re-obtainable, which simply doesn't make sense.

Besides, city rampages are the best.
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jessica breen
 
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Post » Fri Feb 18, 2011 6:25 pm

Beth games can be pretty glitchy sometimes.......................so NO!
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Farrah Barry
 
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Post » Sat Feb 19, 2011 6:24 am

This style does nto fit into ES
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Tiffany Carter
 
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Post » Sat Feb 19, 2011 6:39 am

With an ES game - where I can spend many hundreds of hours on my final character - I want to be able to save WHEN I want to and as MANY TIMES as I want to. This allows me to experiment to my heart's content and maximizes the enjoyment I get from the games.

An optional hardcoe mode for those that are of that mind is fine by me, as long as it IS optional.
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Channing
 
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Post » Fri Feb 18, 2011 10:47 pm

I would like a form of penalty for dying, so to add to the tension of a fight - "Meh I'll just reload whatever" never contributed to that.

If you die ingame, a Hitman knock on your door? :P
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Sunny Under
 
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Post » Fri Feb 18, 2011 6:48 pm

If I want to be really hardcoe, I'll just go play some Dungeon Crawl - Stone Soup. Now that's a real hard save. Not only is your game over once you die, but the ghosts of past characters can come back and attack you in future games!

For TES, though, no. As others have pointed out, things can go wrong, saves can be corrupted, and sometimes you just want to let off some steam by killing an entire town.
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Juan Cerda
 
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Post » Fri Feb 18, 2011 10:19 pm

I..I..

I'm lost for words.

This is one of the.. my...

The most polite way I can say this is no way dude, not ever, not even once. A mechanic like that has no place in the elder scrolls series and never will.

Skyrim=/=Minecraft

Minecraft isn't even a game, it's a creative tool with a few elements that are akin to a video game. (No not even survival mode is)

Hardsaves would completely destroy this game so badly and cause so many people to not even play the game out of frustration/protest.
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bimsy
 
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Post » Sat Feb 19, 2011 4:41 am

Minecraft isn't even a game, it's a creative tool with a few elements that are akin to a video game. (No not even survival mode is)

I guess, by the same premise, Maxis for one is going to have take the title of Game Developer off its repertoire, then.
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MISS KEEP UR
 
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Post » Sat Feb 19, 2011 12:52 am

I guess, by the same premise, Maxis for one is going to have take the title of Game Developer off its repertoire, then.


Not at all. Minecraft and Maxis games are completely different.
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Sabrina Steige
 
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Post » Fri Feb 18, 2011 10:49 pm

Minecraft isn't even a game, it's a creative tool with a few elements that are akin to a video game. (No not even survival mode is)


I'd say Minecraft is a game. It's just a difference between objective-based and sandbox-specific games. Minecraft is a game, it's just a pointless, although very fun, sandbox. Elder Scrolls is also a game, one that can arguably be sandboxed, but it has objectives and guidelines.

Respawning is just a mechanic that doesn't fit in Elder Scrolls. It completely breaks all logic, really. You play as one character, who is part of a prophecy. Are we to expect that, every time you die, your spirit possesses a different person who looks exactly like you? That there's an army of clones who awaken one by one after one dies? Or perhaps Alduin succeeds in eating the world, and then it comes back eons upon eons later for fate to repeat itself until you win in the end? It just doesn't work. The penalty of death is having to load a previous save, and lose valuable progress if you haven't saved in a while. I prefer it that way.
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Solène We
 
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Post » Sat Feb 19, 2011 2:13 am

Not at all. Minecraft and Maxis games are completely different.

Open-format building simulators with no real goal other than for the player to build a self-appreciation of their constructs, or to make better constructs from the simpler ones. Mechanics in place to degrade or threaten or counterbalance growth, along with mechanics in place to limit or otherwise establish the difficulty of attaining certain resources or goals.

Sorry if it's a bit nitpicky, but I think it's a bit of a stretch to place Minecraft out of the entire multi-definitive realm of gaming.
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tiffany Royal
 
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Post » Sat Feb 19, 2011 6:22 am

If you die ingame, a Hitman knock on your door? :P

I'm going to need a bigger coffee-maker. :mellow:
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Mizz.Jayy
 
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