Minecraft isn't even a game, it's a creative tool with a few elements that are akin to a video game. (No not even survival mode is)
I'd say Minecraft is a game. It's just a difference between objective-based and sandbox-specific games. Minecraft is a game, it's just a pointless, although very fun, sandbox. Elder Scrolls is also a game, one that can arguably be sandboxed, but it has objectives and guidelines.
Respawning is just a mechanic that doesn't fit in Elder Scrolls. It completely breaks all logic, really. You play as one character, who is part of a prophecy. Are we to expect that, every time you die, your spirit possesses a different person who looks exactly like you? That there's an army of clones who awaken one by one after one dies? Or perhaps Alduin succeeds in eating the world, and then it comes back eons upon eons later for fate to repeat itself until you win in the end? It just doesn't work. The penalty of death is having to load a previous save, and lose valuable progress if you haven't saved in a while. I prefer it that way.