Hardsaves Like Minecraft.......Your Choices Really Matter

Post » Sat Feb 19, 2011 5:02 am

this would be optional.....like in hardcoe mode or something.

there are actually other games that also use it most notably borderlands but i figured at this point everyone knows how minecraft works. i just started last week and cant believe i put it off for so long. Using hard saves adds alot to the game that is missing when you can just reload from any number of saves. and before someone says "just keep overwriting the same save file." thats not the same cause you just load back up before you died. when you die in minecraft and i think everquest had this originally. not only do you start from a particular location but you also have to go back and recover your loot. this adds a sense of tension and a very good incentive not do die. oblivion fast travel is already confirmed so its not a huge inconvenience and you wont spend 15 minutes just to get back where you were.

in order to make sense they would have to have an amulet that would transport you just prior to death to a temple or something or maybe its a service that the mages guild equivalent offers but charges you a percent of your money or a flat fee. however, its only able to transport you and not your gear. there is already in game stuff that can be used to easily explain it. mark/recall spells, intervention scrolls, the amulet that teleported you to some daedric realm in morrowind when equipped. the only change would be that it senses your imminent death and activates automatically instead of being activated by the player.

this isnt just limited to dying. it makes all of you ingame decisions very important and forces you to consider which path to take very carefully since you dont get "redos" like you normally do.
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Katharine Newton
 
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Post » Sat Feb 19, 2011 1:32 am

if you want this to be optional you can only overwrite your savegames instead >.>
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I’m my own
 
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Post » Sat Feb 19, 2011 5:01 am

Meh, I don't think respawning like that make sense in TES.
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BaNK.RoLL
 
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Post » Sat Feb 19, 2011 2:30 am

Except that would make absolutely no sense in the game. The idea in the Elder Scrolls universe is that, when you die, you die. It makes no sense to die, then be perfectly alright, and then go back and recover your corpse. Everquest had it because it's an MMO. I've played Everquest and that was one of the things I despised about the game. Minecraft has it because the game doesn't serve any particular point, it's a sandbox. They want you to have some penalties for dying, such as dropping all of your loot, but there really isn't any other point to death.

I'd have to say no, I don't want this in any Elder Scrolls game whatsoever.
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daniel royle
 
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Post » Sat Feb 19, 2011 5:56 am

Maybe I am just to used to being able to redo stuff because I have found out that when I play MC I play for a few hours, maybe a day, and then I will die while on my way back from harvesting a bunch of diamond. At which point I try my best to reclaim my loot but I end up dieing again because now I have no weapon or armor and my stuff disappears so damn fast. When I finally get back my stuff is gone and I don't want to play that anymore. I then start a new game and start from scratch because it is so damn annoying.
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Baylea Isaacs
 
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Post » Sat Feb 19, 2011 2:18 am

Doesn't work very well in open world environments. Where would the hard saves be? Spending hours wandering around the world and then accidentally falling off a cliff and having to do those hours over again because you hadn't been doing a quest would be incredibly annoying. There are tons of things you can do in an open world that have no relation to quests.. A timed auto save would also still be annoying and strange. As you know with big games saves take a bit of time to save. An auto save would invariable pause the action to save.
I also don't like the idea of respawning. .. that has never made sense to me. Why would you be transported to another area in perfect condition when you die? It doesn't really add much to an open world single player game.
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Johnny
 
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Post » Sat Feb 19, 2011 3:35 am

Except that would make absolutely no sense in the game. The idea in the Elder Scrolls universe is that, when you die, you die. It makes no sense to die, then be perfectly alright, and then go back and recover your corpse. Everquest had it because it's an MMO. I've played Everquest and that was one of the things I despised about the game. Minecraft has it because the game doesn't serve any particular point, it's a sandbox. They want you to have some penalties for dying, such as dropping all of your loot, but there really isn't any other point to death.

I'd have to say no, I don't want this in any Elder Scrolls game whatsoever.



as far as making sense its no different than the amulet you got in morrowind that teleported you or the intervention scrolls, or mark/recall.........its just automatic instead of having to be activated. the item senses imminent death and just does a recall spell to a specific point. the stuff is already in the TES universe. i wouldnt even mind keeping my gear as long as there is at least an "ah crap" coming out of my mouth when i die.

@vyvexthorne..........thats not how they work. they update your save every few seconds. you dont have to redo quests or anything you just have to recover your gear. its just like borderlands if you have everplayed that.
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Breanna Van Dijk
 
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Post » Fri Feb 18, 2011 8:46 pm

No thanks, I like just dikeing around every now and then, only to reload and keep playing normally. Hardsaves would make that impossible.
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djimi
 
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Post » Sat Feb 19, 2011 10:29 am

I'll pass. The games already have enough tension and incentive not to die for me.
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Chrissie Pillinger
 
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Post » Fri Feb 18, 2011 10:23 pm

No. Enough said.
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Tasha Clifford
 
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Post » Sat Feb 19, 2011 5:47 am

I'm sure there will be mods out that penalize you when you die and load up a save (i.e. you lose stats and get transported somewhere) just like there were for Oblivion.

You could always utilize self control too and not reload saves before you are about to die and if you do something stupid like rob a store and get guards after you, then you just live with the conciquences.
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Mason Nevitt
 
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Post » Sat Feb 19, 2011 3:00 am

Meh, I don't think respawning like that make sense in TES.


Honestly, I don't want respawning like that anywhere outside of online games, where it's kind of needed, since you can't just reload upon death, being as the game is played on a persistent server, but at least in some games, like Bioshock, there's a justification for respawning when you die, but in the Elder Scrolls, it wouldn't make that much sense.

But respawning aside, no, this would not be something I want. If I decide I don't like the effects of something I did and I want to go back and reload, I should be able to, simple as that, if I want to live with the concequences of my actions, then I do just that. I don't want a stupid save system to force me to do it, besides, the Elder Scrolls games have generally been fairly buggy and unstable, and it's generally unwise to make saves on only one save slot, and I'm 99.99999999% sure that this will be the same in Skyrim. And having suffered in other games that use this system having my saves corrupted, I can tell you, this is NOT something I would want in any game with as much potential for things to go wrong as the Elder Scrolls.

Now, I'm certainly not criticizing Minecraft, but I would never want to see its save system in the Elder Scrolls, simple as that.
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Eve(G)
 
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Post » Sat Feb 19, 2011 2:01 am

only if every time you made a new game some sort of environmental factor would change. Or the non important citizens will be randomly genorated.
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ShOrty
 
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Post » Sat Feb 19, 2011 6:27 am

We could wake up in a mortuary with a talking skull!
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Melissa De Thomasis
 
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Post » Fri Feb 18, 2011 6:58 pm

Well, it would need to be correctly implemented for the specific conditions of TES, but I'm all for it. I would like a form of penalty for dying, so to add to the tension of a fight - "Meh I'll just reload whatever" never contributed to that.
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~Amy~
 
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Post » Sat Feb 19, 2011 4:34 am

Wait, wait...you're talking "respawn and run to your corpse to retrieve your goodies" saves here?

Two words: Pee Yew. :thumbsdown:
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Marion Geneste
 
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Post » Fri Feb 18, 2011 9:11 pm

Honestly, I don't want respawning like that anywhere outside of online games, where it's kind of needed, since you can't just reload upon death, being as the game is played on a persistent server, but at least in some games, like Bioshock, there's a justification for respawning when you die, but in the Elder Scrolls, it wouldn't make that much sense.

But respawning aside, no, this would not be something I want. If I decide I don't like the effects of something I did and I want to go back and reload, I should be able to, simple as that, if I want to live with the concequences of my actions, then I do just that. I don't want a stupid save system to force me to do it, besides, the Elder Scrolls games have generally been fairly buggy and unstable, and it's generally unwise to make saves on only one save slot, and I'm 99.99999999% sure that this will be the same in Skyrim. And having suffered in other games that use this system having my saves corrupted, I can tell you, this is NOT something I would want in any game with as much potential for things to go wrong as the Elder Scrolls.

Now, I'm certainly not criticizing Minecraft, but I would never want to see its save system in the Elder Scrolls, simple as that.

This is what I was going to come in here and post...

If you want a feature like this you don't need to game to force it on everyone else who does not want it. If you need a penalty for dying give yourself one. I don't know, put all of your gear into a chest that's going to re-set so you lose it or something.
I personally do not want this at all. Not even as a option. There are plenty of things they could spend their time doing that would be far better than making a system that kicks you when your down because you died.
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kyle pinchen
 
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Post » Sat Feb 19, 2011 9:50 am

No cause then I just do the same thing that I do in minecraft, and that is backup the files for when I do play time. All it is, is annoying, sure it presents a challenge at time, but it's annoying that I can't freely do playtime.
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Killah Bee
 
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Post » Sat Feb 19, 2011 4:28 am

Nah. Let me save wherever I want due to all the crashes. Both Oblivion and FO3 was massively unstable for me. Probably related to fractured memory, but reason doesn't really matter. I experience the games as highly unstable. Limiting saves would drive me off for sure. Most annoying "feature" of GTA games as well (plus forced 3rd person), where I felt I had to be a "top notch gamer" in order to experience what I paid for.
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Carys
 
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Post » Sat Feb 19, 2011 1:26 am

They would have to change a lot of things to allow this to even be an option. Overall, it could easily lead to glitches that doom your save and there would be no fix. There are tons of these in the other games where the only solution is to load an earlier save. Not to mention that now you have to compensate which wouldn't allow for quests where you are trapped in a room or place.
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carly mcdonough
 
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Post » Fri Feb 18, 2011 8:00 pm

Seriously people... TES and meinkraft are two entirely different genre's of games, and they are certainly made to be played in different ways. Respawning in this simply would not work or make sense at all. Plus I consider a game that makes you load a save before you died more difficult than one that lets you respawn.
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Nomee
 
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Post » Sat Feb 19, 2011 8:31 am

Only if it was optional.


There is nothing I hate more in a video game than not being able to save. (Assassin's Creed 2....Batman: Arkham Asylum...!)
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I love YOu
 
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Post » Sat Feb 19, 2011 12:57 am

For a TES game, I just really don't like this idea.
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James Hate
 
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Post » Sat Feb 19, 2011 10:16 am

Open world games are notorious for bugs and freezes. I for one would be very unhappy to have my only save overwritten and find it corrupted, even after an hour's play let alone a hundred. Multiple saves per character, thank you very much.
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J.P loves
 
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Post » Fri Feb 18, 2011 10:28 pm

Open world games are notorious for bugs and freezes. I for one would be very unhappy to have my only save overwritten and find it corrupted, even after an hour's play let alone a hundred. Multiple saves per character, thank you very much.
Agreed!
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Lizs
 
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