Can you put stuff inside an open chest? Like drop gold coins into it or something like that. That would be cool as long as that chest did not reset back to its original state.
I like the fact that when I close the drawers, they look all out of place; makes it look like someone was robbing the place.
Maybe make the drawers and chests movable or something.
great new , a new version I just have tow ait for a fran compatibility patch now HC is one of the more impressive immersive-visual mods I think when I started to open chests,oblivion "sacks" and my favorite the coffins, I was stunned by how much it adds to the game !
Yeah if it was me I'd just do it; not sure what the reason is for waiting really :shrug: I'm not expecting another release before it's ready for SI, and I don't have DEJ's pass to put it up on TESS.
Hi there. RPG-BlackDragon has relased packs of havoked clutter and containers icluding chests and barrels, allowing to move them around. Would it be possible to combine these with the containers mod animations and scripts ?
When I open ayelid casks, they generally go dark. Then other things in the Ayelid dungeon seem to lose their lighting. Just now, I opened one, and the effect of my Daylight light (bought from NPC and has the really long duration) spell was completely cancelled out yet I still have the spell going.
The animations all look pretty good except that the lid on the small ayelid slids off then disappears (intended?).
I'm not using Fran or OOO or any of those big mods. I use Harvest flora 3.0 and a couple others (I'll list them if it is necessary).
Please forgive me if I'm just being brain-dead this morning.
I have downloaded this mod, but the most recent(?) v0.99.08b version seems to have reverted to the old "DEJ Harvest - Containers [Combo] v0.99.08.esp" name. The download at TESSource and PES seems to have the correct (newer?) name "Harvest[Containers].esp", but has older file dates and does not appear to include the most recent fixes.
So is it correct that the most current version has reverted to the old name, despite what is written in the first post of this thread?
--- Important Note if you're upgrading: The main mod filename has changed. The previous file name was "DEJ Harvest - Containers [Combo].esp" for reasons passing all comprehension. It is now simply "Harvest[Containers].esp" and will remain so in all future versions for the sake of sanity. Make sure you've removed the old ESP file, since the new one will not overwrite it. ---
I just want to make sure I get the most recent version...
Sorry to reply to my own post, but I haven't gotten any replies. Anyone know where I can find the most recent version of this mod? (with the "new" file name)
Thanks!
LordBubba
I have downloaded this mod, but the most recent(?) v0.99.08b version seems to have reverted to the old "DEJ Harvest - Containers [Combo] v0.99.08.esp" name. The download at TESSource and PES seems to have the correct (newer?) name "Harvest[Containers].esp", but has older file dates and does not appear to include the most recent fixes.
So is it correct that the most current version has reverted to the old name, despite what is written in the first post of this thread?
--- Important Note if you're upgrading: The main mod filename has changed. The previous file name was "DEJ Harvest - Containers [Combo].esp" for reasons passing all comprehension. It is now simply "Harvest[Containers].esp" and will remain so in all future versions for the sake of sanity. Make sure you've removed the old ESP file, since the new one will not overwrite it. ---
I just want to make sure I get the most recent version...
Hi. I found a vanilla quest-affecting bug with Harvest Containers.
In the Whodunnit Dark Brotherhood Quest, once 2 people in Summitmist Mansion die, if you talk to Neville the Redguard, he takes out his old Imperial Legion Armor and Mace from the chest beside his bed and wears them.
If Harvest Containers is enabled, Neville gets stuck trying to access his chest while just endlessly shifting the chest from an Open and a Closed model state and isn't able to get his stuff.
Another bug... when NPCs at the Goblin Trouble quest try to get food out of the barrels at their camp, they can't. They just keep bending over at the barrels and are unable to do so. I've disabled this wonderful mod because of these issues :-/
Does anyone else have the problem where some of the drawers and lockers get misaligned when opened? I have not seen anyone else report this, but maybe I did something wrong on the install. Thanks!
I've actually been having a few bugs with this mod but, I haven't reported them because I don't think it is being supported any longer.
1. The lids (ayleid caskets) do not slide off correctly. Most of the time they disappear completely.
2. Sometimes it will not open the chest inventory and my character gets stuck waiting for the menu screen to appear (which never happens).
3. Another bug i've seen is where the inside of the chest (brownish color) appears on my whole screen. This almost resembles the Nvidia type problem where my entire screen would turn black but, instead it is the color of the container. It seems to happen when I stand very close or at an odd position when opening a longer type ayleid container.
If you're seeing glitches in the animation you probably need to get the latest update from http://www.megaupload.com/?d=90C6AXNR. I'll take a look at the quest bugs when i find the enthusiasm. The freeze while waiting for the menu bug is odd; I've found toggling the console nudges it on its way.