Has anybody seen a mod similar to this?

Post » Tue Aug 24, 2010 5:22 am

I noticed after a few hundread hours of playing fallout 3 this wouldn't be a bad idea. After exporing a lot of the capital wasteland you could start collecting all the cartons and packs of cigarettes and open your own store and start selling. Or just start collecting all the alcohol you see and open your own bar. Easy caps right? Is there a mod where you can open your own store or bar? has anybody seen a mod like this?
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Emmanuel Morales
 
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Post » Tue Aug 24, 2010 1:00 pm

I noticed after a few hundread hours of playing fallout 3 this wouldn't be a bad idea. After exporing a lot of the capital wasteland you could start collecting all the cartons and packs of cigarettes and open your own store and start selling. Or just start collecting all the alcohol you see and open your own bar. Easy caps right? Is there a mod where you can open your own store or bar? has anybody seen a mod like this?


That actually sounds like a cool idea. Let I might look into it. It would be perfect to go along with MTC travelers mod, and RTS. You could use a container to stock the items for sale an NPC who is in selling item is the container so anything you put in it is for sale then randomly remove items and add bottle caps to cash register. The player personally wouldn't be selling anything, but you would be in charge of who works for you and where you setup. And what you stock. Actually, the code wouldn't be so hard, if my whats running through my head would work. Give me a few weeks to look into it, No promises though, I might just throw it a side as well since I am not much of a business owner kinda of player.
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kelly thomson
 
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Post » Tue Aug 24, 2010 4:43 am

I would also like to see this. It would give me something to do with my cartons of cigarettes instead of building little forts with them :) :goodjob:
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Krystina Proietti
 
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Post » Tue Aug 24, 2010 12:51 am

My main character is a drug dealer, pretty much. She has a stash of multiples of every single chem in a locker in her house. When she's short on caps she sells them to merchants, but rarely uses any herself.
Having my own store would be interesting, though. It gives new meaning to the name Drug Store from my point of view :P Being an Aussie we don't use that name. They're called Pharmacies or Chemists here.

But, it's a good idea. I'd like the option to be able to be some sort of merchant.
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Taylah Illies
 
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Post » Tue Aug 24, 2010 1:20 pm

You people are funny. But I see the logic in the concept. Its more of a; Set up shop and keep the vendor supplied with those items= make caps.

All in all a sound idea. The problem is, how would you balance the flow of cash? relying on npc's to randomly purchase these items. Yet if they use them they would probably spaz out and you would lose your customers from them going homicidal and getting the whole cell in an uproar.....I condone this idea for a mod very much....If nothing else. It will make me laugh. XP
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Veronica Flores
 
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Post » Tue Aug 24, 2010 12:29 pm

You people are funny. But I see the logic in the concept. Its more of a; Set up shop and keep the vendor supplied with those items= make caps.

All in all a sound idea. The problem is, how would you balance the flow of cash? relying on npc's to randomly purchase these items. Yet if they use them they would probably spaz out and you would lose your customers from them going homicidal and getting the whole cell in an uproar.....I condone this idea for a mod very much....If nothing else. It will make me laugh. XP


My idea, is that not one actually ever buys anything, Its to make a container that a NPC has set to sell items out of, that way a vendor can be filled with what ever items you put into the container. Then just randomly remove items from the container from now in then, adding probable random amounts of cash, That way you get the feel of someone bargaining for your items.

EDIT

Just thought of some draw backs, you wouldn't be able to display any of your items for sale, I wonder if I could make a two containers one you put everything into and another the duplicates whats in the first container, so when you deposit an item you may go to the other container and use the items out of there for sale, But then I would have to give them no value and make them really heavy. Which I don't think I can do in code. Small little problem I am going to have to figure out. unless I could trust someone not to be using it over powering to get duplicate items then I could just do the duplicate item idea.
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Jodie Bardgett
 
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Post » Tue Aug 24, 2010 10:19 am

I'm working on a trader mod, which isn't really, this, but essentially you can buy a pack brahmin, hire some gaurds and travel between the settlements buying and selling Supplies. I.e. you can buy cheap Ammo Supplies from the Pitt, and sell them high to Tenpenny Towers for example.
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lauren cleaves
 
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Post » Tue Aug 24, 2010 10:29 am

I'm working on a trader mod, which isn't really, this, but essentially you can buy a pack brahmin, hire some gaurds and travel between the settlements buying and selling Supplies. I.e. you can buy cheap Ammo Supplies from the Pitt, and sell them high to Tenpenny Towers for example.


Thats cool, going to have to watch for when that one comes out.
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Alberto Aguilera
 
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