Has Anyone seen this?

Post » Sun Oct 10, 2010 3:02 am

All I'm pondering is that IF this were possible to implement into SR. With everything else that they have changed for the better and are trying for the first time. It would take the feature to new heights and pretty much catapult SR to one of the most detailed And inticing games in History.

Not that some of us don't think it will without motionscan. I just know some of you on the forums have complained about the facial flaws of the barmaids hair and face and I'm saying think about the difference it would make with the facial scanner. It would change little details for some. But for others it would be a completely different experience. OtherS as in Muah.

Don't misquote me Im not complaining about graphical flaws in the game. I think the graphics are incredible... Even of the rushing water. Im simply broadening the imagination of realism to a higher technology.
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Scott
 
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Post » Sat Oct 09, 2010 4:54 pm

And it wouldn't work with the beast races. And they're mostly doing it in just cutscenes.



How does this apply to, say, an argonian? That's were this technology fails. It can't be used with fictional characters.


BTW, the face tech is also being used during gameplay, not just the cutscenes.


Actually, it does. I just learned this from the June GameInformer that describes how AC: R uses the same type of system. They said the biggest advancement is actually it's ability to scan the actor's movements and expressions and then apply them to any character face in the game.

Sort of like what they did for the movie Avatar, actually. I guess it's a breakthrough for videogames, apparently.....

So it would work for all the races, but as I said earlier, it would require too much work and disk space. So we'll probably see it in TES VI, but not Skyrim. Would be cool, though.


EDIT: I'm adding the paragraphs from the article. Assassins Creed: Revelations will use Mocam, just like L.A Noire. Here's the whole description -

"Mocam enables developers to capture the actual facial motions of an actor using a helmet with a single lens affixed in front of the face. The camera attunes itself to that particular actor by having them exhibit various emotions one by one. Afterwards, when those emotions appear during performance of a scene, the computer recognizes each and transplants them onto an in-game character. Animators then go in and adjust the expressions by hand to set the performance exactly as desired.
This emotion recognition software is combined with a related technology that captures dozens of different real-life faces and then mixes and matches the different features of those faces to create new individuals. The result is an in-game crowd of unique citizens, all of whom can exhibit surprisingly lifelike emotions. The Mocam technology is also significant because, unlike some recent innovations in the field, the actor can look entirely different from the in-game character model, and yet the integrity of the performance is maintained."

Skyrim could really capitalize on all those features the article describes, actually. Could be really cool for the next game as basic game-making procedure for the next console generation.
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Jessica White
 
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Post » Sat Oct 09, 2010 11:01 pm

All I'm pondering is that IF this were possible to implement into SR. With everything else that they have changed for the better and are trying for the first time. It would take the feature to new heights and pretty much catapult SR to one of the most detailed And inticing games in History.

Not that some of us don't think it will without motionscan. I just know some of you on the forums have complained about the facial flaws of the barmaids hair and face and I'm saying think about the difference it would make with the facial scanner. It would change little details for some. But for others it would be a completely different experience. OtherS as in Muah.

Don't misquote me Im not complaining about graphical flaws in the game. I think the graphics are incredible... Even of the rushing water. Im simply broadening the imagination of realism to a higher technology.

Well sure, anything is possible, like a virtual reality Skyrim with super high res textures, thousands of hours of dialog, and the ability to explore a 1:1 scale world of Nirn.

It comes down to practicality and if the game REALLY needs it. Answer is no to both, so scrap them and leave it where it is. It has great graphics that will portray the mood the developers want. NPCs will have decent face animations, everything will be believable for the most part. Its good as is and doesnt need the extra crap.

And Im all about good graphics.
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Syaza Ramali
 
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Post » Sun Oct 10, 2010 6:16 am

Reposting this so everyone can see what's possible with the tech, and how it's being implemented. For this November, I might add....

I'm adding the paragraphs from the June 2011 GameInformer article. Assassins Creed: Revelations will use Mocam, just like L.A Noire. Here's the whole description -

"Mocam enables developers to capture the actual facial motions of an actor using a helmet with a single lens affixed in front of the face. The camera attunes itself to that particular actor by having them exhibit various emotions one by one. Afterwards, when those emotions appear during performance of a scene, the computer recognizes each and transplants them onto an in-game character. Animators then go in and adjust the expressions by hand to set the performance exactly as desired.
This emotion recognition software is combined with a related technology that captures dozens of different real-life faces and then mixes and matches the different features of those faces to create new individuals. The result is an in-game crowd of unique citizens, all of whom can exhibit surprisingly lifelike emotions. The Mocam technology is also significant because, unlike some recent innovations in the field, the actor can look entirely different from the in-game character model, and yet the integrity of the performance is maintained."

Skyrim could really capitalize on all those features the article describes, actually. Great for character acting, creating unique faces for NPCs, and the best part: it can be used on all the races.

Could be really cool for the next game as basic game-making procedure for the next console generation.
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Becky Cox
 
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Post » Sat Oct 09, 2010 3:14 pm

I can do without the whole "It's rediculously obvious this guy is lying because of his exaggerated facial expression" feature.
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Chase McAbee
 
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Post » Sun Oct 10, 2010 5:26 am

For anyone who has seen what I'm talking about how would you feel about this feature being put into Skyrim if it meant waiting longer for the game?


Not just no, but hell no.

Besides...what actors' faces would they be scanning? You're not just talking about "redoing" or "updating" NPCs, but almost starting over from scratch hiring actors, face scanning, and once you've gone that far might as well throw motion capture into the mix since we're actually using actors now. So let's guess we'd be looking at an early 2013 release at best...maybe late 2012 if we want to be optimistic.

Hell no. TES VI maybe.
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Stay-C
 
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Post » Sat Oct 09, 2010 3:57 pm

I cant help but think that this is why the 360 version of Noire has 3 Discs and only like 15 hours of gameplay.

If that is the reason why, then that stuff is not worth it.

I do admit that it looks very cool and everything but the time, money, effort and disc space put into it is not worth it imo
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Tom
 
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Post » Sun Oct 10, 2010 2:43 am

For Assassins Creed: Revelations I hope they make the transfer of animation data better than the the shared mo-cap data for both genders of Shepard in ME. Its just silly for the female version to have the exactly same mannerisms and movement as the male.

As for working on all races. No. Khajiits and argonians have radically different underlying bone-structure in their faces to humans whose bone structure can be assumed to be relatively similar across the board. The difference between beast-races and humanoids is too great to be bridged.
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Louise Lowe
 
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Post » Sat Oct 09, 2010 9:30 pm

Seriously ? I dont give a damn about fascial expressions. Thats just fluff. Nice if it works, but if it would not, it would still be the same game and still be as enjoyable.
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Taylor Tifany
 
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Post » Sat Oct 09, 2010 6:23 pm

Was I the only one who found those faces in LA Noire a bit creepy?

Like those people are wearing other people's faces...
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Eric Hayes
 
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Post » Sun Oct 10, 2010 3:23 am

I think eventually a lot, if not most, games of this kind will use the technology but for now i imagine it is very costly and probably limited in some ways. For a game of Skyrim's scope the tech would have to be easy to set-up and fast. It would have to be integrated into development at the start and be able to be applied to other actors that are not filmed with the equipment, you have to remember that not everyone is human in TES ;)
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Jennifer Rose
 
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Post » Sat Oct 09, 2010 4:40 pm

Seriously ? I dont give a damn about fascial expressions. Thats just fluff.

Damn right. It's what they say that matters, not how much tech and dev time went into how they arch their eyebrows.
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Nikki Lawrence
 
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Post » Sun Oct 10, 2010 5:29 am

Okay the facial scanning feature L.A. Noir uses is absolutely gamebreaking. If anyone else has seen the game trailer you know what I mean. The actors faces get scanned so in game their emotions aren't being animated but being shown through there in game character. Bethesda if by anychance you put off the release so you could re create your characters facial and body animations I would be 110% okay with it! As long as you use the facial scanning program L.A. Noir uses.

For anyone who has seen what I'm talking about how would you feel about this feature being put into Skyrim if it meant waiting longer for the game?

Nice idea, however I doubt it would work well on Argonian or Khajiit. They used something like this in Avatar but the Na'vi face was far more human looking than Khajiit.
Yes you could translate it but overall I doubt it's worth it, however they might use it to create the face animations in the first place.
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WTW
 
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Post » Sat Oct 09, 2010 5:24 pm

Assassins Creed: Revelations will use Mocam, just like L.A Noire.

Too bad Revelations won't feature hundreds of NPC's that are fully interactive and can be engaged in dialogue at any time in the gameworld. Nor does LA Noir.
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Rachael
 
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Post » Sat Oct 09, 2010 11:37 pm

Too bad Revelations won't feature hundreds of NPC's that are fully interactive and can be engaged in dialogue at any time in the gameworld. Nor does LA Noir.


What he said. Crom laughs at your Assassins Creed and LA Noir.
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DarkGypsy
 
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Post » Sat Oct 09, 2010 4:26 pm

Was I the only one who found those faces in LA Noire a bit creepy?

Like those people are wearing other people's faces...


Haha don't tell me you juss gave a spoiler away! Lol
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Trent Theriot
 
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Post » Sat Oct 09, 2010 10:21 pm

While the facial scanning is a really cool thing, that shold eventually be used in all games, (In like maybe 15 years, that is) I don't think it is needed in Skyrim. There are MANY more characters, you don't need that ammount of detail, and modders could no longer add facial animation, unless we had that setup as well, which is obviously rediculous.
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Nicole Kraus
 
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Post » Sun Oct 10, 2010 2:18 am

For Assassins Creed: Revelations I hope they make the transfer of animation data better than the the shared mo-cap data for both genders of Shepard in ME. Its just silly for the female version to have the exactly same mannerisms and movement as the male.

As for working on all races. No. Khajiits and argonians have radically different underlying bone-structure in their faces to humans whose bone structure can be assumed to be relatively similar across the board. The difference between beast-races and humanoids is too great to be bridged.

I think eventually a lot, if not most, games of this kind will use the technology but for now i imagine it is very costly and probably limited in some ways. For a game of Skyrim's scope the tech would have to be easy to set-up and fast. It would have to be integrated into development at the start and be able to be applied to other actors that are not filmed with the equipment, you have to remember that not everyone is human in TES ;)

Nice idea, however I doubt it would work well on Argonian or Khajiit. They used something like this in Avatar but the Na'vi face was far more human looking than Khajiit.
Yes you could translate it but overall I doubt it's worth it, however they might use it to create the face animations in the first place.


Unless you created the tech, or know how it translates, saying it wouldn't work when transferred to beast races is pure speculation. Yes, they have different bone structure. So does every non-human character in movies, videogames, etc. Those can be accommodated for. The point of the new tech is that it vastly improves the facial animation possibilities for any type of character or creature, not just humans. Even though right now it has been specially used for humans, that doesn't mean there are any inherent limitations on what could be done for non-human characters.

The improvement in this type of tech will change how characters are animated in future videogames. That's inevitable. Will it be in Skyrim? No. Could/Should it be in TES VI? Yes, and YES, imo.

What he said. Crom laughs at your Assassins Creed and LA Noir.


Something funny about them?
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Gisela Amaya
 
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Post » Sat Oct 09, 2010 9:27 pm

some day it will become a feature like running animation :)
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Kristian Perez
 
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Post » Sun Oct 10, 2010 1:59 am

Not to mention LA noir is 3 discs long on the 360 because of it....rockstar is always innovating.
Lets all use euphoria first before we go to the face scan tech.
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Tanya
 
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Post » Sun Oct 10, 2010 9:12 am

Skyrim isn't cutscene heavy like LA Noire.


Wish it had a few though.
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Beast Attire
 
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Post » Sun Oct 10, 2010 4:01 am

Its the same thing like 3D movies, you dont really need this, a great movie will be great with or without it, same for games if the core of the game is great it will be great and you dont need such expensive and consuming techs. They can just play a cheer animation if you bring the captured daughter back to their home i dont really need to see the facialexpressions so realistic for my immersion.
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Flesh Tunnel
 
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Post » Sat Oct 09, 2010 8:19 pm

Too bad Revelations won't feature hundreds of NPC's that are fully interactive and can be engaged in dialogue at any time in the gameworld. Nor does LA Noir.

Why do you keep bringing that up? You don't have to use it on every person and beside just like the person mention regarding avatar and assassin creed you can transfer one actors expression to multiple people just like you use motion capture for multiple people. L.A noire has hundreds of actor and around 50 hours of voice dialog. That easily puts it on par with Oblivion. But that's not the point, the technology makes faces more realistic, why would that not be good for SR or any game with a story? Of course it would be a good addition. The issue is dev time and expense.

Motion scan is far to expensive and the dev time is far too much to expect anything like this from SR at this point. In the future though I am sure many more games will use this kind of technology, just like many games use motion capture, its just another step in the ever increasing realism that company's are gong for. At some point Beth will surely use something like this.
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X(S.a.R.a.H)X
 
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Post » Sun Oct 10, 2010 4:21 am

Really? You really wan't that in Skyrim? While I think every game in 10 years should have it, Skyrim? Now? No way. First off, LA N has like a thousand cutscenes, where Skyrim will probably only have like 3. Second, thats a cop game where detecting lying is crucial to your decisions on how to proceed. Skyrim has neither of these making it really not worth their time to do it at all.
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Heather beauchamp
 
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