Has Anyone seen this?

Post » Sat Oct 09, 2010 3:57 pm

Okay the facial scanning feature L.A. Noir uses is absolutely gamebreaking. If anyone else has seen the game trailer you know what I mean. The actors faces get scanned so in game their emotions aren't being animated but being shown through there in game character. Bethesda if by anychance you put off the release so you could re create your characters facial and body animations I would be 110% okay with it! As long as you use the facial scanning program L.A. Noir uses.

For anyone who has seen what I'm talking about how would you feel about this feature being put into Skyrim if it meant waiting longer for the game?
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Sat Oct 09, 2010 3:45 pm

There's no use for it. Skyrim is not a detective game and we don't need to read people's faces. The expressions they're implementing now will suffice.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Sat Oct 09, 2010 5:43 pm

Skyrim isn't cutscene heavy like LA Noire.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sat Oct 09, 2010 3:06 pm

That would mean using the technology for every single bit of dialogue in Skyrim, which would mean every voice actor would have to go through this process for all the lines they speak. It's a bit too much I think, and facial animations have probably been improved anyway.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sun Oct 10, 2010 2:08 am

wait, what? you call it game breaking but you want it to be in SK.

any ways. imo the LA nior face scan thing is irrelevent. bgs has their own tools that they made so they may as well make them, time isn't the only factor either. TES games have so many characters that scanning faces would get way more expensive than it works. I am not really sure but I think you'd have to pay an actor/model more than a voice actor just to scan their face. its their face after all and if you can't have a copy right to your own face what kind of world are we living in.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat Oct 09, 2010 10:43 am

That would mean using the technology for every single bit of dialogue in Skyrim, which would mean every voice actor would have to go through this process for all the lines they speak. It's a bit too much I think, and facial animations have probably been improved anyway.



This is true it would be alot of work. But in conversation, even with the new conversation system when You give your quest giver the bad news about their lost son being found dead don't you think this feature could greatly affect how you feel for that character when the look of sadness or shock hits them?
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Sat Oct 09, 2010 8:22 pm

Maybe ... but not this gen, L.A noire takes 3 discs in the 360, and most of it is just the motionscan tech.

So take a game like TES, which we know is IMMENSE (dialogue, shades, characters, etc) + MotionScan tech, the result must be 12 discs or so...

So, yeah, not this gen.

This technology is going to set the base for motion cap in the coming generations, so I'll bet we will see it implemented more often, so the possibility of it, or something similar, in a TES game is high.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sat Oct 09, 2010 3:01 pm

Wait wait, the SMART system in Brink is really groundbreaking. Bethesda, could you put off the release date to implement that? Its game breaking to not have that in game (sarcasm)
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Oct 09, 2010 12:54 pm

wait, what? you call it game breaking but you want it to be in SK.


YES! Lol... No. My stupid iPods aut correct is completely edged up lol. I meant ground. And it corrected to game cuz I Spelled ground wrong I guess.

Lame!
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Sat Oct 09, 2010 11:53 pm

AC: R is going to be using something very similar come November, according to the latest GameInformer.

That should be awesome. As for Skyrim, not happening. Would be really cool for TES VI, though. :thumbsup:
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat Oct 09, 2010 4:14 pm

YES! Lol... No. My stupid iPods aut correct is completely edged up lol. I meant ground. And it corrected to game cuz I Spelled ground wrong I guess.

Lame!


oh, okay, makes sense. except the part about posting on the forums with an ipod... they can do that now?! wierd.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Sat Oct 09, 2010 4:30 pm

oh, okay, makes sense. except the part about posting on the forums with an ipod... they can do that now?! wierd.


Yah bro I only post with this thing ha. In the lower part of this site you can choose to view to desktop site version or the iPod/smartphone version of the site. Bethesda was very generous lol.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sun Oct 10, 2010 2:13 am

I would actually hate Bethesda to use such a feature in an Elder Scrolls game. It just wouldn't fit. The purpose of the facial scanning technology La Noire uses is to make faces as real and as close to the actors as possible. Does a fantasy game really need ultra-realistic faces that closely resemble human actors? I don't think so.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Sat Oct 09, 2010 9:59 pm

I would actually hate Bethesda to use such a feature in an Elder Scrolls game. It just wouldn't fit. The purpose of the facial scanning technology La Noire uses is to make faces as real and as close to the actors as possible. Does a fantasy game really need ultra-realistic faces that closely resemble human actors? I don't think so.


thats basicly my argument about graphics in general. the thing is facial scans probably will be a must in high end dev games simply competition wise because people who are trying to make up their mind between one game and another they will always go with what ever is the most advanced. its like premium gasoline, it sounds like its better for you car but you don't actually need it to drive.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sat Oct 09, 2010 10:01 pm

Also remember this is primarily done through cutscenes. LA Noire doesn't have hundreds of NPC's to interact and talk with in the game world.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Sat Oct 09, 2010 7:40 pm

There's no use for it. Skyrim is not a detective game and we don't need to read people's faces. The expressions they're implementing now will suffice.

Its about making npc more realistic of course there would be a use for it in SR, it takes graphics to a new level(with current gen console power besides).

Skyrim isn't cutscene heavy like LA Noire.

That does not matter it simply would make the game look better. Even if only used on a few actors, it would be awesome.

But its unrealistic to expect this out of SR, its too late in development to add such a complex and expensive system like motionscan. But it would be nice in the future, I am sure more games will use this and that will be very good thing, next step to the holodeck.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Oct 09, 2010 4:22 pm

That does not matter it simply would make the game look better. Even if only used on a few actors, it would be awesome.

Refer to my last post.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sat Oct 09, 2010 10:01 pm

Would be cool, but not worth a delay
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sat Oct 09, 2010 9:32 pm

Its about making npc more realistic of course there would be a use for it in SR, it takes graphics to a new level(with current gen console power besides).

We don't need the NPC's faces changing expressions to that detail because we're not interrogating them or doing anything to induce a variety that large of different emotions. Todd has said conversations will be a passive thing where people tell you information rather than converse with you in detail.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Sun Oct 10, 2010 12:46 am

We don't need the NPC's faces changing expressions to that detail because we're not interrogating them or doing anything to induce a variety that large of different emotions. Todd has said conversations will be a passive thing where people tell you information rather than converse with you in detail.

LA Noire also isn't using that tech on hundreds of fully interactive NPC's that you can conversate with in the game world.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sat Oct 09, 2010 4:39 pm

LA Noire also isn't using that tech on hundreds of fully interactive NPC's that you can conversate with in the game world.

And it wouldn't work with the beast races. And they're mostly doing it in just cutscenes.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sat Oct 09, 2010 11:44 pm

doing that would take so much time and effort for the game developers at bethesda and they would have to take out a few great features from the game just to add something that doesnt overly matter that much in this type of game.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat Oct 09, 2010 2:15 pm

L.A. Noire requires 3 disks anyways, soo..
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Sat Oct 09, 2010 2:47 pm

L.A. Noire requires 3 disks anyways, soo..

On the 360, not PS3.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Sun Oct 10, 2010 2:51 am

How does this apply to, say, an argonian? That's were this technology fails. It can't be used with fictional characters.


BTW, the face tech is also being used during gameplay, not just the cutscenes.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Next

Return to V - Skyrim