» Fri Dec 16, 2011 5:07 am
You know this is probably my one real beef with the series as a whole. there is no real in game role play going on.
I generally dig doing an all good or all bad plan from the start of a game, but in this world, you can do it all and no one really cares.
If you don't do the evil things, it's just for your own personal real world satisfaction only(kinda like the real world i suppose...).
No incentive at all to do less then everything that comes your way goody goody or vile evil.
Sure a few quests have a good/bad side option, but which one you do has no impact and you can just always pick the stuff based on best payout alone.
I like it when games have the RPG thing going on and good/bad has an in game impact, but they almost always lean in one direction up front.
Offering the max xp/loot to the good or bad options consistently through(this i don't like), so that if you want to make the most of it the choice is gone really.
But here they seem to some how fail me twice.
once by not having any good/bad RPG at all and then twice by mixing the signals oddly.
I do the evil stuff to get the uber magic item, and people even gossip openly to me about it so they all seem to know, but they are still happy to see me and offer me good guy quests, loot, titles, and such anyway.
i could see it if i did the evil thing and no one knew about it so they still let me come in their homes, but they know i'm a vile human flesh eating, priest killing, demon worshiper, what gives here?
if they are still going to say hi and offer me work have them do it out of fear at least.
i think Neverwinter did a good job on this. if you went good guy the evil people would not give you the time of day.
Once you had a reputation for good/bad the other side of the fence from you didn't want anything to do with you. So to see it all you really did have to play it twice and actually role play it to boot.