Has anyone tried to play someone who is Clean?

Post » Fri Dec 16, 2011 4:57 am

I noticed that the game really tempts you with a lot of bad things. Like Daedra-bidding, war, thievery, murder, mercenary work, extortion, corruption, etc., etc.

I'm not passing any judgements. I'm just wondering who has actually gone out of their way to be as honest and clean as they can be.
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Jessie Butterfield
 
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Post » Fri Dec 16, 2011 11:37 am

What's wrong with Mercenary work?

You get to clear out threats to the general public, and get paid for the trouble.
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Chloe Lou
 
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Post » Fri Dec 16, 2011 4:49 am

My berzerker.

Despite dressing as a Forsworn, corruption and vile actors get met with a full force of righteous fury.
Maven Blackbriar is stuck in a perpetual Falldown/Standup cycle because she's stupidly essential.
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Crystal Clear
 
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Post » Fri Dec 16, 2011 5:05 am

What's wrong with Mercenary work?

You get to clear out threats to the general public, and get paid for the trouble.


What? Mercenaries can't do any sinister related work? :whistling:
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Enny Labinjo
 
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Post » Fri Dec 16, 2011 2:14 pm

Most games like this I make at least three characters. First character I try to do everything the game will let me do. Second Good third evil
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Cagla Cali
 
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Post » Fri Dec 16, 2011 7:02 am

Me...though my character may not look it. http://cloud.steampowered.com/ugc/648747633979513831/4CC1C396673E9579E85090CDC0B14AA49C46AB2A/

I console command the daedric items if I really want them and only do some daedric quests. Boethia is not one I can do because of what it asks...
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Neil
 
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Post » Fri Dec 16, 2011 6:36 pm

What's wrong with Mercenary work?

You get to clear out threats to the general public, and get paid for the trouble.


well lets see. For example, there's an escaped criminal from a hold. Companions say they don't care and want him killed. Convict doesn't attack you unless you attack him, he could have escaped jail for a crime like pickpocketing to feed his poverty stricken family. Does that mean he deserves to die?
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Theodore Walling
 
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Post » Fri Dec 16, 2011 4:52 pm

I try, but usually have to make up some excuse why to get through a lot of quests.

I gave up on the Thieves Guild early on because I didn't like playing the thug with npcs I had already helped out in other quests. The Oblivion thieves guild was more of a Robin Hood sort of thing so it was passable for good characters, but the Skryim ones are more like the mafia and so really out of character for a lot of types.
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Erin S
 
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Post » Fri Dec 16, 2011 7:43 am

I tried, but it's really really hard. Not only are evil quests thrown in your way everywhere, there are also little "good" alternatives. Only 3-4 quests for the Eight (9) Divines, Dark Brotherhood is evil, Thieves Guild is evil, Companions are evil (heck, you have to become a werebeast if you want to play as a simple fighter in the companions), College is ... well for mages. Empire and Stormcloaks aren't really nice guys either.

My character stuck with the Aedra-quests and the Imperials. Too bad you can't join the Vigilants of Stendarr ...
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Ally Chimienti
 
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Post » Fri Dec 16, 2011 12:09 pm

Me...though my character may not look it. http://cloud.steampowered.com/ugc/648747633979513831/4CC1C396673E9579E85090CDC0B14AA49C46AB2A/

I console command the daedric items if I really want them and only do some daedric quests. Boethia is not one I can do because of what it asks...

Lol doesn't that defeat the point though? I mean, whether or not you did the deed you're still using a daedric weapon.
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Lizbeth Ruiz
 
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Post » Fri Dec 16, 2011 6:33 pm

What? Mercenaries can't do any sinister related work? :whistling:



They can do good or bad work. The capacity for a mercenary's good or evil is dependent entirely on the individual, just like anybody else.


well lets see. For example, there's an escaped criminal from a hold. Companions say they don't care and want him killed. Convict doesn't attack you unless you attack him, he could have escaped jail for a crime like pickpocketing to feed his poverty stricken family. Does that mean he deserves to die?



Or he could have just as easily murdered someone in cold blood. Just because he doesn't attack everyone on sight doesn't mean that he's some kind of saint. Unfortunately, we aren't given any more details about it.
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Christie Mitchell
 
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Post » Fri Dec 16, 2011 7:23 am

First playthrough was clean... Untill I accidentally killed lydia at level 30, such a shame... Damn frost shout :(
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JD bernal
 
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Post » Fri Dec 16, 2011 10:20 am

Yes, pretty much. My character does not steal things, as he has enough money anyway and feel stealing is wrong. He also does not murder innocents. He will kill if attacked, but that is very different to murder. He's only intentionally killed one person, and that was during a quest-
Spoiler
"No One Escapes Cidnha Mine". He killed Madanach rather than let the Forsworn escape and attack the town. He saved many more lives than he took that day so he does not regret his decision.

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leni
 
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Post » Fri Dec 16, 2011 12:59 pm

well lets see. For example, there's an escaped criminal from a hold. Companions say they don't care and want him killed. Convict doesn't attack you unless you attack him, he could have escaped jail for a crime like pickpocketing to feed his poverty stricken family. Does that mean he deserves to die?

The Companions are mercenaries, but not all mercenaries are Companions. Mercenaries are just people who fight for money; technically, lots of the side quests could be considered "mercenary work".
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Auguste Bartholdi
 
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Post » Fri Dec 16, 2011 6:05 am

I have started a Paladin type myself....a female Redguard. Staying righteous, only killing baddies, no attack magic, no theft, no murder......basically just a blunt instrument. Violate my idea of right and wrong and she beats it to death.
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Chloe :)
 
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Post » Fri Dec 16, 2011 6:24 pm

Thieves guild isn't evil, they're not clean but their not evil.

Yeah my first character was like that and my next character will be like that as well.

And not all the Deadric quests are all "evil" either.

I wouldn't consider being a Legionnaire or Stormcloak as "evil" either.
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Elizabeth Lysons
 
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Post » Fri Dec 16, 2011 12:48 pm

Yes, pretty much. My character does not steal things, as he has enough money anyway and feel stealing is wrong. He also does not murder innocents. He will kill if attacked, but that is very different to murder. He's only intentionally killed one person, and that was during a quest-
Spoiler
"No One Escapes Cidnha Mine". He killed Madanach rather than let the Forsworn escape and attack the town. He saved many more lives than he took that day so he does not regret his decision.



Snap.
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Soku Nyorah
 
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Post » Fri Dec 16, 2011 3:20 pm

Thieves guild isn't evil, they're not clean but their not evil.


You have got to be kidding me. Maven Black-Briar. Enough said. You end up doing several quests where you frame people to go to jail for the rest of their lives because your clients saw them as a competitive threat.

If that isn't evil, i don't know what is.
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Jodie Bardgett
 
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Post » Fri Dec 16, 2011 6:11 am

Lol doesn't that defeat the point though? I mean, whether or not you did the deed you're still using a daedric weapon.

Not at all if I 'killed' the Daedric Champion wielding it without contacting the Daedric Prince. Gotta use your imagination quite a bit in Skyrim. Especially when RPing. It is a fantasy game after all. Why not a little more fantasy? Lol.

Besides Daedric Weapons in of themselves are not often evil. Umbra being the likely exception. Wielding them is like a big eff you in their face.
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Mark Hepworth
 
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Post » Fri Dec 16, 2011 5:57 am

Just depends on what you role play. While making evil characters is more my style, I've made good characters before. Actually, the most noble character I ever made was a Nord in Oblivion that was, for all intents and purposes, Dovahkiin a couple years before Skyrim, haha.
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Killer McCracken
 
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Post » Fri Dec 16, 2011 12:08 pm

Usually I realize it's a collection of statistics.
No good or evil, just the function of items you get and the basic logic that you'll just be ordered to retrieve item a or kill enemy b.
Because the truth has been realized by me long ago.
There is no good or evil, only cause and effect.
:sb:
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Add Me
 
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Post » Fri Dec 16, 2011 9:11 am

I go the mercenary way...
Not out to hurt anyone personally (unless they went after you personally), but i'll get the deed done if it pays good, morally bad or good.
I'll admit i refused a few quests that seemed too evil, though.
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ONLY ME!!!!
 
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Post » Fri Dec 16, 2011 4:58 am

Yeeeah, kind of. My first character did everything so he's considered a psycopath. My second character is a thief and a member of both the thieves guild and the dark brotherhood (only did the first quest which isn't very evil). Then there's my Khajiit merchant. He's a member of the college of winterhold, but nothing more. He haven't done anything evil yet (which is quite ironic as I planed him to be the most evil of all my characters, but turned out to be the kindest).
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Chris Duncan
 
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Post » Fri Dec 16, 2011 5:07 am

You know this is probably my one real beef with the series as a whole. there is no real in game role play going on.

I generally dig doing an all good or all bad plan from the start of a game, but in this world, you can do it all and no one really cares.
If you don't do the evil things, it's just for your own personal real world satisfaction only(kinda like the real world i suppose...).
No incentive at all to do less then everything that comes your way goody goody or vile evil.
Sure a few quests have a good/bad side option, but which one you do has no impact and you can just always pick the stuff based on best payout alone.

I like it when games have the RPG thing going on and good/bad has an in game impact, but they almost always lean in one direction up front.
Offering the max xp/loot to the good or bad options consistently through(this i don't like), so that if you want to make the most of it the choice is gone really.

But here they seem to some how fail me twice.
once by not having any good/bad RPG at all and then twice by mixing the signals oddly.
I do the evil stuff to get the uber magic item, and people even gossip openly to me about it so they all seem to know, but they are still happy to see me and offer me good guy quests, loot, titles, and such anyway.

i could see it if i did the evil thing and no one knew about it so they still let me come in their homes, but they know i'm a vile human flesh eating, priest killing, demon worshiper, what gives here?
if they are still going to say hi and offer me work have them do it out of fear at least.


i think Neverwinter did a good job on this. if you went good guy the evil people would not give you the time of day.
Once you had a reputation for good/bad the other side of the fence from you didn't want anything to do with you. So to see it all you really did have to play it twice and actually role play it to boot.
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Stephani Silva
 
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Post » Fri Dec 16, 2011 5:16 am

I have. My only 'bad' deed was cutting the head of Old Grendal (or whatever her name is), but she really had it coming. I visited the orphanage before getting the quest, and already then my sense of justice wanted to kill her.

I also cut the head off Astrid from the DB as soon as she was done talking. I'll post a nice SS of her head flying across the room later. I like her little armor and dagger, though, they'll go on my wall as a reminder when I get back to my house. She's now lying naked in the swamp as wolf food, and her head is on a spit as a reminder for visiting guests.
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jenny goodwin
 
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