I thought about putting one spell/ability with 4-5 ActiveMagicEffects per actor in current cell.
It gives 100 ActiveMagicEffects per cell (in crowded areas), assuming that theres 20 actors loaded (worst case scenario).
Usually there wouldnt be more than 1 per actor, because they would be conditioned.
ActiveMagicEffects would be scripted (nothing fancy, polling with VERY long update times + like 2-3 simple functions)
How much impact would it have on performance? Would something explode? Has anyone tried anything like that?