Has Bethesda SW. learned from other big FPS's mistakes?

Post » Mon Mar 14, 2011 11:49 pm

This Game looks so attracting. I am a Big Call Of Duty Fan and to be honest they have broken my heart and I know thousands of Black Ops fans know what I'm talking about. I have a PS3 and Treyarch made the Black Ops Game generally to fit the XBOX. I'm thinking because of Microsoft MONEY$$$$ Online gaming is such a big deal and all developers are taking big notice. I know it is a challenge to make a game fit all consoles but the GPU based XBOX is ran very different than the CPU ran PS3, thus is why they failed to make a pleasant "ONLINE" experience for many high experienced players like myself with PS3's. The framerate is so bad. So if any developers or staff is monitoring this please reply or blog about your take on this. I have a 48 member clan that will move to this game if you can master this issue.... Thanks!

I meant Spash Damage!
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Rebekah Rebekah Nicole
 
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Post » Mon Mar 14, 2011 5:08 pm

This Game looks so attracting. I am a Big Call Of Duty Fan and to be honest they have broken my heart and I know thousands of Black Ops fans know what I'm talking about. I have a PS3 and Treyarch made the Black Ops Game generally to fit the XBOX. I'm thinking because of Microsoft MONEY$$$$ Online gaming is such a big deal and all developers are taking big notice. I know it is a challenge to make a game fit all consoles but the GPU based XBOX is ran very different than the CPU ran PS3, thus is why they failed to make a pleasant "ONLINE" experience for many high experienced players like myself with PS3's. The framerate is so bad. So if any developers or staff is monitoring this please reply or blog about your take on this. I have a 48 member clan that will move to this game if you can master this issue.... Thanks!


Splash damage are the developers bethesda is just the publisher.
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Laura Mclean
 
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Post » Mon Mar 14, 2011 2:27 pm

The PS3 had an exclusive beta to get things fixed. So I guess Splash Damage want to make sure the game runs properly.
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Jodie Bardgett
 
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Post » Mon Mar 14, 2011 9:30 pm

Splash damage are the developers bethesda is just the publisher.


beat me to it. But to your point, OP, I would hope so. I was also very disappointed with Black Ops, and I don't think Brink will be the same way, although I've seen some people on the SD forums say that the frame rate will be better for PC than consoles, but that's expected for high-end computers.


Hope to see your clan move to this game though!
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Nikki Morse
 
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Post » Mon Mar 14, 2011 7:01 pm

Splash damage are the developers bethesda is just the publisher.


Thanks for the correction. I'm new to this Game, but excited to hear there might be a strong contender and alternative to COD,..... Splash Damage, please take note to Treyarch mistakes for the PS3 consoles.... Thanks "FRAMERATE" ....!!!!!!
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Julia Schwalbe
 
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Post » Tue Mar 15, 2011 5:24 am

Thanks for the correction. I'm new to this Game, but excited to hear there might be a strong contender and alternative to COD,..... Splash Damage, please take note to Treyarch mistakes for the PS3 consoles.... Thanks "FRAMERATE" ....!!!!!!


First off, welcome to the forums,
Since you are new i suggest you read the holy book of brink (somone link him please)

It contains everything we know about brink so far.
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FABIAN RUIZ
 
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Post » Mon Mar 14, 2011 4:41 pm

First off, welcome to the forums,
Since you are new i suggest you read the holy book of brink (somone link him please)

It contains everything we know about brink so far.


YES! Please "link' Me!!!! Thanks
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claire ley
 
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Post » Mon Mar 14, 2011 7:58 pm

YES! Please "link' Me!!!! Thanks

Does thou swear on Thy soul to use this knowledge for the sake of righteousness,
and never for trolling or insult subject matter?

*you nod your head*

Then I bless upon you the Holy Compendium of HORSE.....
May It see that you acquire vast knowledge, upon the path of enlightenment

Here Ya Go: http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html
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Bonnie Clyde
 
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Post » Mon Mar 14, 2011 7:57 pm

Wasn't the PS3 the main console they worked with for Brink? I do recall hearing it in an interview...
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Mark
 
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Post » Mon Mar 14, 2011 10:23 pm

Wasn't the PS3 the main console they worked with for Brink? I do recall hearing it in an interview...


Dont think so, they made a beta for ps3 tho (a closed one with a few hundred people) to test somthing out...or somthing.
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Louise Dennis
 
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Post » Tue Mar 15, 2011 12:39 am

Dont think so, they made a beta for ps3 tho (a closed one with a few hundred people) to test somthing out...or somthing.

It might have been that HipHopGamer interview with Paul in their press release... somebody should look it up 'cause I can't be bothered.
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Cesar Gomez
 
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Post » Mon Mar 14, 2011 3:49 pm

unfortunately with consoles being peer to peer, instead of dedicated servers, there will always be issues with lag and framerate unless you set up a LAN
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Mariana
 
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Post » Tue Mar 15, 2011 2:37 am

PCs will always have superior frame rate and such when it comes to anything due to consoles being low end PCs. I'd imagine you won't notice it at all on console though.
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Chantelle Walker
 
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Post » Tue Mar 15, 2011 5:27 am

i just hope i'm not missing out by getting it for 360 like i am with TF2 ,worst game ever on consoles only good on PC ,console version of TF2 you can't unlock weps or hats or anything just shoot die spawn shoot like L4D but not as fun.really hate games that are great on this console but are completely different on another so i'm hoping it's not too huge a leap from PC or PS3, i already know PS3's menu for Brink is crazy different all gray and everything, the customization screen is nicer looking i think but after awhile i'd miss that silver on blue tower in the background, i just like that it shows full character and has the area i'm changing zoomed in instead of that list on the side just seems a little old and simple for such a great and future set game, though the Ark background of the PC and 360 let';s you know better how your char is gonna look in the world. If there are no more differences that slight graphics and of course button layout than i'd be fine, but if it's something like 360 has one or 6 char's but PS3 has the full 16 i stamp that [LAME]
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Yvonne
 
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Post » Mon Mar 14, 2011 9:41 pm

i already know PS3's menu for Brink is crazy different all gray and everything, the customization screen is nicer looking i think but after awhile i'd miss that silver on blue tower in the background, i just like that it shows full character and has the area i'm changing zoomed in instead of that list on the side just seems a little old and simple for such a great and future set game, though the Ark background of the PC and 360 let';s you know better how your char is gonna look in the world



I was always curious about the shifting UI there... so for console will it be that grey/orange style from more recent videos, as opposed to that character against the backdrop of the ark that was in that customization video from months ago?

'Cause IMO, the grey one is more aesthetically pleasing... :thumbsup:
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Farrah Lee
 
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Post » Tue Mar 15, 2011 1:45 am

i already know PS3's menu for Brink is crazy different all gray and everything, the customization screen is nicer looking i think but after awhile i'd miss that silver on blue tower in the background...

Er, no, it's not. The E3 demo did display the PS3 version with a new background, but if BRINK is going to be the same experience and game universally, then this new background is part of the PC and 360 versions as well.

If there are no more differences that slight graphics and of course button layout than i'd be fine, but if it's something like 360 has one or 6 char's but PS3 has the full 16 i stamp that [LAME]

Again, BRINK is planned to be the same no matter what console you play on, so if there are 16 characters available with one console, all consoles will have 16 characters available.
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Veronica Martinez
 
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Post » Mon Mar 14, 2011 10:21 pm

Wasn't the PS3 the main console they worked with for Brink? I do recall hearing it in an interview...

No, they are originally PC devs. They now want to give the same experience for all platforms and that's why they have a closed PS3 beta, to smooth out the PS3 version.
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Marguerite Dabrin
 
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Post » Mon Mar 14, 2011 5:14 pm

I was always curious about the shifting UI there... so for console will it be that grey/orange style from more recent videos, as opposed to that character against the backdrop of the ark that was in that customization video from months ago?

'Cause IMO, the grey one is more aesthetically pleasing... :thumbsup:



I second this!
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remi lasisi
 
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Post » Tue Mar 15, 2011 12:27 am

Wasn't the PS3 the main console they worked with for Brink? I do recall hearing it in an interview...

Afaik they have 3 sub-teams which individually develop for each console, but all get the same input.

PCs will always have superior frame rate and such when it comes to anything due to consoles being low end PCs.

Consoles are more similar to a MAC than a PC, though.
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[Bounty][Ben]
 
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Post » Mon Mar 14, 2011 4:24 pm

http://www.hiphopgamershow.com/new/brink-hands-down-the-best-online-feature-set-in-gaming-history-must-see-interview-now/, Paul says the PS3 was the lead platform. I don't have time to load it now though... somebody please check. :sweat:
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bonita mathews
 
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Post » Mon Mar 14, 2011 11:48 pm

Afaik they have 3 sub-teams which individually develop for each console, but all get the same input.


Consoles are more similar to a MAC than a PC, though.

MAC is a type of PC
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Emma louise Wendelk
 
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Post » Mon Mar 14, 2011 7:05 pm


I meant Spash Damage!


:D

First thing I thought of when I red the thread title. :)
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Chrissie Pillinger
 
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Post » Mon Mar 14, 2011 4:16 pm

"Well apparently in this interview, Paul says the PS3 was the lead platform. I don't have time to load it now though... somebody please check"

it's at 10:16
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Alexxxxxx
 
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Post » Mon Mar 14, 2011 9:06 pm

"Well apparently in this interview, Paul says the PS3 was the lead platform. I don't have time to load it now though... somebody please check"

it's at 10:16


I was thinking that a big thing splash damage wanted to do was NOT just port the game and make it an equal experience on all platforms, I understood that the beta was for the ps3 because it had specific problems that needed to be fixed.
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Alba Casas
 
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Post » Mon Mar 14, 2011 2:20 pm

I heard that other games that SD made were to slow,bulky, and the PC versions of every game where etter than the console. also the ps3 (whioch i own) of course has the most problems. hell just changing oyur sig it can freeze up. this has happenesd do many times before to me...
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Robert DeLarosa
 
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