Clearly you never got survival to 100 because maxed out the foods you create can have durations of 10-40 seconds and heal for 6-21+ health per tick for their duration -> and needing to carry 4-6 different foods for the stacking is not exactly encumbering = Easy mode a hell of alot easier then FO3 ever was.
You're joking, right? Seriously, right? No food gives 21 health per tick. Not even Brahmin Wellington does.Even Stimpaks with max medicine only give around fifteen for like eight seconds.
Superstims give you more, but they only give it to you for three seconds and have that debuff effect.
And even if
everything you said was true, I'd still argue that it's only just as easy as FO3, considering that at least in NV the food has weight and you can't spam healing items like you could in FO3, due to the heal-over-time mechanic.
Go on. Walk into the quarry with your regenerating food and whatever armor you want. Don't shoot anything, just see how long you last.
Those enemies already do very stunted damage once you have 25+ DT, which is not exactly that hard to get early in the game combined with foods and regening stims = no problems vs encounters that are suppose to be tough.
What are you talking about? Ranger vets typically carry AMRs or ranger sequoias or brush carbines, all of which will handily overpower any amount of DT possible without cheats. Legion vets will typically carry things like 12.7mm SMGs and chainsaws, which will
also overpower any reasonable amount of DT. With the new patch, the occasional fiend with a plasgun is also dangerous, considering the plasgun's buffed damage and -2 DT from standard MFCs.
Deathclaws have enough damage to overpower any amount of DT and regen possible, and Murder wasps have extremely powerful poison that, due to the game's mechanics, ignores DT. Ditto giant radscorps.
Furthermore, how are you supposed to get 25+ DT in the early game? That's as much as a fully repaired suit of T-51b here. Even if you take both toughness perks and shell out for the implant, you've got less then ten, and by the time you could actually do all that you're well into the midgame. You could get to around 26ish if you shell out thousands of caps for a suit of reinforced CA2 from the gun runners and a helmet, but that's not exactly something you can conveniently do in the early game, and 26 DT won't save you from very many high end baddies.
Personally I never found the NCR or Legion upper tier npcs to be tough to kill even in earlier levels my first Death Squad came for me around level 4 with the boyscout 3 days warning I killed them with just "That Gun" and normal rounds it was not long after that I had also angered the Legion and everytime I hit a DS trigger I was getting both the Legion and NCR death squads at the same time and still destroyed them with lower tier weapons and stacking foods and stims it just took a bit of ammo waste and at no time was I ever in danger of dieing as the stacking easily out healed the damage they did even though my DT at that time was around 5-6.
Uh-huh.
Uh-huh. I don't believe this at all. Legion assassin teams have large amounts of health and typically have at least one hunting rifle. NCR strike teams are even worse. I'm fairly certain that it's impossible to consistently beat them in hardcoe with only low level weapons and 5-6 DT.
- They promote mods using the G.E.C.K. but, they hammer us with issues regarding ArchiveInvalidation.txt and large obnoxious red diamonds with exclamation marks, I just want to play.
Eh? AII works fine. I just turned it on in FOMM and away I went. :\