Has the Breton race been nerfed?

Post » Thu Oct 13, 2011 4:26 am

Sick of me? Lol, that's uncalled for. I just said that PC users can fix what the frack they want, whilst PS3 gamers are whining about it. Now, thats, a console war.


Still you had to bring it up.
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Katey Meyer
 
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Post » Thu Oct 13, 2011 4:48 am

Sick of me? Lol, that's uncalled for. I just said that PC users can fix what the frack they want, whilst PS3 gamers are whining about it. Now, thats, a console war.




I never opened for a Console war. If we look at 3 Consoles. I count the PC as a console now. So, 100/3 = 33% out of 100%. Are we following? Read my post again.

To make it even more clear. I stated PC was 33% of the Consoles capeable of running Skyrim.


And that really brought nothing to the conversation of "have Bretons been nerfed?" So it was quite foolish of you to bring it up. This is all you said

Well, for one. If we, PC gamers dont like anything we can change it. The other 66% of consoles will just have to deal with it. Im getting sick of these rants. Sorry for flaming.


Not relevant. I'm getting sick of people thinking they use the best system simply because they use it.

Kinda back on topic, I think this threads question has been answered.
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Michelle Smith
 
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Post » Thu Oct 13, 2011 2:49 am

And that really brought nothing to the conversation of "have Bretons been nerfed?" So it was quite foolish of you to bring it up. This is all you said



Not relevant. I'm getting sick of people thinking they use the best system simply because they use it.

Kinda back on topic, I think this threads question has been answered.


Well, i bought it for PS3. Solely, lol. Im just saying you could fix it if you had the PC version. :facepalm:
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Victoria Vasileva
 
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Post » Thu Oct 13, 2011 6:21 am

If you want to play previous games play previous games. If you want something new and different and an actual learning experience, play Skyrim.
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Gill Mackin
 
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Post » Thu Oct 13, 2011 2:47 am

If Bretons don't have their traditional magic resistance in vanilla, I'll have to use a mod to fix that. Read somewhere that it's 'shock resistance' now, not sure if that's accurate but it's certainly insufficient.
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El Khatiri
 
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Post » Thu Oct 13, 2011 4:27 pm

Have fun looking up, creating, and downloading mods PC user while the rest of us console players enjoy the game the way it is...the right way. It's PC users that rarely will be satisfied.


Not true :rofl: You obviously have never modded Oblivion or Fallout before am I right? Usually when there's a detail you don't like about the game you just go to TES/Fallout nexus, download a fix and install it. All that in about 30 secs. Also the devs give us the toolset for a reason: so we can mod the game. To topic: the Breton in OB was a bit overpowered in my opinion.
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Daniel Lozano
 
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Post » Thu Oct 13, 2011 12:31 pm

The only race that gets anything cool are the khajiit. claw attacks sound like fun. the rest sound like the same thing of "never use past level 3" once a day should have been completely abolished. I never used once a day powers. never.

I don't see anything wrong with it, race powers should't be too drastic or else some ppl would feel like they have to play a race for it's abilities.
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Maya Maya
 
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Post » Thu Oct 13, 2011 2:26 am

Only got around to reading this now

http://videogamewriters.com/elder-scrolls-v-skyrim-perk-trees-and-racial-abilities-revealed-24975


But it seems like Altmer gets a magic-related bonus as they have had in previous games; and as a bonus they no logner have their elemantal weaknesses, but the bretons have, well, nothing. They are pretty bland, and rather than a magica bonus and partial magic immunity they just get a modified greater power, and some random shock resistance. Why? I dont think the bretons were very overpowered, they matched up quite well with the altmer, now they just seem to be "generic human race #3" and really have no abilities that give them a signfiicant edge in the art of magic.

Is this list final, or is that false info, or is this really a deisgn choice? Does anybody really want only one mage-oriented race, wheres the vairety in that? Now theres pretty much no reason to play them unless you just like being a short white person (exciting!)


I'm just speculating here, but I think the spell absorption is a permanent thing that you don't have to cast. Like the Argonian Histskin, I think it is always present.
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JLG
 
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Post » Thu Oct 13, 2011 5:56 am

If you want to play previous games play previous games. If you want something new and different and an actual learning experience, play Skyrim.


Some part of me cant help but think this is a joke. Why doesn't skyirm have AK47's and F15's so we can learn something new in the next installment?

TES is a 20 year old, well established franchise with well established lore and setting. You play the next TES game so you can experience that same lore-history and backdrop but with a new culture and locale... that has nothing to do with messing with the already established lore.

I'm just speculating here, but I think the spell absorption is a permanent thing that you don't have to cast. Like the Argonian Histskin, I think it is always present.


Well it's entirely possible, but "Dragonskin" was a greater power in two previous games, so its equally likely that it's not the case (though hopefully it is)

As has been said, it may also just be that they havnt disclosed the full details yet.
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Code Affinity
 
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Post » Thu Oct 13, 2011 5:17 am

Only got around to reading this now

http://videogamewriters.com/elder-scrolls-v-skyrim-perk-trees-and-racial-abilities-revealed-24975


But it seems like Altmer gets a magic-related bonus as they have had in previous games; and as a bonus they no logner have their elemantal weaknesses, but the bretons have, well, nothing. They are pretty bland, and rather than a magica bonus and partial magic immunity they just get a modified greater power, and some random shock resistance. Why? I dont think the bretons were very overpowered, they matched up quite well with the altmer, now they just seem to be "generic human race #3" and really have no abilities that give them a signfiicant edge in the art of magic.

Is this list final, or is that false info, or is this really a deisgn choice? Does anybody really want only one mage-oriented race, wheres the vairety in that? Now theres pretty much no reason to play them unless you just like being a short white person (exciting!)

That was sammu the greats leaked info on here it has already been confirmed to not be complete. For example the nords have been confirmed to have a frost resistance but sammu didn't see it on the list. Also it was from the alpha build, so it is likely to change. Don't take as any more then what to loosely expect in the game.
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Tom Flanagan
 
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Post » Thu Oct 13, 2011 12:22 pm

no matter how bad it gets my mage WILL NOT be an altmer. bretons for the win!


+1
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Sandeep Khatkar
 
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Post » Thu Oct 13, 2011 1:31 am

You could half Breton's magicka in half in Skyrim and if you averaged out their power in Oblivion, Morrowind and Skyrim, they'd still come out on top.

Bretons were mad overpowered in Oblivion, there's no reason to expect that they'd continue to be several magnitudes stronger than any other race in Skyrim. If you modded in their Oblivion abilities, it'd be a straight up cheat code.

I think I'll roll an Altmer this time around, depending on how potent their magicka regen is.
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Charles Weber
 
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Post » Thu Oct 13, 2011 4:04 am

Complete opposite actually. Breton's my favorite race and they look poised to be the same in Skyrim.

Erm, I call BS on this one!

They got nerfed.
They used to be much better and way more unique before.
And how can you say that have been buffed when they clearly are not.
Also, isn't this screwing up the lore?
They used to be resistant to magic, have increased magica pool and ability to shield themselves and now BAM, all that is gone and replaced with something totally new.
Not to mention that previous bonuses were prefect.
Only ting I would personally change about them is to make Dragon Skin a constant effect, but reduce value to 25 points and that's that.
There was no need to make any other change at all!
They totally ruined my favorite race. >_>

Edit:
I'll still wait and see all the bonuses in more detail in order to bring my final judgment though.
These are just my first impressions.
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Quick Draw
 
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Post » Thu Oct 13, 2011 10:46 am

I like bretons but who knows, we will wait and see I think.
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Samantha Wood
 
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Post » Thu Oct 13, 2011 7:48 am

Erm, I call BS on this one!

They got nerfed.
They used to be much better and way more unique before.
And how can you say that have been buffed when they clearly are not.
Also, isn't this screwing up the lore?
They used to be resistant to magic, have increased magica pool and ability to shield themselves and now BAM, all that is gone and replaced with something totally new.
Not to mention that previous bonuses were prefect.
Only ting I would personally change about them is to make Dragon Skin a constant effect, but reduce value to 25 points and that's that.
There was no need to make any other change at all!
They totally ruined my favorite race. >_>


If the new spell absorption is a permanent thing, I can forgive them. Plus, shock magic now drains magicka, so Bretons will still be good against that. As for the purpose of Bretons, in being Mages that are good against other Mages, they still seem to keep that about them.

But if the spell absorption isn't permanent... then I would be sad, and admit they got nerfed.
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Natalie Harvey
 
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Post » Thu Oct 13, 2011 4:40 am

50% resistance to all forms of magic was too excessive in my opinion, the nerf was likely justified from a design standpoint. It svcks, but it is SOP. You don't fix something that is out of balance by making everything else just as imbalanced...you take the things that were out of line and reduce them to where they should have been in the first place.
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ijohnnny
 
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Post » Thu Oct 13, 2011 6:22 am

Erm, I call BS on this one!

They got nerfed.
They used to be much better and way more unique before.
And how can you say that have been buffed when they clearly are not.
Also, isn't this screwing up the lore?
They used to be resistant to magic, have increased magica pool and ability to shield themselves and now BAM, all that is gone and replaced with something totally new.
Not to mention that previous bonuses were prefect.
Only ting I would personally change about them is to make Dragon Skin a constant effect, but reduce value to 25 points and that's that.
There was no need to make any other change at all!
They totally ruined my favorite race. >_>

Edit:
I'll still wait and see all the bonuses in more detail in order to bring my final judgment though.
These are just my first impressions.

Basing that rant off an incomplete list? :facepalm:
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roxxii lenaghan
 
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Post » Thu Oct 13, 2011 5:31 am

Mods really are awesome, and do not frustrate the player (except if he really doesn't know how to pick them or RTFM :/)


This :)
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Chrissie Pillinger
 
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Post » Thu Oct 13, 2011 4:56 pm

Bretons are weak willed and pathetic excuse for a human. i shall exterminate them
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SaVino GοΜ
 
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Post » Thu Oct 13, 2011 12:48 pm

Some part of me cant help but think this is a joke. Why doesn't skyirm have AK47's and F15's so we can learn something new in the next installment?

TES is a 20 year old, well established franchise with well established lore and setting. You play the next TES game so you can experience that same lore-history and backdrop but with a new culture and locale... that has nothing to do with messing with the already established lore.

Changing the race bonuses to be make them all more playable doesn't mess with your established lore.
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Sarah Knight
 
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Post » Thu Oct 13, 2011 8:37 am

Probably constant effect for dragonskin. As well as the shock, so essentially battlemages starting off. Also I am kinda surprised how Todd has stated in that racial deficits would quick be over come making two battle mages of either race just as strong. Orc or alter.
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lauraa
 
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Post » Thu Oct 13, 2011 5:05 am

Bretons were way overpowered in previous games. Like, Hilariously overpowered. I'm glad for the nerf.

As for the bonus they actually do get, it's actually quite inventive, while preserving the uniqueness of the Altmer's arcane mastery. As someone pointed out already, shock damage harms your magicka as well, the Breton resistance to Shock naturally ties into their proficiency with spellcasting, while also complimenting their predisposition towards defensive magicks, rather than offensive magicks.
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Tha King o Geekz
 
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