I hate Daggerfall...

Post » Tue May 17, 2011 5:49 am

A few years ago there was a remake project going on, and a very talented fella composed some of the Daggerfall music for it. They're still online here:

http://www.rhmusic.net/dfmusicproject/music.html

Just listen to 'Treading Winter' at the very bottom. I STILL get goosebumps at a certain part in it... when you hear it, you will know exactly where. If you're nostalgic or very much enjoying the music of Daggerfall for the first time, you may find yourself with them too.

I really, really wish he was able to complete all of the major pieces from the game.

These are excellent! :thumbsup: Definately should be included in the http://daggerxl.wordpress.com/ project.

Nice find otsego! :tops:

(Also, I forgot to mention earlier, love the opening post Vynik! You actually had me going half way through, when I mumbled "Whhaat? What's not to like about that?!" lol..)
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Ladymorphine
 
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Post » Mon May 16, 2011 11:27 pm

These are excellent! :thumbsup: Definately should be included in the http://daggerxl.wordpress.com/ project.

I couldn't resist registering at Robert Hood's forum today just to suggest the possibility. The last posts were in 2008 though, so I'm thinking of emailing him and making him aware of the project. He did some outstanding work, and it would be nice to see it put to good use.
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Jennie Skeletons
 
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Post » Tue May 17, 2011 4:15 am

I couldn't resist registering at Robert Hood's forum today just to suggest the possibility...

Good idea! B)

I see your post on his forum. I may register and second what you said to show more support. Let us know if you decide to email him!

... & I would tend to imagine that he is probably going to be cool with inclusion in DaggerXL.

Check out http://www.rhmusic.net/dfmusicproject/about.html on the "About" section of his DF Music Project.
"Originally, I had anticipated that this project would end up as a plug-in for TES III: Morrowind. However, with the arrival of it's sequel TES IV: Oblivion combined with the slow progress of the project, I have completely switched gears am now working with the team at Project Dungeon Hack - a promising Daggerfall remake. These arrangements will end up being used in the same game from where they came! I'd say it's ironic, but is it?"

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Kelvin Diaz
 
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Post » Tue May 17, 2011 7:12 am

Honestly, I think every game has its merits and that there's no "downward spiral" going on here. The problem is that everyone believes that every game is supposed to be The Last Game + 1 or something, whereas Bethesda has always been doing different things with every installment. To ask them to make a sequel to Daggerfall or a sequel to Morrowind would be to miss the entire point of the Elder Scrolls series IMO.

Arena was the experiment, the first attempt to make a game like this, and although it pales in comparison to its successors, it gets the series off in the right direction. Daggerfall was to make a huge world that was more or less endless and complex and incorporate an incredible scope. Morrowind was to make a more involved experience that was beautifully hand-crafted and that really brings the world of Tamriel to life. Oblivion was to make a much more casual but cinematic experience, linearizing the world at the same time amping up the level of detail for what remained. Each one of them did what they set out to do beautifully.

Now that doesn't mean we don't have our specific tastes. All over this forum you can find people who enjoyed Daggerfall's flavor of TES the most, or people who enjoyed Morrowind's the most, or Oblivion's, and maybe even three guys huddling in the corner who still insist that Arena was the epitome of what a TES game should be. TES is not a series in the way that COD was a series, for example. COD games take the last game's gameplay and build upwards in terms of content, whereas TES builds outwards with each installment. Each time they do something different, and each time they succeed wonderfully IMO.

So is it wrong to like any given game the most? No, that just means that maybe you like the casual cinematic atmosphere of Oblivion the most or maybe you're a more epic scope and incredible complexity guy and so you go for Daggerfall. That's fine. But does that mean that you should complain that every game isn't an Oblivion II or a Daggerfall II? No, because that would be to miss what TES stands for.

Honestly it bothers me when a bunch of nostalgic people staring at the 90s with rose-tinted glasses complain about how the gaming world is doomed and all we'll ever get is dumbed down games that have no complexitiy because selling copies to the nameless unwashed masses is more important than making "good" games nowadays. That's simply not true. The gaming market is alive and well, I still routinely see wonderful indie games come out alongside the big blockbusters. It's like movies -- there will always be the huge franchies that dominate and rake in all the cash based off the title, but standing right next to that blockbuster game will usually be a truly innovative and original one that earns its cash the hard way. And, in my opinion, TES has been and will always be in the second category moreso than the first.

TES is alive and healthy. I love Arena, I love Daggerfall, I love Morrowind, and I love Oblivion. They all have their pros and cons, but what game doesn't? In my opinion it's silly to complain that a game svcks or is "dumbed down" just because it isn't the kind of game you wanted. We're never going to get a Daggerfall II, because I think the majority of us would simply rather have a TESV instead.

It's not that I don't like Feature X or System Y, it's just that I don't see how you can graft Daggerfall onto Morrowind or Oblivion without losing the underlying soul of the game.
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Siidney
 
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Post » Tue May 17, 2011 3:36 am

I liked that story! :D

I hate when people immediatly don't want to play Morrowind or Daggerfall because "the graphics svck! so therefore it is a horrible game with nothing to offer!"

I was also insanely in love with Oblivion, but I actually ended up hating Morrowind because it made me realize how untrue of an RPG Oblivion really is, and now any game I play just isin't fun, cause it isin't Morrowind...

But now Daggerfall is free to play, and I have been playing it, and what if I end up hating it too! Because it really is that great!!

Bethesda!!!!! :ahhh:


P.S - Sorry for the weird post, it's 4am and I... forget it, I always have weird posts..
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N3T4
 
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Post » Tue May 17, 2011 1:46 pm

topgun227, firstly, from Arena to Daggerfall, TES built outwards, from then on, through Morrowind and Oblivion, TES has gone inwards. Morrowind was a smaller world that was already affected by the rise of the 'graphic hores' and the rise of the 'multiformat market'. To the extent that from Morrowind onwards Bethesda starting thinking console has affected the TES series enormously. Morrowind is only seen as deep and complex against Oblivion, but when compared to Daggerfall, it too was a dumbed down game. With Oblivion Bethesda took the console market more into account than the PC market, marking a huge change. I am very very scared for Oblivion V, I would say there is at least a 30% chance of it not even coming out for PC.

The best decision Bethesda has made in the last decade was releasing the Construction Set for Morrowind. With the literally 100,000's if not 1,000,000's of mods that have been released for it, right up to today. This added many features to the game to make it more Daggerfall in concept, the conversations were made more varied, addition armour and weapons became available, Daggerfall creatures not included in Morrowind were added, weather effects were improved and on and on and on.

This goes even more for Oblivion,it would have been very hard for Bethesda not to have released a Construction Set for Oblivion, and the millions of mods made for it have been phenomenal. It would be fair to say that most PC players of Morrowind and Oblivion play incredibly different games from their console counterparts. In fact, on PC, I would say most positive comments about both Morrowind and Oblivion are in part due to the 20-100 mods those players are running with the game!

For example, like many people, I didn't have a PC powerful enough to warrant buying Oblivion. I thought I was going to get it, so watched the movies and read the reviews, etc. What I saw worried me,what PC gamers were saying in the threads was also worrying, so I started checking out what mods were being written. I think my number one issue, like with many, was the way creatures levelled with you, so I checked modsin that area. I found a mod called Martigen's Monster Mod. I followed with interest as it got bigger and included more third party mods, becoming a 'standard' mod. By the time I upgraded my PC and was able to buy a copy of Oblivion, this MMM mod had gone form 0.7 to 2.0. What this mod did was completely change the spawn points and made creature AI much more sophisticated. With vanilla Oblivion, if 2 wolves were spawned nearby they would both automatically attack you. With MMM, 1-3 wolves could be spawned, but one may be diseased, one jst eaten and healthy and one starving. The healthy wolf wouldn't be interested in you, the starving wolf would attack you, and the diseased wolf could attack you or the other two wolves! With MMM amuch more reasonable levelling system was put in place too. Where near towns and roads, creatures would tend to be weaker, on the basis the patrolling guards would keep their numbers down. Same with the caves, etc near major towns or on the roads. Again MMM said those caves, etc near towns would be regularly cleared out. But as you wnt into the wilderness, where fewer people - and guards - travelled, the creatures would get stronger and more powerful. As a level 4 gamer, on the road or in a cave near a road you might meet creatures and bandit from level 2 to level 6. In the wilderness, still asa level 4 you might meet level 10 creatures. This one mod made the game much more dynamic, scary, tougher and more immersive, As it grew from an 8mb download to a 300mb download,it added resized creatures,meaning bigger and smaller creatures with the AI recognising size so a large wolf, on average would be a tougher wolf. It continued to add new TES Lore creatures, refined the creature AI to perfection. In addition it had lesser spawn esps, if the numbers were too large for you or your PC. This one mod, let alone the other 50 I installed made Oblivion totally different, with much more content, much more varied and sophisticated gameplay and a more truer 'real' RPG. As timewent on,.mods became more and more sophisitcated, adding whole land masses and and self contained 20 hour plus quests. Some fully voiced.

Without the Construction Sets then, I think many PC gamers would have given up on Oblivion a long time ago. Sure they would have put 80 hours or so into it, but that would have been it. It is purely because of mods that PC gamers today are still playing Morrowind and Oblivion. The Morrowind Graphic Extender alone,with it's DX9 graphic features and infinite view possibilities along with real water reflection, etc make the game look fantastic! Then you have the 100's of graphic upgrade mods for clothing, armour,faces, weapons, landscapes, houses, towns, cities, you can end up with a much better looking game, and yet with still all the depth that Morrowind offers!

If Arena or Daggerfall had come with Construction Sets, I doubt they would have been offered for free, because I think they still would have been on sale like Morrowind and Oblivion still are,years after the initial release! On the upside though, they would have been graphically improved and unofficial patches would have fixed most, if not all the bugs! (The unofficial patch for Oblivion fixes over 5,000 bugs!).

So as long as future TES games actually come out for PC, and as long as they come with Construction Sets I don't worry unduly. But the trend is toward console and toward micro-transactions and DLC. None of that works well with Construction Sets. So time will tell. I must admit, given that an Elder Scrolls V will not be out until 2011 at the earliest, I wonder what PC gaming will be like by then, given the move away from PC gaming over the last 2-3 years.

Lastly, you mention indie games. But an indie company isn't going to do a large open world, non linear 3D RPG. They take too long and are too expensive for what the indie company would likely see in a financial return. There's a question mark over whether even PC roleplaying fans would accept an RPG like that from an indie company that could only manage Morrowind graphics.

So enjoy Daggerfall and Morrowind and Oblivion (with mods!) because that may be it. The warning I give is Bioware. Who would have have thought, in the heyday of Baldur's Gate and Planescape Torment that within a few years Bioware would be releasing games like Jade Empire and Mass Effect, much more linear, action-orientated games and almost the opposite of those Baldur's Gate's and Planescape's! .
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Lewis Morel
 
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Post » Mon May 16, 2011 11:41 pm

wow i have never played daggerfall be4 and u said u hate it and i was reading and thinkin i gota get this game! ur a relly gud writer btw
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Marine x
 
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Post » Tue May 17, 2011 3:00 pm

The problem is that everyone believes that every game is supposed to be The Last Game + 1

Todd Howard said something to that effect, right?

I don't really see TES as the anti-thesis of the '+1' sequel - Daggerfall is Arena +1 and Oblivion is Morrowind +1, more or less. There was a sizeable shift in intentions when Bethesda went all corporate-y mid-way through the development of Morrowind, and this is the 'down-hill' many refer to, although I enjoyed TES3+4 and FO3 well enough.

As an exercise, can we name some Sequels that are not +1 enhancements? I can't think of many - except maybe Heroes of Might and Magic 5 which was subject to another graphics-orientated-shift without actually adding *anything* to the gameplay.

Anyway, I have no doubts that despite what Todd says, TESV will be Oblivion +1. Or Fallout 3 +1. And I hope it is - stronger game series' are created by improving and honing what you have *cough* Blizzard *cough*, and Bethesda has worked on doing that with Fallout 3. I'm not sure they can actually do anything else ;)

Luckily, DaggerXL is looking really promising, so us nostalgics can hush.
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scorpion972
 
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Post » Tue May 17, 2011 5:02 am

... Anyway, I have no doubts that despite what Todd says, TESV will be Oblivion +1.

If it's any less than Oblivion +2 or +3, I won't lie, I'll be disappointed. (I've already prepared myself) <_<

Luckily, DaggerXL is looking really promising, so us nostalgics can hush.

Fortunately, if DaggerXL ultimately turns out to be all it can be, we win either way. B)
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Darren Chandler
 
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