I hate Daggerfall...

Post » Tue May 17, 2011 12:03 pm

There's no reason Morrowind couldn't have been more detailed, with more meaningful characters, while still maintaining all of the key features we old DF players loved.

Actually, there was a very very good reason: $$ and time (which are the same thing, really).
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Andrea Pratt
 
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Post » Tue May 17, 2011 12:31 pm

There's no reason Morrowind couldn't have been more detailed, with more meaningful characters, while still maintaining all of the key features we old DF players loved.

that was the plan, before they sought the console for morrowind. remember, the blight was going to dynamically ruin towns, the whole providence was to be represented, cities and roads were to be handcrafted while the wilderness was generated, etc. lets face it, the console saved bethesda.
i just wish they would take a more serious approach to bugfixing and patching, it's sad they abandon those functions so soon, leaving it up to the community. though i wonder if that;s because of the console too.
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Robert Garcia
 
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Post » Tue May 17, 2011 12:11 am

Sounds like you whacked a door by mistake...


That reminds me, I did that on the same mage guild quest. Guard it against the thieves, accidentally hit the door, here comes the guards. Reloaded instead of living with it because I thought it was rather silly though.
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Reanan-Marie Olsen
 
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Post » Tue May 17, 2011 12:03 pm

Reloaded instead of living with it because I thought it was rather silly though.

Quite - I'm all for living with my decisions if they're *my* descisions - that is, if I knowingly bash a door in.

But even then, I'd rather negotiate repair costs with the guild instead of them calling the guards on me. Especially if I was of a rank where the guild covered such costs and turned a blind eye to my misdemeanour's.

Hopefully DaggerXL will amend such frustrations - even when they lead to tales of high adventure such as that of Vynik. :lol:
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Glu Glu
 
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Post » Tue May 17, 2011 10:05 am

That reminds me, I did that on the same mage guild quest. Guard it against the thieves, accidentally hit the door, here comes the guards. Reloaded instead of living with it because I thought it was rather silly though.

I guess it's illegal to knock on doors in the Iliac Bay - after all, residents of the open houses seem to just tell you to come inside... :P
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Heather Kush
 
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Post » Tue May 17, 2011 2:35 pm

Great story, I read the whole thing!

If something like that happened to me I would just reload, the guards are even more psychic than Oblivion in this game! :brokencomputer:
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suniti
 
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Post » Tue May 17, 2011 4:13 am

I've often wondered if committing a crime that will summon the guards causes guards to spawn nearby out of your line of sight or if it alerts nearby ones. Sometimes it seems the former, sometimes the latter.

I once spent about 3 minutes bashing down a door and the guards must have been spawned ones as they were stuck inside the building and couldn't get me. :P
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Katie Pollard
 
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Post » Mon May 16, 2011 11:17 pm

I read the title of the post and the first paragraph, and thought, "oh crap, another of the sadly deluded "RPG players" who think you should start out as god...Then I read a bit more, and thought "what is this guy talking about! This sounds like a crapload of fun! I wish this stuff happened in Morrowind and Oblivion!" Then I got to the bottom, and breathed a sigh of relief. I've always wanted to try daggerfall, but I don't think my mom would appreciate walking into my room to see me fighting a monster that looks like a nvde woman, for example. :bigsmile:
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steve brewin
 
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Post » Tue May 17, 2011 11:46 am

I've never played Daggerfall (that seems like it will change soon) but from watching videos I definitely think the spirit of Daggerfall and Morrowind are much more similar than Morrowind --> Oblivion. Even though Morrowind is more limited in scope, it still feels like a living world, and you are free to play a role. AND I think there were improvements from Daggerfall to Morrowind that cannot be ignored. It seems to me at least that Magic and Archery were not well fleshed out, and magic only worked well because of the mechanics it allowed (healing, levitating, etc) and what happened with Oblivion was that there were no improvements like that, at all. Anything that worked well in OB was done just as well as MW, as far as gameplay is concerned, but not only did they not add any new elements, they removed quite a lot of content, dialogue, and choices. Morrowind had a wide open world, Oblivion had a tiny fantasy sandbox. It's in that respect that I think it has more in common with Daggerfall, and if only the Oblivion curved back towards DF, rather than moving in a linear direction from Morrowind.


At the end there, are you saying that Oblivion is like Daggerfall in the sense that it's a tiny fantasy sandbox?
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Emzy Baby!
 
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Post » Tue May 17, 2011 11:59 am

Firstly, slightly off topic.A little known fact is that The Witcher has sold as many copies on PC as Oblivion did. I think these games sell, dumbed down or not, because they are still the closest we get on PC to hardcoe RPG's. It's why Fallout 3 sold well. I mean outside of Oblivion and The Witcher, what do you have? Jade Empire and Mass Effect? or 2D RPG's like Divine Divinity? If we had a few more even semi hardcoe 'real' RPG's we might not fall over ourselves to get any RPG that comes out! As to graphics=sales, I think that is changing. STALKER sold more copies on PC than Bioshock, Far Cry 2, Crysis, DEad Space, Mirror's Edge, and most of the other titles you would assume sold more...!

Now on-topic: That was an excellent read! I am a new player too, with just a few hours in, but wasn't fast travel an option to escape? I am just amazed at the whole game. I love the way you find people and places and the way NPC's react to you!

What we need is a small indie to do a procedural game.After all, Elite and X-Com and Daggerfall are all good advertisemants for it!

Also,google Darklands if you need a fantastic RPG fix. Not 3D, more a mix of Sid Meier's Pirates and Baldur's Gate (!), but go to Gamespot and read the User reviews for it..... Outside of Elder Scrolls it is the best RPG I have ever played. Been on my hard drive for 15 years!
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City Swagga
 
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Post » Tue May 17, 2011 11:54 am

I've always wanted to try daggerfall, but I don't think my mom would appreciate walking into my room to see me fighting a monster that looks like a nvde woman, for example. :bigsmile:


Just turn on childguard; I used to have it on for precisely that reason. I can't remember if you turn it on by running the setup program, or re-running the install program (after the game has been installed), but its definitely one of those two. It's worth it, if you have to play it around people who don't appreciate pixelated animated nudity.
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phil walsh
 
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Post » Tue May 17, 2011 3:10 pm

Also,google Darklands if you need a fantastic RPG fix. Not 3D, more a mix of Sid Meier's Pirates and Baldur's Gate (!), but go to Gamespot and read the User reviews for it..... Outside of Elder Scrolls it is the best RPG I have ever played. Been on my hard drive for 15 years!

And it works very well with DOSBox, i have been playing it for years, and thanks to DOSbox i can continue now on my current system.
Darklands and Daggerfall have always been my favorite "freeform" RPG.
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Abel Vazquez
 
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Post » Tue May 17, 2011 12:26 am

I feel bad that I fail to get immersed in a game with such graphics :/ Back in the day sure, it was awesome. But that time is gone and I really cant get back into those blotchy graphics and think "wow! Its just like being there"

So In a way, I suffer the reverse of your problem :( I wish I could get as "into it" as you.
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Betsy Humpledink
 
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Post » Tue May 17, 2011 4:41 am

I feel bad that I fail to get immersed in a game with such graphics :/ Back in the day sure, it was awesome. But that time is gone and I really cant get back into those blotchy graphics and think "wow! Its just like being there"

So In a way, I suffer the reverse of your problem :( I wish I could get as "into it" as you.


I feel sorry for you...... Such a shame that this problem will lead to you only playing the more shallow generic modern games with shiny graphics but little underneath the sheen....!
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Brittany Abner
 
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Post » Tue May 17, 2011 6:33 am

I feel bad that I fail to get immersed in a game with such graphics :/ Back in the day sure, it was awesome. But that time is gone and I really cant get back into those blotchy graphics and think "wow! Its just like being there"

So In a way, I suffer the reverse of your problem :( I wish I could get as "into it" as you.

This game has possibly the worst graphics I have ever played.
Yet im immersed in it.
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Alba Casas
 
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Post » Tue May 17, 2011 9:41 am

Daggerfall is a great game... but i hate the graphics and how the control system is
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Mr. Allen
 
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Post » Tue May 17, 2011 9:24 am

Daggerfall was very "meh" for me. Daggerfall = Overated Nuff' Said.
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Brooke Turner
 
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Post » Tue May 17, 2011 9:21 am

I feel bad that I fail to get immersed in a game with such graphics :/ Back in the day sure, it was awesome. But that time is gone and I really cant get back into those blotchy graphics and think "wow! Its just like being there"

So In a way, I suffer the reverse of your problem :( I wish I could get as "into it" as you.


Actually, even back in the day its graphics were only average. At the time Daggerfall was released there were other games released the same year with full 3D characters and such including the first Tomb Raider and Shadows of the Empire. However, Daggerfall is much bigger than those so the lower graphics are understandable.
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emma sweeney
 
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Post » Tue May 17, 2011 4:51 am

I think I got into Might and Magic: World of Xeen in about 2001... Old graphics means that it can take some time to become immersed, but it will come given a good-enough game.

You just need to give your brain practice in seeing things that aren't there, so that it can fill in blanks effectively. It's called immigration... imitation... immigrination... I don't know, some old word meaning something that we don't need to use any more ;)
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Albert Wesker
 
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Post » Mon May 16, 2011 11:31 pm

Daggerfall was very "meh" for me. Daggerfall = Overated Nuff' Said.


Daggerfall is barely known outside the Elder Scrolls community, it can't be overrated if it's not rated.

Overrated are games like CoD, GoW and Halo.
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Luis Reyma
 
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Post » Tue May 17, 2011 5:22 am

Daggerfall is barely known outside the Elder Scrolls community, it can't be overrated if it's not rated.

Overrated are games like CoD, GoW and Halo.


In the RPG community, at least people that have been around - Daggerfall is known. However it is known for the misconceptions that it is a buggy/broken dungeon crawler and thats it, period.
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Veronica Martinez
 
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Post » Tue May 17, 2011 9:21 am

In the RPG community, at least people that have been around - Daggerfall is known. However it is known for the misconceptions that it is a buggy/broken dungeon crawler and thats it, period.


That really svcks for those people. :P

But I can understand why someone may not find Daggerfall appealing, whether it is the graphics, generic cities, or whatever. However, for people who actually enjoy roleplaying, creating a character, and making up a story.. it's absolutely fantastic. It's less of an "experience" like Morrowind, Oblivion, Bioshock, etc. If you can get into it though, it sure rewards you a whole lot more.
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rebecca moody
 
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Post » Tue May 17, 2011 6:47 am

Frankly, I just realized how much I hate Daggerfall. Before, whenever I wanted a decent RPG experience, I'd start up Oblivion and play through, granted, a fairly rich world. While it didn't engross me as much as Morrowind, I liked it quite a bit. (Especially because I lost my Morrowind discs.) I was happy playing Oblivion, wandering through the countryside, doing a little light roleplaying as an archer, or a thief. Sure, even as a sneaky thief, I could still go toe to toe with warriors, but that was fine. I'd go about my business, listening to a couple of NPCs talk to each other, admire the scenery, and go pick up a quest. Oh, go to a cave and deliver some weapons? Fantastic! Sure! Especially with mods, it was something else and continued to sap a lot of my time.

Then the unthinkable happened. Always wanting to try Daggerfall, I've unsuccessfully been able to find it for anything other than a ridiculously high price. Bethesda had to go and make it free. So, I figured, what the hell? Let's see what all the fuss is about, right? Let's just see why everyone likes this game so much.

I hate Daggerfall.

I just finished wandering through a dungeon for about an hour, tracking down a rogue wizard and killing him. I filled up my wagon with loot, and returned to the Daggerfall to get my reward. I wandered a bit, then walked outside in the rain. It was foggy, and I could barely see 10 feet in front of me. I walked back into the Mage's Guild to wait for the storm to die down and I figured I might as well grab a quest to help me advance. I got a guard quest, and so I did. I waited for the assassins, killed them, and just as I was about to finish up my shift, I hear..

Halt! Halt! Halt!

Startled, I lashed my sword out in front of me, accidentally striking a guard who was coming to arrest me for an unknown crime. I just committed assault on a member of the city watch. I panicked, and killed him and his partner. I darted around the guild for a second, then figured more guards would come, I scooped up the armor and weapons that the assassins and guards had on their persons, and shoveled it into my wagon. I had just finished guard duty when this happened, so I accepted my reward, and I darted out of the guild. It was still raining outside, the fog obscuring my vision. My health was low, and I couldn't rest because the guards were hunting me down. I couldn't go to prison for murder of two city guards. So..

I ran. I just picked a direction and ran as fast as I could. I was hoping to get to an exit so I could leave this damned city, but all I found was a wall of four guards waiting to arrest me. I turned around and saw guards closing in from behind me as well. I knew I wouldn't be able to take all of them, especially so wounded. I used a couple of heal spells, which almost completely drained me of magic. I still wasn't in shape to fight. I looked to my left and right, then frantically started to climb up the side of the building next to me. I heard, "Halt! Halt!" get louder as the city's strike force closed in closer. As I reached the roof of the building, I saw the guards were I once was, shouting at me from the ground. I was cornered and my only option was to die or go to prison for what would have to be years.

I started running.. I made a leap of faith from one rooftop to another. Dropping down into an alleyway and continuing to sprint towards the edge of the city as the words, "Halt! Halt!" echoed in my ears. Through the fog, I could make out the sheer wall surrounding Daggerfall. I hit the wall hard, desperately grasping at the stones as the guards closed on my heels. I started climbing.. as I reach the top of the wall, my hands slip and I fall. I manage to grab onto the stones again before hitting the ground, and proceed to succesfully climb the wall this time. I hear the guards shouting behind me as I breathe a sigh of relief. I deftly leap over the other side of the wall, grunting as I hit the ground hard. Almost defeated, I continue to run until I can no longer see that imposing, gray, stone wall.

Out in the wilderness, I manage to get a couple of hours rest, heal up slightly, and continue my journey. I continued to run for days until I crossed into another territory altogether. The guards and people here don't judge me as harshly as they do back in Daggerfall. I'm not a murderer to them. It was just an accident. I quickly set about selling the equipment I looted from the dead guards, put the money in the bank, and vow to start my life anew. I rested in a tavern for a long 14 hours. I suppose the only thing to do is look for work now.

***

I looked at the clock after all that had happened, and I saw that two and a half hours had passed since I stopped that rogue mage with good intentions. Two and a half hours later, my character is a murderer and a pariah of Daggerfall. I have never, ever experienced anything in a roleplaying game quite like that. After a little time, I started up Oblivion and played for... 15 minutes. I just couldn't get into it again. I couldn't have detailed conversations, I could very well be a vicious murderer, but accepted everywhere due to paying a pittance of a fine. I raided half of an Ayleid ruin and quit.

Don't get me wrong, Oblivion, in my opinion, is a fantastic game in its own right. However, for the 15 minutes I played today, I ran through the dungeon, slashing and hacking some bandits to death. If I got injured, I'd heal myself with magic or the plentiful potions. I didn't have to worry about either because I had tons of potions and my magicka regenerated quickly enough. My fatigue is a non-factor now on the character I'm playing in Oblivion. I don't *have* to rest, I don't have to do anything. Oblivion is a fantastic game, and while I do have complaints about it, I've certainly put enough hours into it to say that I like it. But after playing Daggerfall, and having the experiences I have had playing THAT game.. well.. roleplaying in Oblivion, which was once light, is now gone for me. As an action RPGish game, I love it. The combat (especially with mods) is fun and engaging, and all in all, it's a very in depth action RPG. Daggerfall has shown me, however, that there is much more than talking to a person and getting a quest, killing some bloke, and getting a reward. Politics, conversation, people hating you *just because* and there's not a whole lot you can do about it, ships, banking (Which I love, I know that's silly, but I like it), dungeons that feel like an epic adventure every time you set foot in one, climbing (Again, may be silly, but I love it). Crimes have long lasting effects to your reputation, and you can't just pay a fine. You pay a fine AND go to jail, or banishment, or you're forever on the run from the law every time you set your foot in that region. People hate you because you're a murderer. You cannot fix things with a bit of gold and say "Oh, sorry guys, I know killing is wrong, but here's 1000 gold. Is that okay? I'll give you an extra 1000 if I can kill your friend over there!!"

Oblivion has always served me well (not as well as Morrowind =P) as an RPG I could get lost in and be a character. Daggerfall, however, has shown me another plane of western roleplaying, and I love it.

I hate Daggerfall, because it ruined Oblivion for me. :)

I know this is a long, rambling post, so for all the TL;DR people out there.

Title = joke.
Me <3 Daggerfall.
Yay.


Best read I've had in a long time! It felt like I was actually seeing you go thru all this, your writing is so good! Thanks for sharing this!
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Hayley Bristow
 
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Post » Tue May 17, 2011 1:20 am

Wonderful post and I'm happy you've been able to experience DF. Now wait til you get to the main quest. It's sick...I'm telling you, it will ruin the MQ's for most other RPG's and destroys those in MW and Oblivion. Somehow, the music in DF immerses me more than the music from MW and Oblivion also. Such a great game. Congrats and enjoy.
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Riky Carrasco
 
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Post » Tue May 17, 2011 4:58 am

Sorry one more, seek out the King of Worms. It's an experience that grabs your attention. Not like the KoW in Oblivion.
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Chloe Botham
 
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