» Sat Dec 10, 2011 2:50 am
Okay I've read through this thread, and I'm sorry, but the majority of what I'm hearing is just stupid comments bashing on scaling, and a few intelligent people defending a system that HAD to be used, and was used fairly well.
Look I'm sorry to the haters, but in a game like Skyrim, scaling is NEEDED.
Scaling allows for the game to stay on the same level as yourself and constantly provide you with challenges, surprises and rewards. if there was no scaling eventually your character would hit the point where either he can go around 1 - 2 hitting everything, or being destroyed in 1 hit by EVERYTHING.
Compared to previous games the scaling system in Skyrim is extremely well done and refined. Sure it's not PERFECT, but it's the best that Bethesda has ever done.
Some people are just blatantly stupid, or ignorant.
I've seen a lot of comments on things like:
"There's no point exploring a dungeon when any items I can find in it I can just as easily buy from a merchant"
This right here shows how horribly ignorant these type of people are. Skyrim is an ELDER SCROLLS GAME, that means that there are more then just random generic magic items and equipment. There are dragon priest masks (8), words of power (30+) and powerful deadric artifacts (16) to find. As well MANY quests focus around different dungeons or locations and some dungeons simply have their own quests that start at the entrance and go with them.
I've seen other ridiculous comments like:
"I'm level 15 and I see plenty of bandits with elven or orcish armor and I'm only level 15, I'm scared that at level 20 they'll have ebony or something"
All I have to ask here is WHERE THE HELL ARE YOU?
Even my level 46 mage rarely sees a bandit in more than full steel plate. In fact my level 35 warrior character has yet to even find enough pieces for a full set of ebony, I ended up having to smith it. Bandits, no matter WHAT LEVEL wear mostly leather, hide, iron and the occasional steel. Bandits BOSSES will occasionally be wearing higher level armor than those, but it's NOTHING like oblivion where at level 20 I'm finding a bandit in full deadric -.-
And lastly, for all those idiots who are saying:
"Oh god it's horribly scaled, everything kills me in a few hits, I spend like an hour fighting mages and archers kill me in 1 - 2 arrows"
I'm sorry, but like did you ever hear of a thing called a DIFFICULTY SETTING? if you're getting your ass kicked, then simply turn down the difficulty for gods sake, that's kind of what it's there for. And if you don't want to because then it will be "too easy" or some [censored] then TOUGH, don't complain about it being hard then.
A lot of us players, well a few, myself included, we enjoy a challenge. It's fun to have to stop and think and duck in and out of cover and use every trick up your sleeve and every weapon in your arsenal to defeat your opponents. It's terribly boring just running in there and being like "Hi bandit! guess what? you're dead! *slash, bandit dies in 1 power attack*" Skyrim, and RPG's in general are about choice. If you like a challenge and like thinking then you throw the difficulty way up, if you die a lot, get angry, or like killing things in a few hits, then TURN IT DOWN, it's WHAT IT IS THERE FOR. And for gods sake, if you're still dying on like novice, then you seriously did something wrong.
Everyone also has to REMEMBER that non combat skills contribute towards your level, but will do nothing to increase your damage or anything. This means that if you're stupid and say max your blacksmith to like level 100 at level 5, or use the speech skill glitch to get it to 100 in half an hour or something like that, just if you level your non combat skills a bunch and gain some levels from it then you can't expect the game to be a walk in the park. When you're training blacksmith a bunch do you think the bandits are all like "oh hey! that guys doing something that won't at all contribute to his damage or staying alive! let's sit around and stay at this level so he can still kill us easily even though he's gaining levels" NO THEY WILL NOT. If you train a bunch of non combat skills without keeping your combat skills up on par with your level then you can hardly blame the game for being difficult. You have to scale your skill levels properly so there isn't a single outstanding one that is responsible for like half of your current character level unless it's a combat skill.
I apologize for this mini rant and if offended anyone, it's just extremely infuriating to see all of these troll comments, bashing on the game and the system instead of DOING SOMETHING about their problems using the tools Bethesda gave them. That said there have been a few intelligent well written posts, but the fact still stands a massive open world RPG game like Skyrim needs level scaling, there is simply no way around it. It's not about the devs being lazy or anything, it would be next to IMPOSSIBLE to put enemies and equipment in the game that will be EXACTLY the same level as the player when he reaches them. Unless the devs made the game completely linear like say dragon age, it would be impossible to map out exactly where every player would go and what they would do and place enemies and equipment accordingly.
That being said though, Todd Howard, and multiple other sources have stated countless times that Skyrim has a system where ASIDE from level scaling, there will always be tougher enemies higher up in the game world. Meaning if you're climbing a bloody mountain, EXPECT TO FIND DIFFICULT ENEMIES. It's not a hard concept. You want easy but want to stay on expert difficult? then fine, stick to the lowlands.
As well it's worth mentioning that the majority of dungeons have locks on them. This means that when you enter a dungeon for the first time, the dungeon, and all prospective creatures and enemies within, are locked at whatever level you are upon that first entrance. This means if you enter a dungeon at say level 10 for the first time, and go back at like level 20, all the enemies will STILL be level 10 and won't ever change. This means if you're having trouble leveling some combat skills, or you're under leveled, then go to one of the dungeons you visited earlier and train there.
Stop bashing a system that is both much needed, and that you don't understand or point blank refuse to use any of the tools given to make it easier for yourself.
Skyrim needs level scaling, and the game does a fairly damn good job with it too. End of story.
And yes, I've played like 140 hours of the game so far, 3 level 30+ characters and I've played countless hours of both Oblivion and Morrowind. So these aren't just the usual words of some ignorant troll thanks.