I hate level scaling. Why wont they just get rid of it.

Post » Fri Dec 09, 2011 2:35 pm

My loot scales. When Im level 12, the archmages robe is weaker than when I get it atl evel 35.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Fri Dec 09, 2011 6:12 pm

1. There's very little enemy level scaling, most don't even change. I'm level 42 and one hitting bandits. That argument is false.

2. All loot scales, no it doesn't. I'm still finding hide bracers and leather armor in chests.

The end.


Same case for me too
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Fri Dec 09, 2011 4:57 pm

Level scaling is 100% necessary, unless you want the game to be completely linear. This is what happens without level scaling (i.e. Morrowind):


New Vegas unique items were set, not scaled & it was fine. So no, your wrong. Moving on...
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Sat Dec 10, 2011 3:05 am

New Vegas unique items were set, not scaled & it was fine. So no, your wrong. Moving on...


Like what? There are set unique items in this game too.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri Dec 09, 2011 12:01 pm

Edit.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Fri Dec 09, 2011 9:23 pm

fallout's locking-in of enemy levels for that area once you arrive was perfect.
I'm ok with the level-scaling, but level-locking is better.
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Fri Dec 09, 2011 4:08 pm

For those who say "the game will be linear/too easy if it did not have level scaling" only prove that they haven't played Morrowind or many other games that didn't have level scaling. Level scaling is just a lazy way to flatten everything and "balance" them to oblivion. It breaks immersion and it's extremely unrealistic.


I've been playing pen-and-paper RPGs, CRPGs (Ultima series, Wizardy, Bard's Tale, SSI "Gold Box", MW/OB, FO1 / FO3 / FO:NV, Bioware, etc), and JRPGs (SNES, PS1, PS2, PS3), for the past 30 years.

Different games have different styles.

And I enjoy that.

Some are unscaling linear-fests. Some are very scaled. Some are hack-n-slash no-plot games (Diablo & other similar "roguelike" ARPGs). Some are plot heavy. Some are plot light. 2D, 3D, fancy graphics, just text, whatever.

They've all been good.

And I still enjoy Bethesda "open world" scaled games for what they are. When I want a proscribed-path, story-heavy, choices-and-morality game, I pick a game that fits that category. When I want to beat crap up and get random loot, I pick a game like that. When I want an MMO, I pick a game like that.

I don't pick a game from a company with a known style, and then [censored]/whine/moan about it not being in some other style.


edit: Happy Thanksgiving! :tongue:
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Fri Dec 09, 2011 4:50 pm

There is level locking, and refer to my post on page 11. It has all the proof you need of why the level scaling works in Skyrim and most of you are so wrong.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri Dec 09, 2011 2:20 pm

With no level scaling we'd end up with one of those crummy rpg's that is linear all the way through, makes a really poor attempt at the llusion of freedom and has a very definite and final ending after a 10 hour storyline.

There's absolutely loads of rpg's like that, (same price too, which is unbelievable considering the difference in amount of content) and they are all the worse off for it being little more than interactive films, that's the very reason why ES is so huge and in a league of it's own.

The one thing that has always made Elder Scrolls different to the competition is the free-roaming, open world, you can't have an open world worth replaying in if you can one-shot everything near the end, where would be the reason to pick up a high level character after a break, and go off exploring if you know there is no challenge to be had anywhere?

I definitely agree that you should feel more powerful at end-game than at the beginning, and if you don't then the level-scaling isn't balanced properly, but i think that those completely against level-scaling want a one-off experience, a beginning, a middle and an end without any more replayability, as far as i'm concerned i don't want my games turning into books, i want freedom in an open world and replayability for years to come, only level scaling can offer that.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Fri Dec 09, 2011 5:33 pm

Like what? There are set unique items in this game too.


They also scale with on the level in which you acquire them. If you pick up Nightangale armor at level 10, it will be completely nerfed compared to someone who acquires it at level 80. Horrible design.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Fri Dec 09, 2011 8:30 pm

Post limit.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Previous

Return to V - Skyrim